The Official PlayStation 5 Thread: Age Of The PS5 Pro

DPresidential

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Basically. And Sony won because trash has no games.

Sony establishing true brands
You sound so bitter over video games, breh.

Much like you were surprised that Sony didn't crush the buildings, you might be surprised at the content being offered for the next systems.

Either way, everybody wins.
 

dakidblu

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You sound so bitter over video games, breh.

Much like you were surprised that Sony didn't crush the buildings, you might be surprised at the content being offered for the next systems.

Either way, everybody wins.

Microsoft will have some bangers this gen for sure. Im sure sonys will be top line too but in taking more powerful over loading in 2-3 seconds earlier if i only had to get one. Will be getting both though ps5 will just be an exclusive machine like the ps4 this gen :yeshrug:
 

Mowgli

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You sound so bitter over video games, breh.

Much like you were surprised that Sony didn't crush the buildings, you might be surprised at the content being offered for the next systems.

Either way, everybody wins.
The games will crush

The systems more than enough
 

Mowgli

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Digital Foundry Explanation

5 across the belly Xbox Lauced already
 
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Trapperman Dave

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Breh they should show their system da fukk you mean. You give the consumers what they want. You getting a check from Sony???
I wish, but no again they have no pressure if they had failed like ps3 into ps4 then I’d agree with y’all but I always thought psx is when they would show it.
 

MidniteJay

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Unveiling New Details of PlayStation 5: Hardware Technical Specs [UPDATED]

A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.

In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!
 

Brandeezy

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A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5
 
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Mowgli

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Patent For 'Direct Gameplay' Dynamic Interfaces Teases PS5 OS

While Cerny’s overtly technical presentation of the PS5 may have put many eager viewers to sleep with its heavy-handed developer-centered approach, it offered quite a few clues about certain secret weapons Sony has lined up for the next-gen console. A recent Sony patent further hints at changes to the PlayStation 5 OS, knocking down barriers in the operating system and allowing players to get right into the game. The patent, titled Direct Interfaces for Launching Direct Gameplay, was filed on September 19, 2018, and was just recently published on March 19, 2020.

Effectively, the patent details a method that would allow users to set a “template” for launching a game. These templates could be for things like continuing from your latest save file or being thrown right into multiplayer matchmaking. The options would then be presented directly on the game’s home screen on the PS5 OS allowing users to jump right to their most-frequented areas of the game.



Currently, users need to load up the game, watch the intro reel of developers and publishers, select a mode, and then select what they’d like to do in that mode. The Sony patent would move those options to the PlayStation 5 OS, so instead of needing to boot up the game to select continue, you could simply select continue from the main tile. Instead of needing to load up multiplayer and then select start matchmaking, you could jump directly into matchmaking immediately.

The patent also goes on to detail methods that would pull information outside of the game to the PS5 OS, providing players with a snapshot of what they need to do next without loading up the game and checking stats, objectives, and other in-game information. It’s all in service of Sony’s goals of not only being blazingly fast, but redefining the way we think about playing games when we boot up our consoles. Instead of just being a platform for games to be played on, this patent would allow the PlayStation 5 OS to better weave and interface with games for a more seamless gameplay experience.

You can read the full text of the patent yourself if you want to get into the technical details of how such a feature would work. If this does end up getting implemented in the PlayStation 5 OS, it will be a revolutionary step forward in how we interact with home consoles. Note that this is quite different than the feature where you can decide what to have installed (just single player, just multiplayer, etc.). This patent is about effectively pulling certain “save state” templates from the game to the main menu to allow players to immediately load into a game where they want, removing the needs to go through logo screens and menus before getting right into gameplay.

Developers are quite excited for the PlayStation 5, revealing that Sony’s recent technical presentation unveiled a number of “secret weapons” the console will have beyond just raw power. Even audio experts at Dolby are plenty excited for the revolutionary Tempest 3D audio engine that will provide hardware-based 3D audio capable of enhancing the soundscapes coming from any set of speakers. While we may be waiting for a proper marketable reveal of the PlayStation 5, details continue to stream in about the sheer possibilities of the next-gen console, which is still on track for a release later this year.
 

Mowgli

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EM2XvTXUfcYWBwi4Z5rM79-1200-80.png
 

Mowgli

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Cosmic Horror FPS Quantum Error to Run at 4K@60FPS on PS5 With Full Ray Tracing
By Alessio Palumbo / Mar 30
Quantum Error is one of the first independent games to be confirmed for Sony's PlayStation 5 console. Developed by TeamKill Media, a small game studio based in Wyoming and founded by four brothers in 2016, Quantum Error has been described as a 'cosmic horror first-person shooter game' powered by Unreal Engine technology.

The announcement teaser below shows a squad of firefighters moving through dark, confined environments until they encounter a group of zombie-like creatures.

Xbox Series X Will Chip Into PS4’s Market Share But PS5 Will Still Be the Best-Selling System – DFC

Shortly after the game announcement, the developers of Quantum Error have begun answering questions about the game on Twitter. There, they revealed to be targeting 4K resolution and 60 frames per second on the PlayStation 5.


Isaiah Mclemore@isaiah_mclemore

· Mar 28, 2020

Replying to @quantum_error
What's the Resolution/frame rate Target for PS5 ?


QUANTUM ERROR@quantum_error


We are targeting 4K 60FPS.
1f60e.png



30

3:54 PM - Mar 28, 2020
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That is with the full array of ray tracing capabilities of the PlayStation 5 as they were outlined by Mark Cerny in the recent technical deep dive: global illumination, shadows, reflections, audio.


Cameron Standring@BreakAtmo

· Mar 29, 2020

Replying to @quantum_error @Spreewaldgurk10
Where are you on Cerny's lineup of RT implementations?



QUANTUM ERROR@quantum_error


We are gonna do it all
1f60e.png



26

7:18 AM - Mar 29, 2020
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However, the developers also clarified the debut footage of Quantum Error to have been captured on PC with 'similar settings' to the power of the PlayStation 5. Even so, that doesn't mean the game will be available on PC or Xbox Series X yet; TeamKill Media must have some sort of timed exclusivity with Sony as the game is also due to come out on PlayStation 4, where the physics will be the same as on PS5. The developers also replied on a question related to cross-buy functionality, stating that if they can support that, they will; it will be nice for those looking to purchase the game on PS4, but planning to play Quantum Error again on the PS5 at a later date.
 
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