"Wake Me When You Need Me" - The Official Halo Thread [NEW PATCH JUST DROPPED]

What is your favorite Halo game (s)?


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MeachTheMonster

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No the fukk it hasn't. The first 3 halo games were all about the golden triangle of shoot, melee and grenades. Halo Reach introduced armor abilities, then halo 4 took that further with more abilities and perks, then halo 5 introduced more shyt to the series. I get highly annoyed when ppl who lack the knowledge about the halo series as a whole speak on it.

imma start neggin all supporters of sprint btw.
Halo 5 is still about "shoot melee and grenades"

Abilities were in, in one shape or form since the jump.

Halo 5 has less "shyt" than 4

I get highly annoyed when you pretend your the only one that's been playing halo all these years.

Halo changed a lot between 1 and 3. Halo 5 should be no different.

You want old Halo, then go play old Halo. Quit attacking people for enjoying something a bit new.
 

AkaDemiK

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Halo 5 is still about "shoot melee and grenades"

Abilities were in, in one shape or form since the jump.

Halo 5 has less "shyt" than 4

I get highly annoyed when you pretend your the only one that's been playing halo all these years.

Halo changed a lot between 1 and 3. Halo 5 should be no different.

You want old Halo, then go play old Halo. Quit attacking people for enjoying something a bit new.

What abilities similar to sprint, jet pack, ground pound, slide, clamber, etc. has been in halo all these years? Start from 2001 and work your way up. I'll wait.

Halo 5 basically removed armor abilities and put them as default traits. The only thing it has that halo 4 doesn't are perks.

Tell me how halo changed a lot between 1-3. I'll wait.

I don't want old halo. I want a new Halo that plays like Halo.

I'm "attacking" yall because yall are fans of FPS games more so than Halo. Yea, yall played some halo over the years but yall don't give a fukk about what makes Halo ....Halo. It's nikkas like yall that give 343 a reason to put all this bullshyt in my fav. franchise and ruin it. As long as you get to run around and do some cool shyt in a game with the name Halo stamped on the box art you're good. You don't give a fukk about the actual quality of the game, you don't understand what mechanics work in halo and what doesn't, period and I don't mean that as disrespect, it's just what it is. How long did you play Reach and Halo 4? I probably played more of those games in a month than you did throughout their lifetime, just to support the online population and my hunger to play a halo game. You prolly hopped from COD to Battlefield to Titanfall and what ever other shooter you could get your hands on during those time periods. Which isn't a bad thing, but don't sit here and tell me you know what is good for halo when you're just another fan of shooters. I'm a halo fan. I don't fukk with other shooters because of how they play and now the things that turn me away from them are being introduced into the game I love and play, so yea...there's a problem.
 

AkaDemiK

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Facts only. These dudes seem to forget it was over 300,000 players on average playing Halo years after it was released and it was always in the top 3 played games on every months xbl activity chart. Then Reach came and changed the core gameplay and players left, then Halo 4 came out and changed the core gameplay even more and a lot more players left. It was about 20,000 thousand ppl playing halo 4 a year after release. Halo 3 had 300,000 players playing in 2010, 3 years after it came out.

you mind speaking on this? @MeachTheMonster

since you firmly believe "new halo is cool" or that a lot of ppl enjoy it. Day 1 sales don't mean shyt either btw. You can put the name Halo on a pencil and it will sell. It's the longevity of the game that counts and we've seen how Reach and Halo 4 failed to have any sort of longevity. Halo 4 died after like 2 months....ha.
 

GoldenGlove

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Modern Warfare started the downfall of Halo.

Halo 3 dropped and was decent, then MW came out and people got addicted to that quick fast paced gameplay at 60fps. Halo ain't been the same since


:wow:
 

MeachTheMonster

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What abilities similar to sprint, jet pack, ground pound, slide, clamber, etc. has been in halo all these years? Start from 2001 and work your way up. I'll wait.
Halo 1 and 2 had things like active camo and oversheild. 3 added things like the bubble shield, and gravity lift.

As I said these types of powers have always been in the series. It's crazy to act like any additional or different abilities go against what halo has always been.

Halo 5 basically removed armor abilities and put them as default traits. The only thing it has that halo 4 doesn't are perks.
Perks, loadouts, descoping, sprint has been nerfed, and il sure there's plenty more. Halo 5 feels much more like OG halo than 4 or reach.

Tell me how halo changed a lot between 1-3. I'll wait.
Fall damage, health bar, dual wielding, Pistol, physics, grenade damage/spread, the abilities I listed above. And I'm sure there's more.

This idea that Halo never changed form 1-3 is just asinine.

I don't want old halo. I want a new Halo that plays like Halo.
You got that in MCC. And that's why this argument is silly. "Plays like halo" is different depending on what game you're playing and who you ask.

I'm "attacking" yall because yall are fans of FPS games more so than Halo.
No I'm not, before halo I didn't like the Genre. Since halo I have not liked a FPS series more than halo.
Yea, yall played some halo over the years but yall don't give a fukk about what makes Halo ....Halo. It's nikkas like yall that give 343 a reason to put all this bullshyt in my fav. franchise and ruin it. As long as you get to run around and do some cool shyt in a game with the name Halo stamped on the box art you're good. You don't give a fukk about the actual quality of the game, you don't understand what mechanics work in halo and what doesn't, period and I don't mean that as disrespect, it's just what it is. How long did you play Reach and Halo 4? I probably played more of those games in a month than you did throughout their lifetime, just to support the online population and my hunger to play a halo game. You prolly hopped from COD to Battlefield to Titanfall and what ever other shooter you could get your hands on during those time periods. Which isn't a bad thing, but don't sit here and tell me you know what is good for halo when you're just another fan of shooters. I'm a halo fan. I don't fukk with other shooters because of how they play and now the things that turn me away from them are being introduced into the game I love and play, so yea...there's a problem.
You made up all this in your head. You're too emotional on the subject. People have differing opinions. I'm a long time fan of the franchise, have purchased every game day one, my opinion matters just as much as yours.
 
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MeachTheMonster

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you mind speaking on this? @MeachTheMonster

since you firmly believe "new halo is cool" or that a lot of ppl enjoy it. Day 1 sales don't mean shyt either btw. You can put the name Halo on a pencil and it will sell. It's the longevity of the game that counts and we've seen how Reach and Halo 4 failed to have any sort of longevity. Halo 4 died after like 2 months....ha.
As with any franchise there's a peak. Maybe halo already hit that peak, I don't think its just the changes that made people walk away from it. If that was the case MCC would have over 300,000 on average playing. I think the fall off has more to do with series fatigue and stiff competition than changes to the game.
 

detach

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As with any franchise there's a peak. Maybe halo already hit that peak, I don't think its just the changes that made people walk away from it. If that was the case MCC would have over 300,000 on average playing. I think the fall off has more to do with series fatigue and stiff competition than changes to the game.

:skip: who the fukk would want to play mcc after the launch and still ongoing problems with the matchmaking?
 

MeachTheMonster

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:skip: who the fukk would want to play mcc after the launch and still ongoing problems with the matchmaking?

It's working just fine now. And if the fervor for OG halo was as strong as Akademik claims it is, then that stuff wouldn't matter. Broken MCC was still a better experience than Halo 1 or 2 online. People just forget those things due to nostalgia.
 

AkaDemiK

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As with any franchise there's a peak. Maybe halo already hit that peak, I don't think its just the changes that made people walk away from it. If that was the case MCC would have over 300,000 on average playing. I think the fall off has more to do with series fatigue and stiff competition than changes to the game.

you might be the most delusional cat i've ever discussed halo with. Halo peaked? The game peaked the day Reach came out? when the previous game (halo 3) had over 300,000 concurrent users 24 hrs prior to the games release? really negro? Millions bought Reach day 1 and the overall population was down to about 50,000-100,000 over the next two years. Halo 4 sold like hot cakes and the population dropped to about 20,000 in less than a year. People bought these two games expecting the play halo and after months of it not playing like halo they dipped out....it wasnt because "halo peaked" or these games would have never sold as many copies as they did, the games simply did not have longevity because they weren't halo games halo fans expected.

Now regarding MCC, another :snoop: comment from you. You do realize the reason ppl arent playing the game 24/7 right and that reason has nothing to do with halo "peaking". The game is still not fully functional and is plagued with bugs all around. Some things have been ironed out and fixed but not enough to keep everyone that bought it glued to their screens like the original versions of these games on previous consoles.

jesus fukkin christ nikka
 
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detach

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It's working just fine now. And if the fervor for OG halo was as strong as Akademik claims it is, then that stuff wouldn't matter. Broken MCC was still a better experience than Halo 1 or 2 online. People just forget those things due to nostalgia.

The game was broken to the point where you couldn't get into a match for more than a month.

Halo 1 was never online.

Halo 2 launched with a working matchmaking.

How was mcc a better experience? And mcc is still broken.
 

MeachTheMonster

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MeachTheMonster

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you might be the most delusional cat i've ever discussed halo with. Halo peaked? The game peaked the day Reach came out? when the previous game (halo 3) had over 300,000 concurrent users 24 hrs prior to the games release? really negro? Millions bought Reach day 1 and the overall population was down to about 50,000-100,000 over the next two years. Halo 4 sold like hot cakes and the population dropped to about 20,000 in less than a year. People bought these two games expecting the play halo and after months of it not playing like halo they dipped out....it wasnt because "halo peaked" or these games would have never sold as many copies as they did, the games simply did not have longevity because they weren't halo games halo fans expected.
This line of thinking doesn't make sense. Cause if that's the case "real" halo players would still be playing the games. There has to be some other factors that contribute to the drop off other than the changes. I'm not saying they didn't contribute, but its pretty silly to pretend that's the only factor.

Now regarding MCC, another :snoop: comment from you. You do realize the reason ppl arent playing the game 24/7 right and that reason has nothing to do with halo "peaking". The game is still not fully functional and is plagues with bugs all around.
Some things have been ironed out and fixed but not enough to keep everyone that bought it glued to their screens like the original versions of these games on previous consoles.

jesus fukkin christ nikka
When halo 3 had 300,000 users it had bugs, lag and matchmaking issues as well

When MCC works (which is almost always now) its a much better online experience than any of the OG halos ever were. "Real halo fans" didn't mind the lag and fukked up matchmaking then. Why would it push them away from the game they love now?
 

AkaDemiK

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Halo 1 and 2 had things like active camo and oversheild. 3 added things like the bubble shield, and gravity lift. As I said these types of powers have always been in the series. It's crazy to act like any additional or different abilities go against what halo has always been.

WHAT??!?!? These are not the same. Camo and OS are POWERUPS, that when you pick them up the look of your spartan instantly changes, notifying everyone that you have one or the other. Bubble shield and the grav lift are EQUIPMENTS that when you pick up no one knows you have them and you have to press a button to use them. Camo/OS can be found under the player traits menu in halo games because that what's they effect, the trait of a player. Grav/Bubble can be found under the equipment menu in halo 3. Do your homework son.


Perks, loadouts, descoping, sprint has been nerfed, and il sure there's plenty more. Halo 5 feels much more like OG halo than 4 or reach.

These things weren't nerfed, they were removed, because ppl complained about them being changed or added to the series, you're using the wrong word here. Halo 5 is an evolution of Halo 4 minus certain things. It does not feel or play like OG Halo. Stop it. Look at any gameplay of Halo 1-3 then Halo 4 and it looks like a different series with spartans.

Fall damage, health bar, dual wielding, Pistol, physics, grenade damage/spread, the abilities I listed above. And I'm sure there's more.

Fall damage was only in two games and it's at the bottom of the totem pole in regards to things that make halo feel like halo. The health bar? really fam...the UI is what you are using as an argument of change? LMFAO. The pistol was swapped in place of the BR as the primary utlity rifle, this is just giving us a new gun to shoot with, again...you can't be serious with this as an argument LOL. Physics? grenade damage/spread???? Again, these are not changes that are worthy of an argument as to "how halo has changed over the years". These are sandbox, UI and weapon trait changes, none of which will affect the feel of Halo. I'm dying laughing right now.

This idea that Halo never changed form 1-3 is just asinine.

There were changes to the series and never once did I feel like Halo didn't feel like Halo anymore. The only time I had this feeling was Reach and Halo 4 and both games have similar features.

You got that in MCC. And that's why this argument is silly. "Plays like halo" is different depending on what game you're playing and who you ask.

MCC is not NEW HALO genius. It's old games on a new console. When I say new HALO I'm talking about the next game in the series aka Halo 5. I want Halo 5 to play like HALO. Jesus christ man. C'mon son and you ask REAL halo fans all over the net if Reach and Halo 4/5 play like real halo they will tell you, better yet...they already did when they stopped playing Reach and Halo 4.

COD/Battlefield have been the same game since forever with better gfx, new maps, weapons, story mode every year and they sell like hot cakes and have longevity till the next version. How can you not realize that Halo is changing too much to keep ppl playing it unlike the two games I just named? COD: AW added that jetpack shyt is the most drastic change in the series since COD 4. These ppl have basically been buying the same game every year and the population numbers are ridiculous and you can't put 2 n 2 together? you're a lost cause.
 

AkaDemiK

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When halo 3 had 300,000 users it had bugs, lag and matchmaking issues as well

When MCC works (which is almost always now) its a much better online experience than any of the OG halos ever were. "Real halo fans" didn't mind the lag and fukked up matchmaking then. Why would it push them away from the game they love now?

WHAT BUGS DID HALO 3 HAVE WHERE YOU HAD TO fukkING RESTART THE GAME AFTER EVERY MATCH?!?!?!??! please do tell. Remind me of all the online issues halo 3 had outside of lag (it's an online game guy) that made the experience terrible for the 300,000 that played it years after it's release. Please do tell. I know halo 3 like the back of my hand and I can tell you every single thing wrong with that game, but it was not "bugs". It's not even my fav halo game, not even close so i have no bias with halo 3...you can't win this argument.

MCC is the OG halos nikka. What the fukk is wrong with you? the game has Halo 1 (og), halo 2 classic (og) and halo 3 (og). The only new halo in there is a remaster of halo 2 (so it's basically classic halo with pretty gfx and minor tweaks) and fukking halo 4 (new halo).

son, you not bout to stress me out with this nonsense.
 

MeachTheMonster

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WHAT BUGS DID HALO 3 HAVE WHERE YOU HAD TO fukkING RESTART THE GAME AFTER EVERY MATCH?!?!?!??! please do tell.
You don't have to restart after every match.

Remind me of all the online issues halo 3 had outside of lag (it's an online game guy) that made the experience terrible for the 300,000 that played it years after it's release. Please do tell. I know halo 3 liek the back of my hand and I can tell you every single thing wrong with that game, but it was not "bugs".
You can go back and look at the numerous updates and bug fixes to matchmaking that bungie dropped.

There was an issue that you had to reset your console and router or matchmaking would not work.

http://halo.bungie.net/Forums/posts.aspx?postID=14457001&postRepeater1-p=1#14457117

Look around there's a bunch of posts and threads on the issues


MCC is the OG halos nikka. What the fukk is wrong with you? the game has Halo 1 (og), halo 2 classic (og) and halo 3 (og). The only new halo in there is a remaster of halo 2 (so it's basically classic halo with pretty gfx and minor tweaks) and fukking halo 4 (new halo).

son, you not bout to stress me out with this nonsense.

None of those were 60fps. All of them had ugly lag issues. Halo 1 needed a bunch of extra 3rd party nonsense to even get online.

As I said, when it works its better.
 
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