Wargroove (PC, Xbox One, Switch, PS4)

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Introducing… Double Trouble! | Wargroove


Introducing… Double Trouble!
Supernorn posted on October 14th, 2019 in Dev Blog

Hi everyone, we have another exciting Dev Blog today!

It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!

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Wait, what’s this Double Trouble DLC all about?

Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty Wulfar, troublemaker twins Errol and Orla, as well as the maleficent Vesper (seen below – more info about Vesper soon). After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…

Wargroove: Double Trouble introduces:

  • A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
  • 3 New Roguish Commanders
  • 2 New Units – Thieves & Riflemen!
  • New Arcade missions
  • Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team
  • Public and Private Multiplayer Lobbies – you can now also play custom campaigns online!
  • New Volcano map theme and more updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
  • And more!
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But what exactly are the new Editor tools?
Wargroove: Double Trouble will give you more control than ever over your custom maps, campaigns and cutscenes:

  • Unit Modifiers – We’re enabling players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable. We’re also looking into a teleport unit action for the editor.
  • Metalocations -We’re adding support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc. There will also be new actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
  • Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos you can override terrain (e.g. draw bridges) and will also be able to enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
  • Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
  • Actions can now play sounds
  • Map upload slots will also be increased so players can upload more maps at once.
  • Volcano biomes now available in the map builder for all your lava needs.
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Balance Changes

Last but not least, this update also includes balance adjustments to a number of units and Commanders:

  • Spearmen – Cost increased 150 => 250 gold
  • Dogs – Cost decreased 200 => 150 gold
  • Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
  • Amphibians – Cost increased 250 => 350 gold
  • Trebuchets = Cost increased 900 => 1000
  • Balloons – Cost decreased 500 => 450
  • Balloons – Can now only carry the same units as wagons
  • Harpies – Minimum base damage vs structures 45% => 50%
  • Koji – Drones now take 50% damage from all units instead of 800% damage
  • Sedge – Sadistic rush charge speed, very slow => slow
  • Tenri – Tornado charge speed, medium => slow
  • “M” (secret Commander) – Groove charge speed, slow => medium
  • Ryota – Blade dash charge speed, medium => fast
  • Ryota – Blade dash now starts at 50% commander damage
  • Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
  • Ryota – Can now dash through neutral structures
  • Commander – Minimum base damage vs soldiers 95% => 115%
  • Commander – Minimum base damage vs spearmen 65% => 75%
  • Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
  • Killing non unit summons (vines, crystals, etc) will no longer build groove
Phew, there you have it! TL;DR Wargroove: Double Trouble is the name of our upcoming free DLC introducing a brand new co-op enabled campaign, new Commanders, public & private multiplayer lobbies, a whole suite of editor tool updates, balance changes + much more.. Wargroove: Double Trouble is currently in the final testing phase, so once it’s passed submissions we’ll be revealing a release date and an exciting new trailer!

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Don’t forget that the Wargroove Deluxe Edition physical is coming to stores later this month on October 29th for PS4 and Nintendo Switch, so make sure you get pre-order soon! The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

We will be streaming a first look at Double Trouble tomorrow via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. If you’re in the UK come visit us at EGX London this week where we’ll be giving visitors a chance to get hands-on with the new content over at the Chucklefish stand in the Rezzed area. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Bye for now!
 
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Steam :: Wargroove :: Free DLC - New Double Trouble Units!


Free DLC - New Double Trouble Units!
A sneak peak at of some of the new Commanders and units coming to Wargroove's free DLC

Hello everyone,

We wanted to share more details about the new units and commanders you'll find in Wargroove's upcoming free DLC Double Trouble (we'll have news about a release date soon)!

We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies released this week, so make sure to check out retailers such as Amazon, GAME, GameStop, JB Hi Fi, Micromania, ShopTo, fnac, MediaMarkt, Argos to grab a copy to hold in your hands!

Thief

The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand. Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold.

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Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protection as they journey across the map. Let it be said that opportunity makes a thief!

Rifleman

A Rifleman spends their whole life training to become an expert marksman – watch out, you don’t want to be in this unit’s line of sight, lest you be blown across the map! But with limited ammo, comes great responsibility, as you’ll need to keep track of how many shots your Rifleman has left to avoid stopping to reload out in the open.

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Of course, not just a pretty face, a Rifleman can be deadly when they’re desperate, landing critical hits when they’re down to their last shot.

If you’re going up against this gun-wielding unit, make sure to take cover between the trees, where their bullets won’t reach you.

New Commanders

Commanders are the most powerful unit type in Wargroove -leading their troops into battle and using their special ability to turn the battle in their favor.

We have some new commanders arriving in Double Trouble. These three are all from the Outlaw faction, a group of lawless rogues who plunder and pillage.
Wulfar

Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.

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He comes from a long line of pirates and thieves – and uses his flexibility and adaptability to overcome opponents in battle. Though many are intimidated by his towering physique, Wulfar’s strong resolve, quick thinking, and clever problem solving are the reasons his Outlaw clan follows him.

Wulfar’s groove uses his hammer like a supercharged golf club, launching his target across the map, dealing damage to both the target and any enemies they land near. With one fell swoop of the hammer, Wulfar can launch ground units into the ocean to immediately defeat them or swing at allies to reposition them during battle.
Errol & Orla

These twin commanders come as a pair, but operate as one! They have two Grooves between them, but share a single Groove Meter. With feisty Orla on the attack and thoughtful Errol defending, this dynamic duo is a force to be reckoned with.

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Carefully choosing which Groove to unleash depending on the state of the battle will be key to maximising the twins’ potential, although being typical siblings they often bicker on which Groove is best.

Errol would argue that his groove ‘Cooling Water’ has the best applications. Once activated, a large area is covered with healing magic, shrinking in size over several turns. Any units left in the area at the start of the twins’ turn are healed for 20% of their full health, so be careful not to accidentally heal enemy units!

Orla would tell you that her groove, ‘Scorching Fire’ is the better of the two. Initially igniting only a single tile, the flaming area grows in size over several turns – creating an area of destruction that instantly defeats any unit caught in the flames. And we really mean any unit, including your own.
Vesper

Sly, deceitful and abrasive, Vesper certainly makes an impression – this notorious criminal is capable of conjuring a demonic smoke beast with just a whip and a flourish. A real bête noire, n’est-ce pas?

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Vesper is the main antagonist in our brand new co-op story campaign. Fresh from kidnapping someone close to Wulfar and the twins, Vesper demands a hefty ransom for their return. Wulfar, Errol and Orla must raid the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… It’s a heist, for all the gold in Aurania!

Vesper’s groove ‘Smoke Shroud’ sees her shrouding an area of the map in thick, magical smoke. Units within this area cannot be targeted or counter-attacked for one turn.

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That's it for this preview! Again, if you're interested in the physical edition of the game for consoles there's a variety of included goodies - a map, a classic instruction manual, soundtrack code, and stickers!

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If you want to chat with us online and share thoughts about the latest game news you can find us on the Wargroove Discord.

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do!

You can follow updates about the DLC and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Till next time!
 

Kaydigi

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Thinking about picking up the physical for the switch.
 
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