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Superstar
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It’s the same types of deals across the board. Microsoft signs the same deals.

The big diffence is that sony mandates that they own the IP and microsoft has been more lenient in allowing the studios to keep ownership of their IP.

See, that's the difference between third party and second party, though. Third party exclusives are made outside of MS/Sony, and then either just published by them, or in the case of something like Titanfall, published by the third party, exclusively for the first party.

With these second party games, it's essentially straight up work for hire, so Sony holds the IP. That's why there's a first, second, and third party. It's not like someone said fukk it, and skipped a number because they don't like even numbers or something.
 

MeachTheMonster

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See, that's the difference between third party and second party, though. Third party exclusives are made outside of MS/Sony, and then either just published by them, or in the case of something like Titanfall, published by the third party, exclusively for the first party.

With these second party games, it's essentially straight up work for hire, so Sony holds the IP. That's why there's a first, second, and third party. It's not like someone said fukk it, and skipped a number because they don't like even numbers or something.
“2nd party” doesn’t really exist. It’s just a term people use on forums for semantics games.

3rd party deals come in all types of different ways.

Some of them are dev for hire with an existing IP/idea.

Some of them are games that maybe had a concept or prototype and needed a publisher to flesh out.

Some are games that were pretty much done and a publisher purchase the rights to it.

Some are somewhere in between.

All the games being debated in here fall under one or a combination of these situations.

Can’t just pick and chose which ones you want to include.
 

Gizmo_Duck

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See, that's the difference between third party and second party, though. Third party exclusives are made outside of MS/Sony, and then either just published by them, or in the case of something like Titanfall, published by the third party, exclusively for the first party.

With these second party games, it's essentially straight up work for hire, so Sony holds the IP. That's why there's a first, second, and third party. It's not like someone said fukk it, and skipped a number because they don't like even numbers or something.

Throw in the towel :damn:

Theres no amount of facts or logic thats gonna make a break through here
 

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“2nd party” doesn’t really exist. It’s just a term people use on forums for semantics games.

3rd party deals come in all types of different ways.

Some of them are dev for hire with an existing IP/idea.

Some of them are games that maybe had a concept or prototype and needed a publisher to flesh out.

Some are games that were pretty much done and a publisher purchase the rights to it.

Some are somewhere in between.

All the games being debated in here fall under one or a combination of these situations.

Can’t just pick and chose which ones you want to include.

Second party existed before any of this fanboy shyt, breh. But you keep fighting the good fight. :mjlol:
 

Fatboi1

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“2nd party” doesn’t really exist. It’s just a term people use on forums for semantics games.

3rd party deals come in all types of different ways.

Some of them are dev for hire with an existing IP/idea.

Some of them are games that maybe had a concept or prototype and needed a publisher to flesh out.

Some are games that were pretty much done and a publisher purchase the rights to it.

Some are somewhere in between.

All the games being debated in here fall under one or a combination of these situations.

Can’t just pick and chose which ones you want to include.
I think you've explained it pretty well already.

What’s happening is unless the game is internally developed by Sony, it will be on other platforms, whereas in the past 2nd party games would stay “exclusive”

And even internally developed Sony games are making their way to PC through things like PSNow.

Very few games will be PS5 exclusives
Microsoft owned bungie

Playstation has never owned insomniac.

If we are going 2nd party microsofts list just got crazy:comeon:

In 2017 y'all would call half of those wack, the other half wouldn't "count" cause they are 2nd party and on different platforms:comeon:

They had a few “exclusives” by virtue of the 360 being out first and easier/cheaper to develop for.

Other than that it was all moneyhats and 2nd party deals. Which they found out is unsustainable because inevitably those studios get bought out or sign other deals.

Which is why now they are just buying the studios to secure the content and talent before someone else does.

Would you like them to go back to buying individual games??

Seems like it does in fact exist according to you.
 

Luke Cage

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Why is the fact that Xbox doesn't have many games exclusive to their system that are big sellers even debatable?
I don't give a fukk about which console i play a game on, been though like 20 different consoles in my lifetime, just want whatever packet gives me the most games for my buck that i want to play.
 

MeachTheMonster

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Second party existed before any of this fanboy shyt, breh. But you keep fighting the good fight. :mjlol:
Read your own post.

Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios who take development contracts from platform holders and develop games exclusive to that platform,

It’s not a clearly defined or used term. It’s a lose “colloquial” term used to reference a multitude of different deals.

All of the games we’ve talked about here fit the description that you posted.

You want to break that down further to play semantics games. Again, I’m just trying to keep it fair.
 
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MeachTheMonster

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Rekkapryde

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daze23

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and homie dead serious :laff:

In the video game industry, AAA (pronounced and sometimes written triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.[1]

In the mid-2010s, the term "AAA+" was used to describe AAA type games that generated additional revenue over time, in a similar fashion to massively multiplayer online games, by using games-as-a-service methods such as season passes and expansion packs.

AAA+​

In general use, the term "AAA+" (Triple-A-Plus) may refer to a subset of AAA games that are the highest selling or have the highest production values. However, there are at least two more specific meanings.

The first describes AAA games with additional methods of revenue generation, generally through purchases in addition to the cost of the base game.[25] The desire for profitability has caused publishers to look at alternative revenue models, where players continued to contribute revenue after the initial purchase, either by premium models, DLC, online passes, and other forms of subscription.[17] In the mid 2010s large publishers began a focus on games engineered to have a long tail in terms of revenue from individual consumers, similar to the way MMO games generate income – these included those with expansion or season pass content such as with Destiny, Battlefield, and the Call of Duty series; and those which generated revenue from selling in-game items, sometimes purely cosmetic, such as Overwatch or League of Legends.[25] Titles of this type are sometimes referred to as "AAA+". In 2016, Gameindustry.biz described AAA+ games as products that "combine AAA production values and aesthetics with Software as a Service (SaaS) principles to keep players engaged for months or even years".[26]

AA (Double-A)​

"AA" or Double-A games are mid-market video games that typically have some type of professional development though typically outside of the large first-party studios of the major developers; these may be from larger teams of indie developers in addition to larger non-indie studios. Double-A studios tend to range from 50 to 100 people in size.[27] A double-A development studio will typically be backed by a publisher but not fundamentally part of that publisher, and thus have somewhat more freedom to innovate and experiment compared to triple-A studios, though will still be constrained by specific risk-limiting targets and goals from their funding source. Double-A games tend to be priced $10–40 compared to $60–70 (as of 2021) that triple-A games are priced at. Examples of games considered to be double-A titles include PlayerUnknown's Battlegrounds, DayZ (a key game in the survival game genre), and Among Us.[28]

As of 2022 game publishers and studios that are currently considered to be AA include Devolver Digital, Warhorse Studios, Obsidian Entertainment, Hazelight Studios, and PlatinumGames.[29]


Sea of Thieves was developed by the UK-based developer Rare. Almost all of Rare's 200 staff members worked on the game.


As a full-fledged AAA release, Sea of Thieves costs $60 to buy outright, just like every other full-fledged AAA release on the market.
 

Killer Instinct

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Gangreen Gang in here pulling double shifts. :wow: Admirable, but mistaken. :wow:
 
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