Zelda creator Eiji Aonuma thinks linear games are a thing of the past

Gizmo_Duck

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A Link to The Past….


"It's interesting when I hear people say [I miss traditional linear Zelda]," Aonuma revealed, "because I'm wondering 'why do you want to go back to a type of game where you're more limited or more restricted in the types of things or ways you can play? Games which have a strict order of events are "kind of games of the past," Aonuma said, whilst modern games "can accept a player's own decisions and give them the freedom to flexibly proceed". This is the design philosophy of the Zelda team at Nintendo, he stated, though he added "I do have to admit making games that way always carries with it additional development costs".

I kinda get what he’s saying. I think linear stuff has its place but a large part of why i became bored with zelda is the routine of going into a dungeon, getting a new item and using that item to solve puzzles to beat the dungeon for 30 years started to get old with the franchise.

The new zelda has so many immersive sim elements, and gives you so much player choice. I think they are going to have a tough road ahead of them trying to figure out how to get that sandbox zelda crowd to buy into anything else at this point.
 

MeachTheMonster

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Linear games are usually boring to me.

Give me some choice :manny:

If it’s gonna be linear then i need lots of choice and customization in how i play the game.
 

MeachTheMonster

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You didn’t like Hi Fi Rush?
Have not given it any significant time yet :ehh:

Character action games get kinda a pass tho because the combat is usually varied and challenging.

Give me a linear action game with only 2 weapons like GOW and the shyt gets old quick :scust:
 
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kdslittlebro

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:camby:Linear games with good level design will always have a place in gaming. Not every game has to be open world. Especially since majority of them doesn’t utilize them effectively.
There are probably more open world games that would be better linear, than vice versa. I like both and feel they each have a place, but once GTA3 took off, open world became the goal/backbone, whether it fit or not.
 

Gizmo_Duck

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Metal gear has never been linear. There’s always lots of choice in when, where, how to play.

Maybe how you play in terms of combat but there is never a set of objective to tackle out of order. It’s basically one thing that leads to another. You can’t fight Vamp without fighting Fatman
 
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