Xenoblade Chronicles X

Ronald

.
Joined
May 1, 2012
Messages
11,706
Reputation
3,615
Daps
39,217
Well since Zelda got pushed back what else is there to be a big holiday game?

Star Fox. they could have something unannounced too, like when they revealed 3D World at E3 2013 and it dropped 5 months later
 

SymbolicOne09

All Star
Joined
Dec 13, 2012
Messages
2,876
Reputation
705
Daps
3,951
Reppin
NULL
I just recently got a wiiu and am hearing good things about this game but im not really a jrpg fan... is this a standalone rpg or do i have to play ealier entrys?
 

winb83

52 Years Young
Supporter
Joined
May 28, 2012
Messages
45,463
Reputation
3,756
Daps
68,867
Reppin
Michigan
http://www.neogaf.com/forum/showpost.php?p=164933436&postcount=2670
This guy tore this game to shreds.
I should probably rephrase/explain the no story bit. I should have said no major plot. The story is fairly simple as the characters are looking for something and it gives the players are reason to explore the planet. There's a few minor events that happen, but nothing really happens until the final chapter in terms of major plot movement. There's no flashbacks, no melodrama scenes of two people sitting talking person to person in a touching moment, no long monologues, no major drama, and no real big mysteries or twists for the first 60 hours or so. No real antagonists with any development or who do anything, no masked characters or surprises. The final chapter is more traditional Xeno-story and is good quality story telling for the last 2 hours.

Also about half the voiced cutscenes in the game are non-directed cutscenes where the player is given a free camera but can't move their character (so you can just rotate/zoom the camera) where the characters talk about the quest details of the quest they are about to go on whether it's one of the story quests or affection quests. Like "we have to go here and collect this item" but somehow it usually takes like 3-4 minutes for them to say that, and you can't advance the dialogue during these scenes. By the end I kind of hated them ^^; The real cutscenes are usually good and the non-voiced dialogues for smaller sidequests are filled with paragraphs upon paragraphs of dialogues with the various NPCs of the town, but you can advance the text quickly if it's uninteresting. But the voiced everyone just stands there and talks for 3-4 mins and talks really slowly about something usually uninteresting cutscenes kind of suck imo.

Because the whole game is based around one city and a search for something on the world, and because there's only 12 main story quests for the entire game (which last from 30 mins to an hour usually with an intro scene explaining what the quest of the day is, 2 cutscenes along the way, and a wrap up talk about what happened in today's quest), the story ends up feeling very episodic. Like I mentioned in an earlier post, the narrative feels a lot like those TV shows where it's monster of the week episodic and nothing really happens for 24 episodes and then suddenly in the last 2 eps shyt gets real and there's an actual plot and it's good and the ending is good, but you can't help feeling the show wasted the bulk of it when it should've had real plot like the last 2 eps for most of the series. Except because of XBX's length due to gameplay and questing, it's more like a 52 ep show where nothing much happens until the final 2 eps.
 

Why-Fi

gnap
Supporter
Joined
May 1, 2012
Messages
18,712
Reputation
2,388
Daps
25,895
Reppin
smurf village
So how's the first xenoblade? :patrice:
i just started the 3ds version this past weekend, which from what i understand is the same game

its a little hard on the eyes but im only about an hour or 2 in and im already completely wrapped up in the story. i think im still unlocking all the systems but nothing has turned me off yet...and im the type that will ditch a game quick
 

Thatrogueassdiaz

We're on the blood path now
Joined
May 2, 2012
Messages
28,551
Reputation
4,242
Daps
50,651
Reppin
Center self, inner self
Top