The Xbox Series X/S Official Thread

old pig

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that wouldnt make sense

???

I’m confused...not sure if you’re joking or not...the proprietary external drive can/will be used for ALL games playable on xbox series X not just 1st party games
 
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Brief Keef

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???

I’m confused...not sure if you’re joking or not...the proprietary external drive can/will be used for ALL games playable on xbox series X not just 1st party games
you talkin about the new one's?
 

MarcP

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EdiD-IoUMAAkXWE
 

iceberg_is_on_fire

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Microsoft has this guy in Microsoft research, Anirudh Badam as Principal Research Scientist. Additionally, he has a paper published in IEEE about the concept of flashmap which subsumes three layers of address of translation into one (https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/flashmap_isca2015.pdf). The claimed performance gain is a reduction of latency of SSD access by up to 54%

Applications can map data on SSDs into virtual memory to
transparently scale beyond DRAM capacity, permitting them
to leverage high SSD capacities with few code changes. Obtaining
good performance for memory-mapped SSD content,
however, is hard because the virtual memory layer, the file
system and the flash translation layer (FTL) perform address
translations, sanity and permission checks independently from
each other. We introduce FlashMap, an SSD interface that is
optimized for memory-mapped SSD-files. FlashMap combines
all the address translations into page tables that are used to
index files and also to store the FTL-level mappings without
altering the guarantees of the file system or the FTL. It uses
the state in the OS memory manager and the page tables to
perform sanity and permission checks respectively. By combining
these layers, FlashMap reduces critical-path latency
and improves DRAM caching efficiency. We find that this increases
performance for applications by up to 3.32x compared
to state-of-the-art SSD file-mapping mechanisms. Additionally,
latency of SSD accesses reduces by up to 53.2%

There is more there but I'm going to assume some of this tech made it's way to the next generation Xbox
 
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