Yea, VF5:FS is my most played fighter ever.Right, and to add to this. The "comeback mechanic" differs depending on who you play against. I dunno how well versed the board is with VF5:FS (i haven't played the previous that well to know) but i can give some great examples.
Jacky - he lacks lows, and his throws are MEGA unsafe when broken as they leave him side turned. In VF, being at side turned is a bit like you get hit and you're on the ropes. This is because all your attacks will come out roughly a second SLOWER, as the character has to physically turn around and the game has a side ways crumple system when you are counter hit. Combos that start from this state can easily deal around 70% damage. So the comeback mechanic against jacky is actually breaking his throw, and then really punishing him on the guessing game that comes after
Akira - Akira is...well he's linear and can be quite unsafe. He doesn't really full circle moves (attacks that track side step, or homing moves) so he's really vulnerable to step > punish. and he sucks at dealing with crouch cancels. So if you got an akira thats near killing you, get ready to step, or get ready to let go of guard for his guard break, and counter hit his ass.
Those two examples are so much more player driven and dynamic than Rage Art/Rage drive in T7, which i fukking despise.
I'm hip to what you're pointing out. I used to main Pai and when I would go against Akira, I would step and parry mid a lot because like you said, he is extremely linear and his mids can crush you