The Official PlayStation 5 Thread: Age Of The PS5 Pro

Mowgli

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Hopefully this is fake news

Report: PlayStation 5 overheating issues causing Sony to panic
Sources say Sony's PlayStation 5 runs so hot it's forcing new hardware cooling and case redesigns

Derek Strickland | Apr 2, 2020 at 3:27 pm CDT (20 mins, 25 secs reading time)

Why hasn't Sony showed the PlayStation 5 yet? Rumor has it the system runs so hot that Sony still hasn't locked down a final design for the console.



New reports suggest Sony is panicking over significant PS5 overheating issues. Supposed unnamed dev sources tell reporters like Windows Central's Dan Rubino and Jez Corden that the console is simply belting out too much heat for the cooling array to handle.

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Everything from the 7nm AMD SoC to the ultra-fast 5.5GB/sec PCIe 4.0 SSD are generating pretty substantial thermals, and Sony's solution may not be on par with the Xbox Series X's huge 130mm fan and vapor chamber cooler. The PS5's variable GPU scaling adds another potential layer of worry to the heat management issues, especially since the console will scale its GPU power on a game-by-game basis.

The heat problems may force Sony to redesign system's cooling and chassis design. Reports say current PS5 design is failing due to overheating and compare it to the Xbox 360's dreaded RRoD thermal issues. Now we understand why the PS5 devkit has massive ventilation.

Previous PS5 concepts show a strange X-shaped case with side ventilation, but this may be inadequate. It's possible Sony's next-gen console could look more like the Xbox Series X's Mini-ITX tower design that pulls heat from the bottom up.

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Read Also: Understanding the PS5's SSD: A deep dive into next-gen storage tech

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With great power comes the need for great thermal dissipation and cooling solutions. Any enthusiast PC gamer knows all about proper push-pull configurations, CPU cooling, heat sinks--the works. Without proper cooling, your components aren't going to last long belting out 4K resolution gaming, especially 1080p 120FPS with ray tracing and other effects turned on.

In the past, Sony has gotten away with passable cooling solutions for its consoles--the PS4 Pro still sounds like a jet engine--but the PlayStation 5 will require something much more specialized to dissipate heat from the 10.9TFLOP GPU, 8-core Zen 2 CPU, 16GB of GDDR6 RAM, and especially the M.2 NVMe SSD.



Read Also: PlayStation 5 specs: 10TFLOPs Navi RDNA 2 2.23GHz GPU, 3.5GH Zen 2 CPU

Apparently Sony has made a special cooling design for the PS5 that'll drive up costs. The overheating reports clash with other past reports of the PlayStation 5's cooling system.

Sources told Bloomberg in February that Sony is spending extra on a more powerful and efficient cooling solution for the PS5. The rise in per-unit manufacturing costs is making it harder for Sony to pinpoint a final consumer pricetag for the console.

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If the reports are true, Sony could buy itself some time by delaying the PS5 due to the coronavirus outbreak. The company was careful not to make strong commitments to shipping the PlayStation 5 in 2020and warned investors COVID-19 could interrupt and delay key first-party PlayStation exclusives.

There's a chance the reports aren't true and it's just another bit of gas for the fiery console war that's raging. It still begs to question why Sony hasn't revealed the PlayStation 5 yet...especially this late in the game. Manufacturing of the console is undoubtedly underway as we speak and I doubt Sony would ship so many systems knowing a good portion of them would fail due to overheating. But then again, they did ship the PS3 with the Yellow Light of Death.

The PS5 will release in Holiday 2020, and it may cost $499.

Check below for more info on everything we know about the PlayStation 5 so far
 

Mowgli

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Launch delay due to the Larry virus?


PlayStation 5 retail box Home News Gaming Sony isn't 100% sure COVID-19 won't delay PlayStation 5 and new games Coronavirus could disrupt Sony's PlayStation plans for 2020, including the PS5's launch and upcoming first-party titles Derek Strickland | Mar 29, 2020 at 02:00 pm CDT (19 mins, 57 secs reading time) Coronavirus' global economic disruption could interrupt Sony's PlayStation plans for 2020 (and beyond), including delaying first-party games as well as its next-gen PlayStation 5 console. The PlayStation 5 is still officially due out Holiday 2020, but it's still possible the console could be delayed for a number of reasons. Sony's latest update to shareholders doesn't exactly inspire confidence of a PS5 launch in 2020. In the press release, Sony says that its four Chinese manufacturing plants have been up and running since February 10, but supply chain issues still remain. It also warns that Sony engineers haven't been able to make overseas travel to overseas plants to instruct the manufacturing processes. The company has also shut down two of its Malaysian plants until April 14, further constricting and disrupting supply. There's no explicit mention of the PS5 here, but it's definitely implied. A Sony spokesperson told Bloomberg that the PS5 shouldn't be delayed. However, the PlayStation 5 uses specialized and highly-customized tech like a unique SSD, the 7nm SoC designed by AMD, and the robust cooling solution that's been a costly thorn in Sony's side. Read Also: Understanding the PS5's SSD: A deep dive into next-gen storage tech The company is careful to say coronavirus won't impact earnings for this fiscal year. That's a bit strange considering the current fiscal year ends on March 31, 2020, just four days after the report was issued. Disruptions in manufacturing could make these parts harder to make in mass quantities. Sony acknowledges that first-party games development could likewise be affected and force delays from studios in the United States, such as Naughty Dog's The Last of Us Part II. Game devs are working at home but games development is a highly communicative endeavor and not having direct human-to-human access could inhibit, stall, or at the very least, slow a game's progress. As the number of coronavirus cases and deaths skyrocket in the United States and around the world, global businesses are forced to adapt to the new stay-at-home work reality. Sony's gaming division is uniquely weathered for this storm and is likely seeing a surge in digital purchases, subscription sales, and overall playtime. But that constant cashflow won't re-open closed facilities and money can't actually code and develop games. Below are some quotes from the press release issued March 27, 2020: Sony estimates that there will be no material impact on this business for the current fiscal year. Although no issues have emerged so far, Sony is carefully monitoring the risk of delays in production schedules for game software titles at both its first-party studios and partner studios, primarily in Europe and the U.S. Business has been impacted by factors such as restrictions on movement of people across national borders, making it difficult for Sony to send engineers to manufacturing hubs such as China and countries in Southeast Asia for the purpose of helping with new product launches or giving instructions on manufacturing. Sony has four manufacturing plants located in China (two in Shanghai, one in Wuxi, Jiangsu, and one in Huizhou, Guangdong). All of these plants were shut down in accordance with government mandates, from the beginning of the spring holidays on January 24, 2020, until February 9. From February 10, all four plants have re-started operations in increments. Supply chain issues remain, but operations are returning to the level they were before the spread of the virus. Read more: Sony isn't 100% sure COVID-19 won't delay PlayStation 5 and new games

But according to Sony
csm_ps5_update_af7cbaf0b8.png
 
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AStrangeName

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About the PS5 overheating issues, almost every PlayStation console had a overheating issue and on top of it we don't know what the PS5 look like. The OG PS4 and Pro had overheating problems, the OG PS3 draw heat like it was just another day taking off. I don't remember if the OG PS2 have any overheating issues or not, but the OG PlayStation did due to the vents being under the console.

With all that in mind, Sony may need to bite the bullet and improve the cooling. As much shyt we gave Microsoft when it came to the OG Xbox 360, at least the listen and improve the cooling with the Xbox One.

Edit: The article is fake
 
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5n0man

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First off, did you read the article? I mean you talking like you did which means you didn't understand any of it? Maybe lying being mandatory is what's happening here and you're just being a company guy?
Yes I went through this with meech days ago. Dolby simply stated that their technology is equally capable of what mark cerny said of the ps5, but praised the tempest audio design overall.
Tempest audio being compared is a win? But mark cerny in his address claimed tempest audio is better. My link is Dolby calling Sony liars and breakdown where they lying and then fired a kill shot saying in most cases you wouldn't track hundreds of objects at once, doesn't sound good like that.
Mark claimed that tempest audio was revolutionary, he was wrong, dolby Atmos Is equally capable and happens to be the best audio setup that money can buy. Audio quality equal to dolby Atmos built into the system is definitely a win.
As for Dolby having nothing to do with gaming, @Rekkapryde and @Mowgli used to rave about it during the ps3 era (actually it was Dolby dts) but the ps4 doesn't support Dolby and i guess neither will the ps5.

Dolby Atmos has to specifically be designed into the game and you need a compatible sound system to benefit from it. Tempest audio being built into the system is definitely an improvement over those requirements. Tempest audio supposedly enhances normal headphone, Dolby Atmos compatible headsets go for hundreds of dollars.
 

Fatboi1

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Report: PlayStation 5 overheating issues causing Sony to panic


PlayStation 5 retail box Home News Gaming Sony isn't 100% sure COVID-19 won't delay PlayStation 5 and new games Coronavirus could disrupt Sony's PlayStation plans for 2020, including the PS5's launch and upcoming first-party titles Derek Strickland | Mar 29, 2020 at 02:00 pm CDT (19 mins, 57 secs reading time) Coronavirus' global economic disruption could interrupt Sony's PlayStation plans for 2020 (and beyond), including delaying first-party games as well as its next-gen PlayStation 5 console. The PlayStation 5 is still officially due out Holiday 2020, but it's still possible the console could be delayed for a number of reasons. Sony's latest update to shareholders doesn't exactly inspire confidence of a PS5 launch in 2020. In the press release, Sony says that its four Chinese manufacturing plants have been up and running since February 10, but supply chain issues still remain. It also warns that Sony engineers haven't been able to make overseas travel to overseas plants to instruct the manufacturing processes. The company has also shut down two of its Malaysian plants until April 14, further constricting and disrupting supply. There's no explicit mention of the PS5 here, but it's definitely implied. A Sony spokesperson told Bloomberg that the PS5 shouldn't be delayed. However, the PlayStation 5 uses specialized and highly-customized tech like a unique SSD, the 7nm SoC designed by AMD, and the robust cooling solution that's been a costly thorn in Sony's side. Read Also: Understanding the PS5's SSD: A deep dive into next-gen storage tech The company is careful to say coronavirus won't impact earnings for this fiscal year. That's a bit strange considering the current fiscal year ends on March 31, 2020, just four days after the report was issued. Disruptions in manufacturing could make these parts harder to make in mass quantities. Sony acknowledges that first-party games development could likewise be affected and force delays from studios in the United States, such as Naughty Dog's The Last of Us Part II. Game devs are working at home but games development is a highly communicative endeavor and not having direct human-to-human access could inhibit, stall, or at the very least, slow a game's progress. As the number of coronavirus cases and deaths skyrocket in the United States and around the world, global businesses are forced to adapt to the new stay-at-home work reality. Sony's gaming division is uniquely weathered for this storm and is likely seeing a surge in digital purchases, subscription sales, and overall playtime. But that constant cashflow won't re-open closed facilities and money can't actually code and develop games. Below are some quotes from the press release issued March 27, 2020: Sony estimates that there will be no material impact on this business for the current fiscal year. Although no issues have emerged so far, Sony is carefully monitoring the risk of delays in production schedules for game software titles at both its first-party studios and partner studios, primarily in Europe and the U.S. Business has been impacted by factors such as restrictions on movement of people across national borders, making it difficult for Sony to send engineers to manufacturing hubs such as China and countries in Southeast Asia for the purpose of helping with new product launches or giving instructions on manufacturing. Sony has four manufacturing plants located in China (two in Shanghai, one in Wuxi, Jiangsu, and one in Huizhou, Guangdong). All of these plants were shut down in accordance with government mandates, from the beginning of the spring holidays on January 24, 2020, until February 9. From February 10, all four plants have re-started operations in increments. Supply chain issues remain, but operations are returning to the level they were before the spread of the virus. Read more: Sony isn't 100% sure COVID-19 won't delay PlayStation 5 and new games

But according to Sony
csm_ps5_update_af7cbaf0b8.png
It's fake. The lies were exposed yesterday by Jason. It was made up by someone on YouTube.

 
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Rekkapryde

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It's fake. The lies were exposed yesterday by Jason. It was made up by someone on YouTube.



Good shyt.

Been battling Larrybots on Twitter making all kinda excuses and plea copping after I've been sonning these bums. :laff:


Anyway,
I still see there being limited quantities at holiday time of the 5 so be ready to jump on dem shyts. Resale market gonna be cracking.

Still like the idea of them dropping a free Spidey 2 demo code with each PS5. That shyt would be hilarious
 

Fatboi1

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Good shyt.

Been battling Larrybots on Twitter making all kinda excuses and plea copping after I've been sonning these bums. :laff:


Anyway,
I still see there being limited quantities at holiday time of the 5 so be ready to jump on dem shyts. Resale market gonna be cracking.

Still like the idea of them dropping a free Spidey 2 demo code with each PS5. That shyt would be hilarious
shyt is crazy how zealous some cats can be. No surprise some folks on here are trying to dismiss the obvious astro surfing .
 

Fctftl

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Hopefully this is fake news

Report: PlayStation 5 overheating issues causing Sony to panic
Sources say Sony's PlayStation 5 runs so hot it's forcing new hardware cooling and case redesigns
Wouldnt be surprised, ps3 had issues out the gate(yellow light of death), ps2(disc reader burning out) 360(red ring).Another reason to wait on the refresh/slim version. Id be Shocked if there wasnt problems out the gate:yeshrug:
 

spliz

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About the PS5 overheating issues, almost every PlayStation console had a overheating issue and on top of it we don't know what the PS5 look like. The OG PS4 and Pro had overheating problems, the OG PS3 draw heat like it was just another day taking off. I don't remember if the OG PS2 have any overheating issues or not, but the OG PlayStation did due to the vents being under the console.

With all that in mind, Sony may need to bite the bullet and improve the cooling. As much shyt we gave Microsoft when it came to the OG Xbox 360, at least the listen and improve the cooling with the Xbox One.
It’s fake.
 

Mowgli

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PlayStation 5's cooling solution will make you quite happy, Cerny says



Ps5's cooling solution will make you quite happy, Cerny says
P
'S5s cooling solution will make you quite happy, Cerny says
Contrary to rumors, Sony's PlayStation 5 should have a powerful cooling system that adequately manages heat dissipation
Derek Strickland | Apr 5, 2020 at 3:07 pm CDT (23 mins, 9 secs reading time)

A bit ago we reported on some unverified rumors that the PS5 is overheating due to big cooling issues, and that's the reason why Sony hasn't shown the console. But as many have suggested, this is extremely unlikely. The PlayStation 5 was built from the ground up with heat management in mind. There's a lot to cover here, so be forewarned: This is a big article.



Sony's PlayStation 5 should have a robust cooling solution that not only adequately manages heat, but also reduces fan noise. The reality is the PS5 has been built around proper heat dissipation from the get-go. The PS5's powerful 8-core Zen 2 CPU and 10.3TFLOP Navi 2X GPU SoC can belt out some serious performance, but they also require increased electrical power to hit their respective thresholds.


And with more power draw comes more heat. Sony recognized this issue from the start and literally re-designed how the CPU and GPU operate in the PlayStation 5 to ensure optimal heat management.

In his recent tech talk, PS5 architect Mark Cerny discusses how this new method works. Hardware-wise, the PS5 will have a much bigger fan and power supply this time around, and that's to be expected because the 7nm chip needs much more power to hit peak performance (for comparison, the Xbox Series X has a huge 130mm and vapor chamber cooler, complete with a 300W PSU). The key to the next-gen system's cooling is actually tied to the PS5's variable CPU and GPU frequency, and the console's always-on boost mode actually enables high-end cooling instead of hindering it.

Everything depends on the variable frequencies and how the console's drawn power now dictates workloads.


Cerny explains how previous generations' cooling solutions were made around guesswork. Sony had to guess at theoretical max performance levels in specific games and build a fan and PSU around that. The result is the PS4's jet-engine sound. This solution worked, but was inelegant. The PS4's SoC ran at a constant locked frequency and drew more power as needed, leading to lots of inefficient thermals. So the more a demanding a game was, the higher the power draw, and the more the fan roared up.

"There's a lot to be said for faster, assuming you can handle the resultant power and heat issues, which frankly we haven't always done the best job at," Cerny said.

"Part of the reason for that is, historically, our processor CPU and GPU frequencies relied on some heavy-duty guesswork with regards to how much electrical power games will consume, and how much heat will be produced as a result inside of the console.


"Power consumption varies a lot from game to game. When I play God of War on my PS4 Pro, I know the power consumption is high just by the fan noise. But power isn't simply about engine quality. It's about the minutae of what's being displayed, and how. It's counter-intuitive, but processing dense geometry typically consumes less power than processing simple geometry. Which is why I suspect why Horizon: Zero Dawn's map screen with its low triangle count makes my PS4 Pro heat up so much.

"Our process on previous consoles has been try to guess what the maximum power consumption during the entire console lifetime might be. Which is to say, the worst-case scene in the worst-case game and prepare a cooling solution that we think will be quiet at that power level.

"If we get it right, then the noise is minimal. If we get it wrong, the console will be quite loud for the higher-power games. There's even a chance it might overheat and shut down if we mis-estimate power to that length."



Cerny acknowledges the PS5's Zen 2 CPU presented a tough challenge insofar as cooling. The CPU is quite powerful (especially when compared to the older Jaguar-based CPUs of old) but it's also more power hungry. Cerny says to enable the full brunt of the Zen 2 CPU and give developers maximum power, Sony had to "noticably increase" the system's fan. This development was planned out from the very beginning, and rightly so.


"PlayStation 5 is especially challenging because the CPU supports 256-bit native instructions that consume a lot of power. These are great here and there, but presumably only minimally used...or are they?

"If we plan for major 256-bit instruction usage, we need to set the CPU clock substantially lower or noticably increase the size of the power supply and fan.

"So, after much discussion, we decided to go with a very different direction on PlayStation 5," Cerny said in the presentation.

The PlayStation 5's SoC was created with thermals in mind. The CPU and GPU selection, their frequencies, the RAM and even the SSD--everything was paired up, scaled, and customized to reduce and manage heat as efficiently as possible.

Cerny explains that the PS5's hardware design is revolutionary for PlayStation console development. The power supply runs at a almost-locked power rate to enable constant adequate cooling, whereas the CPU and GPU frequencies fluctuate based on workloads. The result could be smooth, consistent cooling even under the most demanding 4K 60FPS or 1080p 120FPS with ray-traced visual workloads.

"We built a GPU with 36CUs. Mind you, RDNA 2 CUs are large. Each has 62% more transistors than the CUs we were using on PlayStation 4. So if we compare transistor counts, 36 RDNA CUs equates to roughly 58 PS4 CUs. It is a fairly sizable GPU.

"Then we went with a variable frequency strategy with PlayStation 5. Which is to say we continuously run the GPU and CPU in boost mode. We supply a generous amount of electrical power, and then increase the frequency of GPU and CPU until they reach the capabilities of the system's cooling solution.

"It's a completely different paradigm. Rather than running constant frequency, and letting power vary based on the workload, we run at essentially constant power and let the frequency vary based on the workload."



Finally, Cerny asserts that PlayStation fans will be pretty happy with the PS5's cooling array. And a full teardown of the console is coming soon, so keep an eye out for that.

The cooling solution will determine the console's final design, so we might see a vertical tower-like PlayStation 5 similar to the Xbox Series X's mini-ITX design.

"We then tackled the engineering challenge of a cost-effective and high-performance cooling solution designed for that specific power level. In some ways, it becomes a more simple problem because there are no more unknowns. There's no need to guess what the power consumption in a worst-case game might have.

"As for details of the cooling solution, we're saving them for our teardown. I think you'll be quite happy with what the engineering team came up with."



The PS5 will release in Holiday 2020, and it may cost $499.
 

Mowgli

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Probably time to lock the other thread, no?

went in there and thought it was the series x thread for a second lol.
Long as they don't merge that Filth in here.

:camby:

I see it for what it was, a desperate ploy to usurp the OFFICIAL, PLAYSTATION 5 THREAD before it could truly pop using a strong network of bozos for useless content.

What a cosmic failure by a cabal of tragic clowns. Sit Cho ass

DAOWN!
 
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