Why are Japanese Developers so much better than Western developers at combat?

MisterMajesty

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What do you mean by that? That sounds interesting.

Most books, Won't sit there and spell out to the end-user/reader what exactly it's trying to tell you. There's more space to expand upon things so as a result, you can be far more in depth with the theme or feeling you want to convey. Translating books to films very often lose this to varying degrees (perfect example is monologues)

Dark souls pretty much bucks this trend, and its actually built INTO the design of the game. This is also likely why there is no easy mode in the game either, as the souls games are quite short if u know where to go. You're expected to effectively walk around, ask questions in your own head and come to your own conclusion, much like a main character in a novel would. The NPC's are also like this too, they simply give u their own thoughts to the world which also hints at who or what they are. Which is a far more realistic depiction than you get in most films or shows, where you have to insert a "character establishing moment" (a scene that tells you a major facet of a character. Think of the iconic Indiana jones shooting scene for example) Instead, when you meet a lot of the NPC's they're just slanted by a wall or chilling out, and they have their own story that will play out independent of yours typical RPG things, yes. But that element of RPGs has diminished heavily with the exception of the Witcher 3.

Simply put, the souls games put subtlety and world building first, building it into every aspect of their game from the way it approaches the options (it doesn't outright TELL you you're too low level for an area. You just get one shotted instead. A game version of the classic "show, don't tell" rule) down to the way you can interpret a situation (the multiple different versions of the same builds you can have) right down the pacing of the game (with the exception of bosses, it's only hinted at what most peoples end game/general persona is)
 

SupaHotIce

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For Honor and Sifu are the only games that come close to Japanese combat. Spiderman has the most fluid combat I've ever played tho :wow:
 

DPresidential

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Hell nah the combat in For Honor sucks
You are wilding.

It's the best melee weapon combat system in gaming.

It's chess. It's not hack and slash. It's tense.


As a matter of fact, imagine it in a star wars game... shyt would be GOATED.

Here is footage of For Honor when they had a star wars event...




Sidenote: nikkas talking about DMC. What about DMC combat was good from a gameplay perspective outside of aesthetics and flash?
 
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Sterling Archer

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There’s not a human on this planet that prefers DmC’s combat to Devil May Cry’s 3 through 5.
DMC is the most complete action combat system that has ever been made. DmC fukked that up but even still that’s better than almost everything as well. DMC is why I never bothered to play the OG GoW games.

DMC>>>DmC>>>everything else
 

Luke Cage

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I disagree. Flashy combos with big swords doesn't equal better combat

you just think in weeb brain
Yeah,

I actually prefer the more cinematic combat of Games like uncharted. Those overly fleshed out Japanese style fighting games seem built more for arcade.
story driven games have to balance the immersion factor with story telling. If you already are a legendary warrior from chapter 1. It is low key corny to have to level up in order to be good enough to defeat a chubby mall cop. Then at the end of game be so powerful, they can't even harm you even you stand there doing nothing. \
 

MisterMajesty

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You are willing.

It's the best melee weapon combat system in gaming.

It's chess. It's not hack and slash. It's tense.


As a matter of fact, imagine it in a star wars game... shyt would be GOATED.

Here is footage of For Honor when they had a star wars event...




Sidenote: nikkas talking about DMC. What about DMC combat was good from a gameplay perspective outside of aesthetics and flash?


Fluid, responsive and rewards dedication and mastery. Not to mention the possibilities are endless.

The only true knock on DMC is that its very dicey and inconsistent as a franchise.
 

MisterMajesty

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Yeah,

I actually prefer the more cinematic combat of Games like uncharted. Those overly fleshed out Japanese style fighting games seem built more for arcade.
story driven games have to balance the immersion factor with story telling. If you already are a legendary warrior from chapter 1. It is low key corny to have to level up in order to be good enough to defeat a chubby mall cop. Then at the end of game be so powerful, they can't even harm you even you stand there doing nothing. \

What game is this?
 

Thanos

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I disagree. Flashy combos with big swords doesn't equal better combat

you just think in weeb brain

you right, but flashy combos w/ great systems make great & rememberable combat. And if there ain't no combos, it better be responsive, and presented well.
 
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