Basically yeahIs that like Sparring a high level fighter and hanging with them and then sparring a wild crazy dude and getting tagged? I don't play basketball. I do MMA though.
Basically yeahIs that like Sparring a high level fighter and hanging with them and then sparring a wild crazy dude and getting tagged? I don't play basketball. I do MMA though.
Because online rank is not the only indicator of skill or placement in fighting gamesI don't get this game. I beating people who are higher ranks than I am and losing bad to people who are unranked. What the fukk?
Dee Jay is gonna take a minute. That character has a ton of layers to soak inPunk vs Caba in top 8 CEO was incredible. Crowd reactions were crazy.
Kinda stinks that most of the elite Dee Jay players are foreigners / don't seem to participate in these USA-based FGC tourneys. Tho it's still early
I feel like dee jay is strong but oversaturated. So even though he's a top 3 character in the game, you fight him a lot, so everyone is conditioned and primed to fight himPunk vs Caba in top 8 CEO was incredible. Crowd reactions were crazy.
Kinda stinks that most of the elite Dee Jay players are foreigners / don't seem to participate in these USA-based FGC tourneys. Tho it's still early
You probably need to slow down. That's the most general advice I could give based on most people's initial issues with cancelling.
Focus strictly on getting the motion down as slow and smooth as possible. When it becomes natural to you the speed will follow.
Another issue players tend to have is being unaware of how much top players compartmentalize inputs. Most people will elevate their game just increasing the amount of buffering they do in neutral and footsies
When you watch footsies understand that there's a lot more going on than nikkas just pressing normals. What may look like just a crmk is actually a crmk with a fireball motion being buffered at the appropriate ranges. With that much buffered, all you have left is confirmation with the appropriate button to complete your special input. This is why some nikkas look they have robot reactions. They're usually ALWAYS buffering in dedicated situations
So understand that 1. Slow down your inputs and 2. Learn the timing to where you can section off certain inputs for consistent buffering. It's easier to to do a fireball motion confirm into super when you already have the first qcf buffered from your designated normal
When you break down your inputs like this and master the separate elements they'll naturally flow together
Economy of movement breh. With this method you'll be doing way more physical actions but it makes everything flow that much smoother and adaptable
No lie, this is probably the best explanation I've ever read on buffering and it makes complete sense. I'm trying to do that now, shyt is next level for real
You probably need to slow down. That's the most general advice I could give based on most people's initial issues with cancelling.
Focus strictly on getting the motion down as slow and smooth as possible. When it becomes natural to you the speed will follow.
Another issue players tend to have is being unaware of how much top players compartmentalize inputs. Most people will elevate their game just increasing the amount of buffering they do in neutral and footsies
When you watch footsies understand that there's a lot more going on than nikkas just pressing normals. What may look like just a crmk is actually a crmk with a fireball motion being buffered at the appropriate ranges. With that much buffered, all you have left is confirmation with the appropriate button to complete your special input. This is why some nikkas look they have robot reactions. They're usually ALWAYS buffering in dedicated situations
So understand that 1. Slow down your inputs and 2. Learn the timing to where you can section off certain inputs for consistent buffering. It's easier to to do a fireball motion confirm into super when you already have the first qcf buffered from your designated normal
When you break down your inputs like this and master the separate elements they'll naturally flow together
Punk vs Caba in top 8 CEO was incredible. Crowd reactions were crazy.
Kinda stinks that most of the elite Dee Jay players are foreigners / don't seem to participate in these USA-based FGC tourneys. Tho it's still early
That's my main. His distance trapping is probably the best in the game.Dee Jay is gonna take a minute. That character has a ton of layers to soak in
I feel like I never fight other DeeJays.I feel like dee jay is strong but oversaturated. So even though he's a top 3 character in the game, you fight him a lot, so everyone is conditioned and primed to fight him
Punk vs Jwong is what the future of the game is going to look like.Punk vs Caba in top 8 CEO was incredible. Crowd reactions were crazy.
Kinda stinks that most of the elite Dee Jay players are foreigners / don't seem to participate in these USA-based FGC tourneys. Tho it's still early
The Street Fighter 6: Original Soundtrack is coming to music streaming platforms in late July 2023 and includes a whopping 284 tracks! #SF6