I'm still waiting for someone to explain these "elements" beyond running and shooting
http://www.ign.com/articles/2013/08/22/i-played-titanfall-andCall of Duty players will be right at home here. The core feel is similar, though my initial impression is that using the iron sights in Titanfall isn’t nearly as critical to success as it is in the Modern Warfare series Zampella left behind. And everything is free and easy in the heat of the moment, too.
http://www.videogamer.com/xboxone/titanfall/preview-3493.htmlTitanfall's multiplayer is surprisingly simple to describe. It's a seamless blend of the old and new: the fast-paced nature of Call of Duty's twitchy online shooting moulded with new traversal mechanics and explosive juggernauts to create a familiar yet unique sci-fi shooter. Imagine the fluidity of Mirror's Edge's navigation with guns and mechs layered on top, and you're partway to picturing a typical Titanfall battle.
Anyway I don't see how it having a few similarities to COD is bad. You're getting on the defensive as if someone is saying it's similar to Haze or Resistance. I know why, it's because you rather the game being exclusive on Xbox One not be comparable to a multiplatform game which is also available on PS4.