What’s your dream game?

Mowgli

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Ragdoll physics
Gore
Epic Destruction
In a battlefield type game with an encyclopedia of military and civilian weapons with epic sound.
 

Legal

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I've always wanted an open world game with the scale and attention to detail of a GTA where you play as a deep undercover cop or FBI/CIA agent. The type that go extremely long stretches before a check in.

Ideally, peaking an enforcement agency you work with would be like picking an origin or something like that, and would determine who you're trying to infiltrate.

Ideally, there wouldn't be a morality system, or anything like that, or writing that funnels the main character back towards always deciding that their dedication to the law is most important. You could decide to eventually work up to getting your target taken down through the investigation, flip entirely and just become a part of the organization for real, go rogue to get shyt handled yourself, or just focus on getting yourself out, regardless of what happens.

Depending on what you choose, you'd have to work on balancing whatever real life your character has (you'd be able to customize their background, to an extent), along with keeping your target and employer happy.

Missions wouldn't progress linearly, but would instead be available based on your relationships with mission giving NPCs. So, for example, you could skip an entire minor mission chain that helps establish your cover and prove yourself to the org your infiltrating if you take actions elsewhere that deem that unnecessary. But at the same time, establishing that trust increases the demands of your handler, since they know you've got leeway.

Character builds/progression would help determine what you're good at, and what service you provide to the org is. For example, if you're great at boostong cars, or a great getaway driver, you're not going to be asked to go clap someone in their sleep, since that's not what you're good at.

Game would have failstates built in where your character can get killed or arrested for blowing their cover, or getting burned by your handler after fukking them over. Would also have mechanics where if you're balancing both roles and get arrested, you have to find a way to earn back trust after walking on light or no charges so people don't think you're a snitch.
 

old pig

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I've always wanted an open world game with the scale and attention to detail of a GTA where you play as a deep undercover cop or FBI/CIA agent. The type that go extremely long stretches before a check in.

Ideally, peaking an enforcement agency you work with would be like picking an origin or something like that, and would determine who you're trying to infiltrate.

Ideally, there wouldn't be a morality system, or anything like that, or writing that funnels the main character back towards always deciding that their dedication to the law is most important. You could decide to eventually work up to getting your target taken down through the investigation, flip entirely and just become a part of the organization for real, go rogue to get shyt handled yourself, or just focus on getting yourself out, regardless of what happens.

Depending on what you choose, you'd have to work on balancing whatever real life your character has (you'd be able to customize their background, to an extent), along with keeping your target and employer happy.

Missions wouldn't progress linearly, but would instead be available based on your relationships with mission giving NPCs. So, for example, you could skip an entire minor mission chain that helps establish your cover and prove yourself to the org your infiltrating if you take actions elsewhere that deem that unnecessary. But at the same time, establishing that trust increases the demands of your handler, since they know you've got leeway.

Character builds/progression would help determine what you're good at, and what service you provide to the org is. For example, if you're great at boostong cars, or a great getaway driver, you're not going to be asked to go clap someone in their sleep, since that's not what you're good at.

Game would have failstates built in where your character can get killed or arrested for blowing their cover, or getting burned by your handler after fukking them over. Would also have mechanics where if you're balancing both roles and get arrested, you have to find a way to earn back trust after walking on light or no charges so people don't think you're a snitch.

when you releasing this? :lupe:
 

Mr. Manhattan

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An action kung fu beat em up game where you can use literally everything in your surroundings to beat the enemies

Edit: BRO WHAT THE fukk IS SIFU!!, HOW THE fukk AM I IMAGINING THIS KINDA GAME AND ITS ALREADY BEEN MADE AND RELEASED JUST NOW
:dahell:

coppin that shyt immediately!!
 

Rozay Oro

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I've always wanted an open world game with the scale and attention to detail of a GTA where you play as a deep undercover cop or FBI/CIA agent. The type that go extremely long stretches before a check in.

Ideally, peaking an enforcement agency you work with would be like picking an origin or something like that, and would determine who you're trying to infiltrate.

Ideally, there wouldn't be a morality system, or anything like that, or writing that funnels the main character back towards always deciding that their dedication to the law is most important. You could decide to eventually work up to getting your target taken down through the investigation, flip entirely and just become a part of the organization for real, go rogue to get shyt handled yourself, or just focus on getting yourself out, regardless of what happens.

Depending on what you choose, you'd have to work on balancing whatever real life your character has (you'd be able to customize their background, to an extent), along with keeping your target and employer happy.

Missions wouldn't progress linearly, but would instead be available based on your relationships with mission giving NPCs. So, for example, you could skip an entire minor mission chain that helps establish your cover and prove yourself to the org your infiltrating if you take actions elsewhere that deem that unnecessary. But at the same time, establishing that trust increases the demands of your handler, since they know you've got leeway.

Character builds/progression would help determine what you're good at, and what service you provide to the org is. For example, if you're great at boostong cars, or a great getaway driver, you're not going to be asked to go clap someone in their sleep, since that's not what you're good at.

Game would have failstates built in where your character can get killed or arrested for blowing their cover, or getting burned by your handler after fukking them over. Would also have mechanics where if you're balancing both roles and get arrested, you have to find a way to earn back trust after walking on light or no charges so people don't think you're a snitch.
If programming was such a bytch. I’d make this myself and do a Kickstarter to hire good artists. Game lit as hell lmao
 

Hood Critic

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Cyberpunk without all the issues and the ability to play entirely unique character arcs that are immersed entirely in each of the gangs perspectives (their inner workings, origins, beefs, etc.) with DLCs adding more gangs and expansion cities.
 

Gizmo_Duck

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I wrote this post on gamefaqs 5 years ago lol ignore the bad grammar :mjlol:

CADB8-DA2-4-ACD-4-AD5-9332-34-C7943894-E8.jpg



Does this sound like any upcoming game to yall? :jbhmm:
 
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Paper Boi

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a yakuza 0 engine game with a GTA budget (so they could create a much larger map) and with driving :wow:


but all the same other gameplay and yakuza style storyline + side missions/mini games.
 
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