Xbox 720 = $500, always connected, no BC

Mr. Somebody

Friend Of A Friend
Joined
May 10, 2012
Messages
28,262
Reputation
2,041
Daps
43,603
Reppin
Los Angeles
Please tell me what will gddr5 ram do that ddr3 + ESRAM wont?

From a developer.

A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).

I think you understand now and its ok. You dont have to be afraid anymore. PS4 will be on the market, friend.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
148,388
Reputation
26,489
Daps
498,644
Reppin
TYRONE GA!
From a developer.

A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).

I think you understand now and its ok. You dont have to be afraid anymore. PS4 will be on the market, friend.


:dead: MeachyPoo
 

33Degreed

Superstar Vet
Joined
Aug 28, 2012
Messages
785
Reputation
0
Daps
647
Reppin
Bmf fairytale land
If you pick Xbox because it has the games and features that attract your attention, purchase the machine. If Playstation is more the experience u would like to have gaming that will be your home. Don't support the brand because you don't like Sony or vice versa. If you don't believe people have the information on both systems that are due out in 2013 and early 2014, what kind of logic is that? M$ hasnt publicly announced this but the system has been in production for years just like Sony project.
M$ will still blow away some gamers with its Cable tv and augmented virtual Kinect 2.0 so much some people won't care about the machines default is online is mandotary. The way the 720 is
built without the internet it wouldnt function the features well. So it is the standard road they are taking. I like Playstation more because I dont play online all the time. Sometimes I rather just play alone but some users only play online. Its like Burgers king and Mcdonalds .. You can have it your way and if so Yout Loving it. And honestly both systems will cost hefty amounts. The playstation 4 will have 2 packages and Xbox 720 will have 2 packages and a payment installment plan like a phone service. Basicly when a company will give you equipment to a machine for less as a payment arangement thats telling you from the gate you will have to pay for service and yes you will need the service.
 

TrifeGod

Chasing The Dragon
Joined
Jun 17, 2012
Messages
18,865
Reputation
6,810
Daps
55,904
Reppin
Above The Clouds
And people knock PC gamers.

We've been telling console owners this for the last decade.

Damn......It feels good to be a gangster.
 

CurrencyChase

Banned
Joined
May 2, 2012
Messages
6,991
Reputation
-590
Daps
12,315
Reppin
Ohio, Iowa, & Minnesota
From a developer.

A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).

I think you understand now and its ok. You dont have to be afraid anymore. PS4 will be on the market, friend.
:russ: sometimes you keepp asking and you shall receive..
 

33Degreed

Superstar Vet
Joined
Aug 28, 2012
Messages
785
Reputation
0
Daps
647
Reppin
Bmf fairytale land
And people knock PC gamers.

We've been telling console owners this for the last decade.

Damn......It feels good to be a gangster.


PC gaming been on life support surviving by ports from Game consoles. They don't make alot of money from PC gaming because of downloading of torrents and priacy. Unless the service is WoW. I wouldnt look at pc gaming as the messiah for saving the gaming world. Mobile gaming is a force stronger than that. Yes you can soup your pc rig to over power the console but at what cost. The selection for pc games are limited and 90% ports. We all lose n win .. or we all win and lose
 

TrifeGod

Chasing The Dragon
Joined
Jun 17, 2012
Messages
18,865
Reputation
6,810
Daps
55,904
Reppin
Above The Clouds
PC gaming been on life support surviving by ports from Game consoles. They don't make alot of money from PC gaming because of downloading of torrents and priacy. Unless the service is WoW. I wouldnt look at pc gaming as the messiah for saving the gaming world. Mobile gaming is a force stronger than that. Yes you can soup your pc rig to over power the console but at what cost. The selection for pc games are limited and 90% ports. We all lose n win .. or we all win and lose


:ld:......................................


:snoop:fukk that response was damn near perfect.

*walks away*
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,033
Reputation
3,719
Daps
108,812
Reppin
Tha Land
So someone like you can understand it essentially allows larger chunks of data to be sent at one time and faster than ddr3. DDR3 is good for passing small pieces of data. DDR3 can only read or write every clock cycle. GDDR5 can read and write to/from every clock cycle at higher data chunks. MUCH MUCH higher.
Correct

In gaming where so many files in the game install are large not to mention the amount of data being passed on multiplayer/saved states/netflix/home network connections all at the same time, gddr5 is a more ideal choice because it will enhance our multiplayer experiences and gaming experiencing allowing more great stuff to happen at once without bogging down the system whether that be in multiplayer or in game.
Incorect. Gddr5 only holds advantages when it comes to gpu functions. Writing and reading graphical textures. It has nothing to do with Netflix, saved states, or home network connections.

Put it to your like, friend. Take a laptop with a average graphics card and fill the pc up with 12 gigs of ddr3 ram. The game will still run slow at high settings despite you having 12 gigs of ddr3 ram. This is because of the limitations on your graphics card. There is so much going on to render graphics in games that we really take for granted what memory is actually doing. Take that same scenario and then open netflix/photoshop/multiple web browsers on your pc and then recheck the performance of your slow running game. :deadrose: Computer fan going HAM!:heh:
Wrong again. In order to run multiple programs at once the amount of ram is more important than the type of ram. Ddr3 works better for os functions and will prevent your "computer fan from going HAM" since gddr5 is much more power consuming, therefore hotter.

Having unified Gddr5 unified allows the console to do a lot more heavy lifting in regards to data and still maintaining those epic visuals and performance standards hopefully without going Ham. The CPU and GPU will be able to read and write to memory at the same time and push larger chunks of data across both/ at the same time. 720 is limited in this regard. The PS4 has potential to be able to do a lot more than the xbox 720 in game and while we are online.
Wrong one more time. GDDR5 only offers advantages for the gpu. The CPU will actualy be hindered by the gddr5 unless the ps4 has some other solution for latency.

Thats why we choose ps4, this holiday season, friend. :dj2:

PS4 this holiday season.
You are severely misinformed, friend
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,033
Reputation
3,719
Daps
108,812
Reppin
Tha Land
From a developer.

A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).

I think you understand now and its ok. You dont have to be afraid anymore. PS4 will be on the market, friend.

Nice with the links again.

This is old and dude is going off old info. His "analysis" is full of conjecture about both systems. There are plenty of gddr3 GPUs on the market now that can produce 1080p 60fps graphics and that's without extra ESRAM or closed console architecture.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
148,388
Reputation
26,489
Daps
498,644
Reppin
TYRONE GA!
:usure:
Isn't the 720 a game console?

The same can be said for the 720 architecture to make up the bandwidth deficiency.

that little bit of esr....forget it. your denial is rediculous.

You are the ONLY one here trying to convince yourself of that shyt.


Go ahead and do your thing. :laff:
 

CurrencyChase

Banned
Joined
May 2, 2012
Messages
6,991
Reputation
-590
Daps
12,315
Reppin
Ohio, Iowa, & Minnesota
Correct


Incorect. Gddr5 only holds advantages when it comes to gpu functions. Writing and reading graphical textures. It has nothing to do with Netflix, saved states, or home network connections.


Wrong again. In order to run multiple programs at once the amount of ram is more important than the type of ram. Ddr3 works better for os functions and will prevent your "computer fan from going HAM" since gddr5 is much more power consuming, therefore hotter.


Wrong one more time. GDDR5 only offers advantages for the gpu. The CPU will actualy be hindered by the gddr5 unless the ps4 has some other solution for latency.


You are severely misinformed, friend

Provide a link from" Experts" to counter that, friend.
 
Top