UNCHARTED 4: A Thief’s End [The Await Is Over: King Drake sliding into our hearts]

Fatboi1

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This is the only game that's gonna take me outtta my VR bubble. I preordered Battleborn and Doom, but this is the game I'm looking forward to the most. It better live up to expectations :ufdup:
As long as it's on par with UC2/TLOU that's enough for me. Uncharted 3 imo would be a bad "last game" to end a series with. shyt was nowhere near as good as UC2. :snoop: I finished 1 and 2(2 is still amazing despite how old it is) meanwhile 3 has me rolling my eyes and just playing with a :yawn:.
 

Ciggavelli

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As long as it's on par with UC2/TLOU that's enough for me. Uncharted 3 imo would be a bad "last game" to end a series with. shyt was nowhere near as good as UC2. :snoop:
fukk UC3. I beat it, but it was a fukking choir. I'm expecting a 92-95 metacritic score, UC2 quality game. I even bought the collector's edition off BB GCU. I have very high expectations.
 

MidniteJay

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As long as it's on par with UC2/TLOU that's enough for me. Uncharted 3 imo would be a bad "last game" to end a series with. shyt was nowhere near as good as UC2. :snoop: I finished 1 and 2(2 is still amazing despite how old it is) meanwhile 3 has me rolling my eyes and just playing with a :yawn:.

Co-sign. I'm not gonna be greedy, just be better than UC3 and I'll feel my money was well spent. Even though ND MP team has a habit of butt fukking the multiplayer down the line, I have a good feeling about the MP since I really liked the beta despite the control setup. I just hope they give you the option of making lobbies without mysticals.
 

Fatboi1

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Co-sign. I'm not gonna be greedy, just be better than UC3 and I'll feel my money was well spent. Even though ND MP team has a habit of butt fukking the multiplayer down the line, I have a good feeling about the MP since I really liked the beta despite the control setup. I just hope they give you the option of making lobbies without mysticals.
The mysticals/sidekicks surprisingly weren't as bad as they sound on paper. The beta was surprisingly balanced. Teams that were good always won. The sidekicks were easy to kill and the mysticals save for the Djinn dashing one and the wrath of el dorado weren't a problem. I still would like a classic playlist with power weapons on the map though. The MP here is a million times better than the mess they did with UC3. :mjcry:
 

Fatboi1

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SlasherJPC said:
Finished. Wonderful ending. I teared up a little knowing this is the end for the franchise and Nates stories. That said, took me 15 hours and since the doesn't count cutscenes from what Im told, I'd guess the game was anywhere from 17 to 19 hours in length. My favorite third person shooting adventure game of all time. Naughty Dog you wonderful geniuses, you all should be so proud of what you made here!
:mjcry:



SlasherJPC said:
Bullet mode slows down time when aiming. Also anti gravity shenanigans. Lol these two modifiers are great!!!

Bodies, debri go flying, eventually floating in air, etc. Holy shyt this is a blast!!


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This is going to be too fukking fun on X reruns. I LOVE bullet time in MP3. All this quality stuff in SP and we ain't een been blessed with MP yet. Naughty Dog blessin us with UC4 AND Quantam Break don't een ask me how :wow:

I can see me runnin through the game in cel shade mode with this shyt on for fukkery

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shyt lookin like Gravity Rush :wow:
 
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Fatboi1

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http://blog.us.playstation.com/2016/...layer-guide-2/

Naughty Gawd said:
Uncharted 4: A Thief’s End will hit store shelves on May 10. And while we’ve talked a lot about the single-player campaign, many multiplayer details have remained under wraps. That ends today, as we fill you in on what to expect as well as the philosophy behind some of the new directions we took with multiplayer.
Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!
This means that the Uncharted 4 Multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded. Our DLC release approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the Uncharted 4 Multiplayer community thriving.​
:banderas: I can't believe Naughty Dog is doing free DLC. I'd think they're the LAST devs to jump on that free DLC wave. They MILKED that shyt in UC3.

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COOP is NOT IN NOW in :mjcry:...

BUT WILL BE IN IN AUTUMN for free :banderas:. Hopefully they make it bombastic for it not making the launch. I'm fine with that coming later as another delay to get that day 1 would've been a nightmare.
 
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MidniteJay

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Fatboi1

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Nawty Gawd said:
Uncharted 4 Multiplayer Modes at Launch
We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of Qualifiers, and he or she must earn points again for another attempt.

For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.

It’s a system that we think the competitive among you will enjoy as much as we have in the office.

Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.

There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.

Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:

Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status

Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.

Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.

Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.

Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.
Trials... is that coop horde?? I want to see this in action. Sounds like "Kill __ with ____ in ___ type thing".
 
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