BamdaDon

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I'm at chapter 11 and wtf us up with the reviews :scust: unless the game is about to just falloff, the game is nice. I can definitely nit pick shyt I can see improvements being made on, but a 6 :mindblown:

5 hours to beat :mindblown:

Has it come to bold face lies.
 

winb83

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I'm at chapter 11 and wtf us up with the reviews :scust: unless the game is about to just falloff, the game is nice. I can definitely nit pick shyt I can see improvements being made on, but a 6 :mindblown:

5 hours to beat :mindblown:

Has it come to bold face lies.
Chapter 11 is pretty much the end of the game. The last few chapters are very short.
 

BamdaDon

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Doubt it, enviroments are very small. The stealth sections is such a chore to watch, some of the worst game design ever.
ignore list with the quickness with that post :whew: can't take nothing this nikka says seriously.
 

Fatboi1

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Just watched my brother play chapters 8-12 and it's literally everything .wrong with video games. Cinemas, qtes, small enviroments, forced walking :trash:

I disagree. Cinematics, QTE's, small environments and forced walking are apart of some of the best games last gen so I don't get that complaint here. The Last of Us, God of War, UC2, Heavy Rain all had exactly what you're talking about.

I feel like people who see these type of games as "wrong" for games are incredibly selfish and are trying to force their preferences onto people. It's almost like the existence of this game is a personal affront to some people :smh:. There's space for these type of games too. Your Bloodbornes and Far Cry's aren't getting canned because of The Order type games. I mean how many Order 1886's or linear TPS games have came out this gen so far or are coming out??

Doubt it, enviroments are very small. The stealth sections is such a chore to watch, some of the worst game design ever.
The stealth section was overblown imo. The crossbow was satisfying to use and that section lasted what?? 10-15 minutes?? shyt was perfectly fine. Once I saw that this game was basically Beyond 2 Souls X Uncharted/TLOU/Gears I was perfectly fine.
 

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ignore list with the quickness with that post :whew: can't take nothing this nikka says seriously.
i'm not here to be liked thanks
I disagree. Cinematics, QTE's, small environments and forced walking are apart of some of the best games last gen so I don't get that complaint here. The Last of Us, God of War, UC2, Heavy Rain all had exactly what you're talking about.

I feel like people who see these type of games as "wrong" for games are incredibly selfish and are trying to force their preferences onto people. It's almost like the existence of this game is a personal affront to some people :smh:. There's space for these type of games too. Your Bloodbornes and Far Cry's aren't getting canned because of The Order type games. I mean how many Order 1886's or linear TPS games have came out this gen so far or are coming out??
i'm not a fan of bloodborne type games or far cry, but I can admit at least those games aren't a bunch of shyt mixed together without direction. this game seems like it has multiple directors fighting over what it wants to be.
 

Fatboi1

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i'm not here to be liked thanks

i'm not a fan of bloodborne type games or far cry, but I can admit at least those games aren't a bunch of shyt mixed together without direction. this game seems like it has multiple directors fighting over what it wants to be.
I felt like this game was exactly what they wanted it to be, which is an interactive movie. Their spin was to incorporate some solid TPS mechanics into it. It's an interactive movie first/TPS second but the TPS mechanics could stand on it's own as it's actually pretty meaty. I think for their sequel they should simply go the Heavy Rain route and have branching paths in the story and make the actual shooting sections more inspired. They should market it as that type of game next time e.g. Heavy Rain but with third person shooting. That way those anti-cinematic gamers could steer clear from the game as they can get their Ubi-Soft padded games fix elsewhere.
 

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I felt like this game was exactly what they wanted it to be, which is an interactive movie. Their spin was to incorporate some solid TPS mechanics into it. It's an interactive movie first/TPS second but the TPS mechanics could stand on it's own as it's actually pretty meaty. I think for their sequel they should simply go the Heavy Rain route and have branching paths in the story and make the actual shooting sections more inspired. They should market it as that type of game next time e.g. Heavy Rain but with third person shooting. That way those anti-cinematic gamers could steer clear from the game as they can get their Ubi-Soft padded games fix elsewhere.
when I think of games as an interactive movie .. I think of life is strange, heavy rain, flower etc. this game just does a shytty job at being an interactive movie. its an action game with forced interactive elements. its a weird concept that I've never seen. I would have rather them focused on the tps mechanics then the qtes, forced walks, cutscenes etc.
 

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end game thoughts
Lafayette is that dude The way he was chillin at the bar at the end on some I ain't stupid I know something's up was dope.

Igraine's transformation into a potential antagonist is interesting I hope she goes further down that path in the sequel if we get it.

I'm all for Lakshmi x Grayson. Lakshmi straight up came in the game and stole the show.

I wonder what Grayson's next move is. Does he still fight the half-breeds vigilante style? does he bring to light what the Knight Commander was and tear down The Order? Does he join up with the rebellion? What does he plan to do about Hastings (Jack the Ripper)?

Grayson is sorta like Batman and shyt now. Hanging around on rooftops overlooking his city. Cops and everyone after him for a crime he didn't commit. I kinda got Watch_Dogs vibes from the ending as these two games end on similar ground.
I'm all for him joining up with Lakshmi and fighting the halfbreeds on his own with the help of the rebellion. Isabeau as an antagonist would be pretty cool as she seemed hell bent on finding Grayson. Hell, they should allow multiple playthroughs where you can play as Lafayette/Igraine and see the game from their point of view. It'd be similar to the left behind DLC .
 

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when I think of games as an interactive movie .. I think of life is strange, heavy rain, flower etc. this game just does a shytty job at being an interactive movie. its an action game with forced interactive elements. its a weird concept that I've never seen. I would have rather them focused on the tps mechanics then the qtes, forced walks, cutscenes etc.
:what: Flower?? I guess you meant something else but...

I disagree with this game doing a shytty job at being an interactive movie.. What exactly was shytty about it?? Having played the game, I was entertained as it had great acting, great visuals and presentations and by interactivity there were parts where it required input to continue the scene and hold your attention. How can say this game has forced interactive elements when that's exactly what they're there for?? if it wasn't there... It wouldn't be an interactive movie.. It'd just be a cinematic looking TPS like other games such as TLOU/UC.

I feel like the hook of this game is the characters, acting and interest in the plot. If none of that interests you then the whole thing will fall apart and I can see why someone wouldn't like it. I personally am all for these type of games as I don't get the same immersion from this type of game compared to a game like Life is Strange or Tell Tale games as those games are basically point and click. This game is a bit different as it actually has good gameplay. When someone has a complaint such as "forced walking, cutscenes" then that tells me they don't want to play an interactive movie and they should just pop in Skyrim or Sleeping Dogs. You know the game is strictly guiding along what they want you to see and feel so wanting to do something else is silly as you're looking for something the game isn't providing.. It'd be like saying there's forced killing in a shooting game and you'd rather just stealth your way through but because there's no stealth mechanics present in said game, the game basically has "bad game design.". That's not what that game is trying to do.
 

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:what: Flower?? I guess you meant something else but...

I disagree with this game doing a shytty job at being an interactive movie.. What exactly was shytty about it?? Having played the game, I was entertained as it had great acting, great visuals and presentations and by interactivity there were parts where it required input to continue the scene and hold your attention. How can say this game has forced interactive elements when that's exactly what they're there for?? if it wasn't there... It wouldn't be an interactive movie.. It'd just be a cinematic looking TPS like other games such as TLOU/UC.

I feel like the hook of this game is the characters, acting and interest in the plot. If none of that interests you then the whole thing will fall apart and I can see why someone wouldn't like it. I personally am all for these type of games as I don't get the same immersion from this type of game compared to a game like Life is Strange or Tell Tale games as those games are basically point and click. This game is a bit different as it actually has good gameplay. When someone has a complaint such as "forced walking, cutscenes" then that tells me they don't want to play an interactive movie and they should just pop in Skyrim or Sleeping Dogs. You know the game is strictly guiding along what they want you to see and feel so wanting to do something else is silly as you're looking for something the game isn't providing.. It'd be like saying there's forced killing in a shooting game and you'd rather just stealth your way through but because there's no stealth mechanics present in said game, the game basically has "bad game design.". That's not what that game is trying to do.
I think its a disservice to compare this game with TLOU/UC which happen to have strong gameplay elements/direction as well as an interactive approach. TLOU which I thought was overrated did a great job at not relying on forced cutscenes to explain the story through each season. the way that this game is broken up, you essentially have to fight through non skippable cinemas/ forced walking scenes to even further progress. its literally everything I hate about video games today.
 

Fatboi1

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I think its a disservice to compare this game with TLOU/UC which happen to have strong gameplay elements/direction as well as an interactive approach. TLOU which I thought was overrated did a great job at not relying on forced cutscenes to explain the story through each season. the way that this game is broken up, you essentially have to fight through non skippable cinemas/ forced walking scenes to even further progress. its literally everything I hate about video games today.
I'm comparing it in the loosest way. If you take out pretty much the bulk of cutscenes from The Order, it'd be an incredibly linear TPS game with amazing presentation and visuals of which other games does better such as UC/TLOU.

Those games cinematicness stem from their top notch acting and cutscenes whereas the order looks cinematic like all throughout the game.
Like i said about the forced walking and cutscenes thing, I see that complaint as just something personal of which people are entitled to.

Saying it's "bad game design" and other fancy buzzwords come off as trying to force one's preferences and thoughts onto others. Who decides what is good and bad game design?? Some journalist are trying to box in what a "game" is.

Don't get me wrong I'm not trying to say there's zero room for improvement in The Order or that every complaint is unfounded, I just think a lot of people seem to have an aversion to a certain type of game like The Order and because a few review outlets express that opinion categorically, those who feel the same feel justified in constantly trashing the game at every chance.
 
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