Artificial Intelligence
Not Allen Iverson
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Plus most of the X1 are not made at foxconn, there made in the same factory that make the 360 slims in BrazilWe'll see
Xbox One Can Also Calibrate Your HDTV For You, Also Works With Universal Remote
http://gearnuke.com/xbox-one-can-also-calibrate-hdtv-also-works-universal-remote/
http://www.gamesradar.com/why-xbox-...ger/?utm_medium=referral&utm_source=pulsenews
Forza 5
Available on: Xbox One
Why Xbox One Cloud is the real next-gen game-changer
Sponsored_XO on November 18, 2013
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Xbox One will harness the benefits of cloud processing. Great! But what does that actually mean? Clearly it’s nothing to do with the weather. It’s also nothing to do with ‘cloud gaming’ services that stream slightly fuzzy PC games to you over the internet. Xbox One’s Cloud Processing is a much more interesting beast.
The ‘Cloud’ part refers to somewhere the gamer will never see. Somewhere out there in the ether (actually a building full of servers in a Microsoft facility), a supercomputer will sit, grinding away, processing data at ludicrous speeds. Your Xbox One won’t need to be connected to it, but the benefits of doing so will become evident as soon as you enable its features.
For starters, personalisation will follow you everywhere. Everything that makes your Xbox One yours will now be backed up in the cloud, ready to applied to any other Xbox One in the world. Turn on a friend's console and be greeted with your own dashboard, your own pinned apps, your gamer score and your saved games. Even your content. Sounds good, right? But that's nothing compared to the real power of Cloud Processing...
Take Forza 5 and its ‘Drivatar’ system. Your Xbox One will store data locally as you play. Small little packets of information, like where you started braking for that hairpin. How you reacted to that guy trying to pass you round the outside of the last corner. And just how much kerb you like to take when you’re pushing for the fastest time.
There’s not much your Xbox One can do with this data while it’s running the game. But it can send it over the internet to The Cloud. Once safely uploaded, the Cloud’s supercomputers will turn that data into a virtual representation of you. It will brake where you brake, nudge where you nudge. And cut that same corner you always cut because both you and it know you’re going to get away with it.
By now, you may have turned your Xbox One off. Even Forza masters need to sleep, after all. But while you do, the Cloud will have converted that data into your Drivertar, downloaded it to your friends’ machines. Entered it into online races. The result is a virtual driver that behaves so much like you, your friends might even wonder if you’ve been online all night.
That’s just one use for Xbox One’s Cloud Processing. The possibilities are endless. It could be used to make a sparring partner in a fighting game like, for example, Killer Instinct. A sparring partner that learns everything you do, countering all your usual techniques because it not only knows the same moves as you, it knows how you like to use them. You'd be forced to improvise. After all, it’s often said that the hardest opponent you could meet is yourself. With the power of Xbox One’s Cloud Processing, that might actually happen.
Anything that requires a lot of processing grunt to calculate but small packets of information to deliver is fair game. Dynamic weather for a Grand Prix track, perhaps, with accurate temperature and moisture values for every square cm of race track. The Cloud could be told which cars have passed where at which speed, the cloud calculates realistic values for the resulting grip levels and sends them back to the console, which can concentrate on running the game itself.
Imagine what The Cloud could do for open world sandbox games like Grand Theft Auto, or Dead Rising 3. Every car you get out of could have its type, position and damage levels stored instantly via The Cloud, meaning you’ll never walk down the street for a bit, only to return later to find it’s disappeared to recycle system memory. You could theoretically park every car in the game to spell out your name. A home console would struggle to remember data for every car you ever touched in the game, but The Cloud would make it entirely possible.
If we’re to get to the point where every grain of sand on a beach has its position stored after you’ve walked on it in a game, it’ll be Cloud Processing that makes it possible. Which is why Xbox One’s Cloud Processing is so exciting. It’s up to developers to dream up ways of using it that push the gaming experience in new directions. But it’s yet another reason to connect your Xbox One to Xbox Live.
Cloud Processing will make your games even better, augment the experience and keep Xbox One's technological grunt on the bleeding edge of home console entertainment for years to come. What does it matter about the physical capabilities of the physical box when it’s built to be able to access with the power of the cloud? It's a massive ace up the sleeve of Microsoft's new machine and likely to become ever more important as the generation goes on.
So if I bought the game digitally, installed it on his Xbox, he would have to play it under my gamertag... I couldn't play him online in these games, correct?
Now I thought if you buy the game on another console but with your own gamertag, it essentially belongs to that console and all gamertags have access to it but on your own console, you'd have to be signed in that same gamertag. I think that way, you'd be able to play each other.Correct
I played it a ton of times and its fukkin hype. then you add Upload Studio and Twitch functionality to the mix and it enhances the experience even more. even though its getting good scores, that shyt don't matter and never really does for fighting gameslaunch games getting solid scores i'm content with most of them. KI for example i don't care about the score it's irrelevant
we tried to tell you breh.You was stanning the wrong sideXbox one is embarassing the quad with all these features