UNCHARTED 4: A Thief’s End [The Await Is Over: King Drake sliding into our hearts]

mannyrs13

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All the puzzles are easy as fukk breh.

No puzzle on this game was hard for me lol what one is it?

Yeah it was me at first. Must've been too tired to think at the time. Anyways it was one that you had to match the symbols with the ones on the wall. In that circular room where all the pirate statues pop up. That had 3 levels. I must've not placed the W in the right spot at first. Or I got thrown off by the two lights. One was lit up W, the other had like a half lit up. So I thought that other ball had something to do with it or that the ball with the navigational letters had to be placed on the half light and the room create a compass. Wasn't until I researched that i saw you just had to match the figures with the one on the wall. The top two levels were fairly easy after that. Took less time on those two combined than the bottom level. Last thing I remember before knocking out was climbing up that mountain in the rain and the bad guys showing up.hopefully I can steal a gun from one.
 

Fatboi1

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I just realized that the combat plays and flows so well because of the simplistic controls i.e. platforming. if it was more skill based/accurate the combat would've been much more rigid and clunky because you wouldn't be able to freely move and jump/scale the arena. :jbhmm:
 

Fatboi1

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Balance patch
GENERAL
Update to decrease chances of the idol being duplicated
Update to Network messaging
One-Use Booster chest has been reduced from 150 to 100 Relics
Blindfire reduction for all weapons and mods.
MYSTICALS
Cintamani Stone
In game costs have been altered
Was � $400, $600, $900, & $1,200
Now � $400, $700, $1,050, & $1,400
Full Revive mod from is now $200
Staff of Ayar Manco
In game costs have been altered
Was � $300, $450, $750, $950, & $1,150
Now � $400, $500, $600, $900, & $1,100
Spirit of the Djinn
Loadout Point cost has been changed from 4 to 3
Indra�s Eternity
Fix unlock requirements for the mods
GEAR
Mine
The player can now only have 2 mines deployed at one time (formerly 3)
WEAPONS
Aegis 9mm
Rate of fire decreased
Effective Range decreased
Recoil increased slightly
Jackal
Loadout Point cost removed, weapon is now FREE
Fire rate increased
Reload rate increase
Effective range increased
Spezzotti 12 Gauge
Effective range increased
Headshot damage multiplier increased
Loadout Point cost reduced to 5
M14 Custom
Loadout Point cost reduced to 5
MP34a
Reduce max ammo of MP34a from 120 to 90
Mettler M-30
Increase rate of fire
Decrease recoil in and out of scope aim
Raffica
Delay Between shots has been reduced
gonna hop on later
 
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