What piece of popular technology came and went the fast

Kyle C. Barker

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Divx player was clutch for watching porn off limewire in good quality :ahh:

Then that upgrade to VLC media player that could play any video format :ahh:


Wowwwwww


That's a true kazaa throwback lol



Also, realplayer


They made it a little harder to pirate shyt

I legit sat at my dorm room desk listening to mf doom for 3 hours straight the first time I heard him because realplayer was the only way I could listen to him at the time.
 

SupaDupaFresh

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My ex swore the Zune was gonna be around forever. :mjlol:

Ima go ahead and add the Windows mobile phone to the mix.

Microsoft really tried hard to compete with those phones, and truthfully I thought the Windows 8 style interface was pretty cool. But they got greedy with that trash "Microsoft store" that no 3rd party supported or was even courted to support. Mostly first party Microsoft "games" apps and software no one used. Didnt even have a Snapchat app or fukking Subway Surfers at the height of that popularity.

Microsoft has a strange history of throwing their hats in rings and picking and choosing when theyre gonna fully back something or just dip their toes in see how it does and cash out.

Microsoft abandanoned Zune, Windows phones, Windows PDAs and Kinect pretty quick, but they stuck with Xbox and the Surface no matter how much it cost.
 

The Intergalactic Koala

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Koalabama and the Cosmos
An HTML web browser? That's dope!

And a chat?
shyt must have felt futuristic at the time. Did you feel let down by the PS1/PS2/GC?




What a shame about Sega. If only their house was in order. The Saturn was trying to do some good shyt - but it was unfocused.

Most of the blame was really on the abomination of the 32X and the Sega CD which had legs but no guidance. If Sega would have took the gamble and release the Saturn with the magnitude of the games that was in Japan, it would be a wrap. Sega America treated the gamers like knuckle dragging doofuses, instead of seeing the potential with the two processor that legit blew some of Sony capabilities out of the water.

Especially on the level of 2D. The fact that games such as Dragon Force had like friggin 500 sprites throughout the game was revolutionary as hell. Sure the 3D approach wasn't there, but low key I had more fun with the Saturn as a youngin than I did with the Playstation (due to its overheating and faulty design)
 

The Intergalactic Koala

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Koalabama and the Cosmos
Saturn failed mostly because an extremely out of touch corporate Sega of America did not anticipate consumer trends.

Sega believed that arcade hits at home, some obscure (and frankly AWFUL) Western titles for American audiences, and multimedia capabilities backed by the Sega brand would carry the Saturn through its life span. Like @International Koala earlier said, Sega of America left an entire wonderful library of Saturn games in Japan because they just didnt anticipate how popular Japanese RPG games would become.

Meanwhile Sony anticipated the death of arcade gaming and the explosive popularity of story and CGI driven gaming experiences like RPGs being the next big thing. And they were 100% right. Final Fantasy VII and Pokemon is what ultimately bushed any shot the Saturn had. No one in 97 or 98 was passing up those franchises to play Daytona USA and Virtua Fighter at home.

Even Nintendo failed to anticipate how big these games would be even though RPGs were a huge part of the SNES appeal over the Genesis. They opted for cartridges in the N64 instead of CD technology, which alienated third parties like Squaresoft and Enix and saw them move development over to the Playstation. One of Nintendo's biggest blunders that forever killed them since. Sony had the right strategy in '95.

By 98 Sega tried desperately to import adventure games from their Japanese library like Shining Force III and Panzer Dragoon saga, but by then it was all too late. Had Sega of America been smart and focused on Japanese imports, especially adventure and RPG titles instead of arcade hits they could've at least come in 2nd place that generation.

And yeah the Nomad was a little too ahead of its time but the concept was sweet. A friend of a friend of mine had one back in the day. He pretty much made my boring church Sundays. I couldnt believe this nikka had a full blown Sega Genesis on the go. We use to sit by an outlet and rock that shyt until it was time to leave. You can even plug a Genesis controller into it and play 2 player. It was a great little piece of hardware I might have to collect some day.

NEC was also pretty innovative with the Turbo Express. The shyt actually played TurboGrafx16 cards eight there. And it was full color.

Just saying its interesting how far superior every other company was with portable gaming in its infancy while Game Boy with its spinach green display bushed all of them over night.

:wow:Mans know whats real. Sega was so ahead of its time, gamers were legit playing stickball in the streets.
 
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My Set
sometime in the mid 00's i ran into a kid in his teens.
he had headphones attached to a a fukking cassette player.

i cautiously approached him and inquired as to why he was rocking such played out tech.
he told me "It doesn't skip." and walked away.

:wow:

Cool story. Homie should've had a mp3 player
 

StretfordRed

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A lot of stuff folk listed was either never popular or was popular for far too long to call it "came and went".

iPod is a decent one though. Look at this sales chart:

597b68f2b50ab162018b466b




For two years they were 40% of Apple's revenue, just five years later they weren't even 5%.

This was planned. The iPhone was the new iPod.

Also most of these things people are mentioning didn’t come and go. DVDs?! USB?!

Betamax and laserdisc are probably the truest example. I collect laserdiscs and so many are unused.

Curved and 3D TV. 3D cinema buzz in the last 10 years.

Minidisc maybe another one.
 
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