The Xbox Series X/S Official Thread

Obreh Winfrey

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Use the shipping speed trick, change the shipping speed to like standard then change it back and it should update
Yeah I had to try again last night and it started acting right, although if you don't have prime like me and change back to free shipping, it will say like November 20. So I'm going to go ahead and pay for the shipping to get it in the 10th.
 

O.T.I.S.

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Yeaaa I’m still getting the Xsx...medium comes out in December look like...can’t wait to play
I might wait too...

Mainly because theres none stocked and im not doing that launch day bullshyt waiting outside for a store to open

Might just grab it when I come across it...

Seems like a lot of my coworkers are getting it too but they only play Madden or COD really. Only thing I’m interested in playing right now period is Next-Gen 2K so i can see if it’s worth me uninstalling this shyt and never playing again:mjlol:


Valhalla has been interesting me lately.
 

Obreh Winfrey

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From the app I did:
Your Orders >> Go to the Xbox order >> View or Change This Order >> Change Shipping Speed >> Choose a different shipping speed. Mine was originally 5-7 day, I changed it to 2 day. After you submit it may finally show a ship date. It didn't work the first time for me, I retried a few days later.
 

iceberg_is_on_fire

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Phil Spencer on exclusivity, monetisation and game development

Investing in first party games:

I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren't able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off.

More first party E-rated games:
If we look at what people are playing on Xbox, what Game Pass subscribers are playing, I think what is missing from our portfolio is casual content with a broad appeal. E-rated content (to use an ESRB rating) is not a strength for us. We obviously have Minecraft and we have some other franchises. But when I think about expanding the creative palette that our teams have, I think that is critically important.

Expect more acquisitions:

And frankly, as Game Pass continues to grow, we need to continue to feed that subscription. So, with the growth that we are seeing, I expect we will constantly be in this mode of bringing more creators into the fold.
Bethesda exclusivity:
First of all, I would like to say that we haven't acquired ZeniMax. We have announced our intention to acquire ZeniMax. It is going through regulatory approval and we don't see any issues there. We expect early in 2021 the deal will close. But I say that because I want people to know, I'm not sitting down with Todd Howard and Robert Altman and planning their future. Because I'm currently not allowed to do that, that would be illegal. Your question is completely inbound, but I get a lot of questions right now: "is this game exclusive? Is this game exclusive?" And right now, that is not my job in regards to ZeniMax. My job is not to sit down and go through their portfolio and dictate what happens.

Monetisation:

We don't dictate at all the business model behind the games that are built, but I will say, I think that a healthy games industry, the more business models works for video games. So I think retail is an important part of video games, I mean I'm buying my games and I want that to continue to flourish. We've seen growth in subscriptions like Game Pass, free-to-play is obviously a huge business model for video games. I think there's other business models we could potentially bring into video games that could help, but the diversity of business models should be a strength for us as an industry. So for first-party, I would like us to kind of experiment with the different models, because I don't think we want to be beholden, as an industry, to one model to rule them all, if we were everything would be free-to-play, because free-to-play is clearly the biggest business model on the planet today, not even close. But I don't think we want one business model, I think we want gamers to have choice in how they engage and pay for the games that they're playing.

Game Pass and GAAS:

Yeah, it's totally up to each studio, and I know some people that, when they've looked at the model around Game Pass, have assumed that Game Pass is actually a better model, if there's more Games-as-a-Service games in the subscription. I actually argue the opposite and believe the opposite. The last thing I want in Game Pass is that there's one game that everybody is playing forever, that's not a gaming content subscription, that's a one-game subscription, that's WoW, right? So for us, having games in the subscription that have a beginning, middle, and end, and then they go on to play the next game, maybe those are single-player narrative-driven games, I just finished Tell Me Why, an amazing game from DontNod, those games can be really strong for us in the subscription. In many ways, they're actually better than one or two games that are soaking up all the engagement in the subscription. I want a long tail of a lot of games that people are playing, and I think the diversity of online multiplayer versus single-player, we have to support the diversity there, and that's my goal. If anything I'd like to see more single-player games from our first-party, just because that over time we've kind of grown organically to be more multiplayer-driven as an organisation.

First party excitement:
I'm gonna give you two if that is okay? One of them is Compulsion. When I first saw We Happy Few, there was an art style and a setting that I thought was really unique. It's a young studio and they are still growing and learning the craft of what they are as a team. But looking at what they're gonna do next, I love their ability to create new worlds and unique settings. That is always something that is fun. So without saying too much that is one of them.

The other one I would say is The Initiative. Which is our studio in Santa Monica. I've played what they are doing next. Just the talent we have been able to bring into that studio led by Darryl Gallagher is amazing, especially when you bring such an amazing group of creators together, and create such a culture that Darryl is working to create there.
 
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