Wii U has the best games this Christmas :stopitslime:

MeachTheMonster

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i think this is where your argument falls apart at imo. if we were just talking about the concept of mario saving the princess in every game then you would have a solid point, but since your argument seems(imo) to be about game play then it is not the same as bf, killzone, or forza. the game play in mario games that are not direct sequels have sufficient and visible changes. there is a clear distinct evolution in mario games that goes beyond adding a new board, weapon, or power up. the game play in mario sunshine is not identical to mario 64. the game play in mario galaxy is not identical to mario sunshine etcetera etcetera, while the game play in bf, killzone, dead rising, and forza hasn't since their initial release.

The gameplay in bf killzone dead rising and Forza has changed just as much as Mario.

The gameplay in dead rising 3 is a clear evolution over dead rising one. The same goes for the rest of the games.

In Mario you basically jump and attack to make your way to the end of the level. Each Mario game has added some new strategies/concepts but at the end of the day you are doing the same thing.

Same goes for Forza. There are some new concepts/strategies but ultimately you have the same goal.

And this is exactly what I mean by Mario getting a pass where others don't. Here you guys are trying to make exaggerate the changes to Mario while trying to downplay the changes to the others.
 

MeachTheMonster

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If a games new additions are forcing great new level designs, as well as adding entertaining gameplay value to the core mechanics to present new gameplay, I take that as innovation. It's not just "adding new weapons", it's going a step further and allowing those features to shape a new world and present new gameplay.
Dead rising does this. The new weapons/vehicles shape the game and the gameplay

A lot of games have features that wouldn't be affected at all if they weren't present in the game. FLUDD was innovative to me even tho Super Mario Sunshine wasn't amazing like it's 3D company. You don't need to create an entirely new formula to be innovative fam, nor does the innovation need to be a completely revolutionary game/idea that flips the gaming world upside down.
Which is exactly why other games deserve the "innovative" tag but don't get it.


It's clear to see how Mario's innovation is shaping the entire game around it. Point. Blank. Period. It's clear to see how A Link Between Worlds is piff and is allowing dope new puzzle gameplay and exploration options while paying homage 20 years later to it's father.
How is it clear? What games are borrowing these concepts?

It's clear to see that Drivatars, while an awesome feature, isn't impacting gameplay and design on the scale of these other games.
Cloud A.I. will make a much bigger impact on gaming than cat suits will

Nintendo's brand of innovation is clear-cut and thrown right at you so you have no choice to but accept it and enjoy the games they've crafted while other games rely on the depth of their systems to present innovation.
And I'm the fanboy :heh:
Some games just flat out suck, some games aren't worried about being overly innovative, and others might have the right idea but terrible execution.
Agreed, but games aren't reviewed this way. Most reviews have emotions and expectations attached to them that in my opinion shouldn't effect the scores as much as they do.

And Dead Rising is trash.
Your opinion
Nothing about that game is innovative. Game is the same from start to finish with very little change to it's core gameplay. No amount of weapons change that.
Not true at all. The differnt weapons/vehicles change the gameplay profusely. Depending on which equipment you have, you need to approach situations differently. Some situations can't be passed without searching for and assembling the correct equipment.

You call that concept "innovative" when Mario does it. But it's trash when another game does it.

This is exactly the point I was making. You can't call one innovative and the other the same old shyt. It just doesn't add up that way
 

Zebruh

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Dead rising does this. The new weapons/vehicles shape the game and the gameplay


Which is exactly why other games deserve the "innovative" tag but don't get it.



How is it clear? What games are borrowing these concepts?


Cloud A.I. will make a much bigger impact on gaming than cat suits will


And I'm the fanboy :heh:

Agreed, but games aren't reviewed this way. Most reviews have emotions and expectations attached to them that in my opinion shouldn't effect the scores as much as they do.


Your opinion

Not true at all. The differnt weapons/vehicles change the gameplay profusely. Depending on which equipment you have, you need to approach situations differently. Some situations can't be passed without searching for and assembling the correct equipment.

You call that concept "innovative" when Mario does it. But it's trash when another game does it.

This is exactly the point I was making. You can't call one innovative and the other the same old shyt. It just doesn't add up that way


Plenty of other games are innovative(they don't get the universal praise they should though because everybody too buys playing/buying rehashed games), Mario is the is the hot topic of this thread and I'm just keeping up with that. I've constantly said Drivatars is probably the only really great next-gen innovative idea(because the other games available on X1/PS4 aren't really pushing any envelopes or trying to be innovative), but the way it's implemented and the way Mario's innovations are implemented aren't on the same scale and IMO aren't changing the core game of Forza the way Mario's does. Even you can admit to that. Cloud A.I. will have more impact, no doubt, but how it affects Forza and how Mario's new additions affect that are way different, and thus, you can't put them on equal grounds(let's be real man we've been trying to compare innovations in a racing sim to those of a platformer) . That's the only part of your whole argument I honestly even have an issue with. You're taking very general ideas and trying to put games on equal grounds in ways they aren't even comparable. A weapon and a power-up are not the same thing and the way a dev chooses to go about them will change gameplay dramatically.

And I'm not saying other games aren't innovative. I AM saying though that it's clear as fukk that Nintendo throws their innovations in your face on some " YO LOOK AT THIS shyt! IT'S NEW!!! SWAGSWAG WHOOP!" That shyt is fairly obvious that that's how they roll and they have no problem doing that. They still make great games despite that, while other games don't necessarily tote their shyt as innovative, even if it truly is.

And I'm not a fan of Dead Rising. The weapon creation feature is innovative, I'll admit to that, but the game is whack to me, and needing an item to pass a certain area in a video game dates all the way back to even Zelda games is hardly innovative, it's no different than grabbing the wooden pallets in TLoU to float Ellie across some damn water. In an RPG that's just a process/ploy to set up a quest. Finding the items needed to make a weapon and the possibility in combining things like the Mario multiplier and the Cat suit to reach different parts of levels are different concepts and experiences entirely fam.


Oh and lol @ me being a fanboy of a company who's consoles I haven't purchased for 12 years.
 

MeachTheMonster

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Plenty of other games are innovative(they don't get the universal praise they should though because everybody too buys playing/buying rehashed games), Mario is the is the hot topic of this thread and I'm just keeping up with that. I've constantly said Drivatars is probably the only really great next-gen innovative idea(because the other games available on X1/PS4 aren't really pushing any envelopes or trying to be innovative), but the way it's implemented and the way Mario's innovations are implemented aren't on the same scale and IMO aren't changing the core game of Forza the way Mario's does. Even you can admit to that. Cloud A.I. will have more impact, no doubt, but how it affects Forza and how Mario's new additions affect that are way different, and thus, you can't put them on equal grounds(let's be real man we've been trying to compare innovations in a racing sim to those of a platformer) . That's the only part of your whole argument I honestly even have an issue with. You're taking very general ideas and trying to put games on equal grounds in ways they aren't even comparable. A weapon and a power-up are not the same thing and the way a dev chooses to go about them will change gameplay dramatically.
The drivatars are changing the core gameplay. The races play out way different, and each race is very different than the last. In previous versions of Forza all you had to do was follow a line and get in from t of the pack, now you have to fight for your postion all through the race, this ads strategy and changes the game a lot. Just as much as new power ups change the Mario gameplay.

And I'm not saying other games aren't innovative. I AM saying though that it's clear as fukk that Nintendo throws their innovations in your face on some " YO LOOK AT THIS shyt! IT'S NEW!!! SWAGSWAG WHOOP!" That shyt is fairly obvious that that's how they roll and they have no problem doing that. They still make great games despite that, while other games don't necessarily tote their shyt as innovative, even if it truly is.
This is nonsense. Plenty of other games present their innovations in your face, but they still get downplayed, just as you are doing with Forza.

Finding the items needed to make a weapon and the possibility in combining things like the Mario multiplier and the Cat suit to reach different parts of levels are different concepts and experiences entirely fam.
How so?

The weapons you find and craft are needed to reach different parts of the world and complete different objectives, just like in Mario.

In one breath you say it's not innovative, then you turn right around and say it is. Which is it?

Oh and lol @ me being a fanboy of a company who's consoles I haven't purchased for 12 years.
:manny:
 

Family Man

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I just bought a Wii U a couple of hours ago. My Nintendo console since the OG NES when I was a little nikka. I'm a family man now and I don't have the sto
bought a wii u yesterday the zelda bundle with mario 3d world haven't played it yet just activated the netflix and hulu too it.
didn't know i can control the gamepad too my tv though :leon:

been a more nintendo head since i started gaming during the atari days. simple but fun great gameplay that i can always enjoy

ill get next gen systems later down the road once i see more games too my liking
I bought one yesterday from Best Buy.
 

twan83

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I just bought a Wii U a couple of hours ago. My Nintendo console since the OG NES when I was a little nikka. I'm a family man now and I don't have the sto

I bought one yesterday from Best Buy.

same here family man i can always rely on them too give me the fun and enjoying gameplay i want plus the dl the older games too
 
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