The Official Street Fighter 6 thread! We Open world fighting now?!

TripleAgent

Instructing Space Cowboy's mama on the blade
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Data miner found commentary voice files for the rest of the roster



EDIT: Green hand still gone. Cope harder:banderas:

Capcom still on :mjpls: time.

Commentary feature completely trash as predicted.

Capcom is the absolute worst at keeping shyt under wraps...
Y'all wanna see something funny?


DSP is still incredibly free, and a cac privileged type who probably secretly hates that brehs and brehitos of various types own him virtually now, too :mjlol:
 
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Khalil's_Black_Excellence

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If you are guess parrying and holding the button and get thrown then sure, but if you are trying to PP you should have tap it and be able to recover in time to block or tech a throw unless it was just a terrible timed and attempted parry.

You can't tech throw after parry until parry recovery window is over. You're free to block immediately after parry, even during it's recovery window, but throw is its outright counter, replete with the punish counter state applied, which for throws, it's 70% more damage than normal damage. If that applies to command throws, it's going to be even worse.
 

O.Red

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You can't tech throw after parry until parry recovery window is over. You're free to block immediately after parry, even during it's recovery window, but throw is its outright counter, replete with the punish counter state applied, which for throws, it's 70% more damage than normal damage. If that applies to command throws, it's going to be even worse.
Exactly why I stress

1. Parry is high risk medium reward
2. Grapplers gonna EAT for at least the first season:mjlol:

SF6 Parry gonna be the fighting game equivalent to

"if I shoot you, I'm brainless...
 

The Mad Titan

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You can't tech throw after parry until parry recovery window is over. You're free to block immediately after parry, even during it's recovery window, but throw is its outright counter, replete with the punish counter state applied, which for throws, it's 70% more damage than normal damage. If that applies to command throws, it's going to be even worse.
Right, if you get a parry while trying to PP then you are you only have parry recovery as long as the block stun of that move would have been, so you can tech a throw attempt right after unless you were holding parry or your parry whiffed completely in which case yeah that's just a bad parry.


I recall reading something about command throws and scaling on punish throw's, but it was based off Jamie's command throw which lets you combo off of it. I'm really curious to see if you get the bonus damage on command grabs proper.
 

Black Magisterialness

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You can't tech throw after parry until parry recovery window is over. You're free to block immediately after parry, even during it's recovery window, but throw is its outright counter, replete with the punish counter state applied, which for throws, it's 70% more damage than normal damage. If that applies to command throws, it's going to be even worse.

Exactly why I stress

1. Parry is high risk medium reward
2. Grapplers gonna EAT for at least the first season:mjlol:

SF6 Parry gonna be the fighting game equivalent to

"if I shoot you, I'm brainless...

Soooo...Manon confirmed top tier :hhh:
 
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