Pure Water
Superstar
When you know better, you do better.
All NES, SNES, Genesis games ran at 60fps. Super Mario 64 is the first mainline Mario game to run at 30 FPS. Basically, we never had to care. However, you will never find a Zelda/Mario game that doesn't control well and frame rates were solid. I've been playing Mario games for over 30 years and till this day.
I need emphasis
I've never had issues with controls and frame rates from either of these two franchises, Wii sticks withstanding and even they worked right.
Back to frame rates, look at this
For brehs that can't tell, hopefully this video helps.
Not true exactly the multiplayer was still 60fps. What they were trying to do with UC4 wasn't going to work at 60fps so they had to cut it to 30fps.To answer the question in the OP it’s stan wars.
As games and experiences become more and more similar across platforms, stans gotta find something to argue about.
It only matters when people want to stan something.
TLOU is regarded as one of the best games of last gen, it almost constantly ran sub 30fps and nobody gave a shyt.
The remaster is announced and Naughty Dog promoted 60fps as the end all, be all standard. Even going as far as to proclaim 60fps the only way games should be played.
That was until they had to sell another game at 30fps, then of course 30fps was is just fine.
And stans were with them every step of the way
Basically it’s just hype, at the end of the day people will play what they want to play on whichever platform they want to play it on.
gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/Not true exactly the multiplayer was still 60fps. What they were trying to do with UC4 wasn't going to work at 60fps so they had to cut it to 30fps.
Most CRTs ran at 50/60hz or above so I don't think that was the case.I would imagine that most people not owning televisions with high enough rates played a part as well.
gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/
The Last of Us PS4 at 60fps Is a "Transformative" Experience, Dev says
“Transformative”
“Can’t go back”
“30fps feels broken”
“60fps should be standard”
Doesn’t sound like 30 should have even been on the table for this dev.
They knew damn well UC4 was never gonna be 60fps.
They just had to ease y’all back down to 30 after all that 60fps hype while promoting TLOUR
That's not the point they were shooting for 60fps and said if what they want to achieve has to be hampered because of it they will not sacrifice the quality.
Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience - VideoGamer.com
You actin' like it's literally just a switch to flip.