This is how Xbox Series S backwards compatibility really works
(1440p OG Xbox + enhanced 360 titles, 2x perf for select One S games)
BODYBAG
I think I understand your sentiment, but, it's backwards.I hope this strategy fails because it's bringing the PC complication into consoles. You shouldn't have to be thinking about if this SKU is going to be able to run said software in a certain way...especially in the beginning of the generation. Then when we have mid-get refreshes on the hardware then it's gonna be a matrix of which SKU can run which software in which way.
If this BC strategy is successful, efficient and smooth... it'll be a forgone conclusion that the future of consoles will implement it without question...or atleast the future Msft consoles/ecosystem.
If it fails...that's when people will wonder, with respect to new consoles, whether the collection of games they've owned from previous generations will be supported.
It's like the N64 rumble pack... if that would have failed...nikkas would have to cross their fingers hoping new systems would have it. But, it was successful, right? Every system, since, has implemented it and the Sony haptic feedback for PS5 is the descendant of that success.