#nocheating
XCOM 2 Patch Notes
- Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.
- Unable to load saves with a Chryssalid Coc00n – This will fix the issue, and for previously affected saves.
- Adjustments were made to Texture Streaming to assist with periodic frame spikes.
- Using the preview voice button for a modded voice pack will no longer crash the game when in the armory.
- Removed 8x MSAA from default Max settings.
patch out today:
This will be on consoles soon, they not going to miss out on that bread
I thought I heard the SFV driver (361.91) had a SLI profile for this gameMan, SLI is still fukked up with this game apparently. This is the new trend
I'm still gonna wait on a patch or new nvidia driver
Man is this game hard to run. You wouldn't think it by the way it looks, but damn...only getting 45fps on one card at all ultra 1440p.
The profile apparently fukks shyt up right now. Everybody is complaining about it. Apparently sli and high end rigs are having trouble with this game. I don't mind waiting for a new patch or profile. I'm not that anxious to get into the game at the moment anyway. I'm gonna be beta testing The Division and Hitman starting tomorrow (I'm sure there will be problems with that and sli too though )I thought I heard the SFV driver (361.91) had a SLI profile for this game
for me this game has weird performance in the menu's, base, and mission intros, but the actual gameplay is pretty good (except a little judder during big explosions and such)
Some of this late game shyt is just demonic