Can't give a game deep gameplay because the "I got 9 kids and work 15 hours a day" crowd wants game to be pick up and play.
Ironically, that's the kind of game these people play the least.
Nobody who works 8 hours a day + commuting and adult responsibilities actually finishes those 100+ hour games full of bullshyt and padding. This is why we got all this data on people not ever finishing games.
But then again, fukk all of them hoes that bytch when games like Resident Evil 2 Remake and Metroid Dread come out as short and sweet experiences designed around tight gameplay and replayability.
It'd be better for everyone involved to downscale, but people keep demanding unreasonable things...