Gizmo_Duck
blathering blatherskite!
A Link to The Past….
I kinda get what he’s saying. I think linear stuff has its place but a large part of why i became bored with zelda is the routine of going into a dungeon, getting a new item and using that item to solve puzzles to beat the dungeon for 30 years started to get old with the franchise.
The new zelda has so many immersive sim elements, and gives you so much player choice. I think they are going to have a tough road ahead of them trying to figure out how to get that sandbox zelda crowd to buy into anything else at this point.
"It's interesting when I hear people say [I miss traditional linear Zelda]," Aonuma revealed, "because I'm wondering 'why do you want to go back to a type of game where you're more limited or more restricted in the types of things or ways you can play? Games which have a strict order of events are "kind of games of the past," Aonuma said, whilst modern games "can accept a player's own decisions and give them the freedom to flexibly proceed". This is the design philosophy of the Zelda team at Nintendo, he stated, though he added "I do have to admit making games that way always carries with it additional development costs".
I kinda get what he’s saying. I think linear stuff has its place but a large part of why i became bored with zelda is the routine of going into a dungeon, getting a new item and using that item to solve puzzles to beat the dungeon for 30 years started to get old with the franchise.
The new zelda has so many immersive sim elements, and gives you so much player choice. I think they are going to have a tough road ahead of them trying to figure out how to get that sandbox zelda crowd to buy into anything else at this point.