i miss her already
Errant thoughts while I played Jamie and Juri. I'm usually a big normal/grappler type user eventually (King of Dinosaurs in KOF15, Laura/Alex in SFV, etc etc):
This game wants you to be clean and to not use your specials errantly. Punish Counters are the new crush counters which can happen during the recovery of a move. If you like crush counter fishing from sfv or ending all your shyt in specials and you don't space em off correctly, expect a party to be started on you. It ain't crush counter status but it adds a ton of frame advantage to your shyt. Juri could flat out punish counter with s.mp and combo into s.hp. saw a lot of ryu's punish countering with s.hp and going into stand roundhouse or some shyt too. think it's gotta give you 4-5 more frames to play with
Parries aren't as strong as people thought. Perfect Parries are a diff story which help you steal a turn back, but for the love of god don't get thrown while you're parrying
shyt looked like 15% of your life was gone. Also if you get tagged while exiting parry? punish counter.
You don't know fear til your back's against the corner and you're in burnout mode. Unless you're gonna kill with your Drive Rush cancel/EX move, it aint worth it. Your character lookin weak and scared and malnourished out there, color gone from they body, other nikka just walkin up on you because they know you ain't got it like that. Sittin in the corner like
because you know they lining up a drive impact to get a full stun on you
Drive Rush in neutral is strong as hell but i'm sure people will get around it. The first 3-4 times a nikka goes from midscreen to in your face with an overhead and combos off it is gonna add some points to your blood pressure. it get like that here
Meter staying through rounds is a nice touch even though it feels like you can get up to 3 meters in one round with good play
Throw range seems bigger than SF5 off first glance, throw whiff recovery might be a little bigger too. you can still get throw looped in the corner by some folk.
Sweeps have their own knockdown animation and them shyts are weird to me.
Lastly, when you get someone in a juggle, a big thing now is that it doesn't seem like you can hit a normal to force them to land and eat a meaty/mixup. Even a counterhit air to air requires a special move to capitalize.
Other Juri's were putting in work with the FSE