The Official Playstation 4 Thread - News and Info

satam55

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[ame]http://www.youtube.com/watch?v=XYbCvcpiExI[/ame]
"Conversations With Creators" is an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.

In this debut episode, meet two of the driving forces in the Watch_Dogs dev team: Dominic, senior producer and Jonathan, the creative director. Together, they discuss the vision of Watch_Dogs and ultimately, some of the development details for the PlayStation platforms.

By working in close collaboration with PlayStation, the team is working to harness the full power of the PS4. This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you'll get to play in, will be rich, deep, and detailed.
 

Mr. Somebody

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Even though Sony Computer Entertainment has disclosed loads of details concerning gaming capabilities of the PlayStation 4 as well as its architectural details, the company remained relatively tight-lipped about other types of entertainment that it will provide with the PS4. The company claims that the next-generation console will provide sophisticated non-gaming capabilities, but it will disclose them later.

“We know that people like these functions, such as Netflix, and use them a lot. And especially for those people who are not the person who purchased these consoles – like family members – they tend to use these non-game functions. So it’s not like we are no longer going to do these functions, but especially for the announcement event, we wanted to show how the game experiences will change with PS4, because that’s the biggest focus for us. Once that communication [to the public] is achieved, then probably later this year we’ll talk more about what these non-game functions [are] that we are trying to bring to PS4 as well,” said Shuhei Yoshida, the president of Sony's Worldwide Studios at Sony Computer Entertainment, in an interview with the Edge Online web-site.

Sony is going to discuss the PlayStation 4 at the upcoming Electronic Entertainment Expo (E3) trade-show this June. However, it is logical for Sony to reveal launch lineup of video games for the PS4 that will be available this year or early in 2014.

Given the fact that the E3 is mainly aimed at gamers, Sony may not be exactly interested in revealing non-gaming capabilities of its next-gen console at the show. However, in case Sony’s arch-rival Microsoft Corp. will by that time disclose both gaming and non-gaming features of Xbox Next console, which will reportedly be called Xbox Infinity, the Japanese company will have to respond to this.

Microsoft reportedly wants to make Xbox an ultimate entertainment device that will provide not only gaming, but also TV-, video-, audio- and other services, including original TV-shows and exclusive content. Sony is not rumoured to make PS4 compete against set-top-boxes like Apple TV or Hulu.

Sony Set to Reveal Non-Game Functionality of PlayStation 4 at Upcoming Events - X-bit labs
 

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The PlayStation 4 has been so carefully designed that developers won't find a performance bottleneck, Michiel Van Der Leeuw, technical director at Guerrilla Games, has told Edge.

"The fact that the best pieces of hardware are also devised from, or optimized versions of, the stuff we find in PCs doesn't make it any less a console," Van Der Leeuw explained. "A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match."

But with the PS4, Sony has - allegedly - been able to ensure these inefficiencies don't exist.

Van Der Leeuw continued: "We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

:pachaha::lift:
amazing:whoo:
sony...giving the gamers what we really need:salute::eat:
 

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Dualshock (DS4) Info


Dualshock 4 prototype hands-on (some new in-depth info, some we already knew):


- Some components are still being refined (like the d-pad and overall weight)

- Deadzone on the analog sticks has been greatly reduced.

- Both sticks feature stiffer resistance.

- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.

- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.

- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.

- Touchpad is multi-touch, replaces start and select buttons.

- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.

- There is a small speaker above the ps button, below the touchpad.

- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.

- Controller felt comfortable and sturdy.

- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.

- Writer of the article says the controller is a big reason for gamers to be excited for the console.


:win:
 

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Dualshock (DS4) Info


Dualshock 4 prototype hands-on (some new in-depth info, some we already knew):


- Some components are still being refined (like the d-pad and overall weight)

- Deadzone on the analog sticks has been greatly reduced.

- Both sticks feature stiffer resistance.

- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.

- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.

- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.

- Touchpad is multi-touch, replaces start and select buttons.

- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.

- There is a small speaker above the ps button, below the touchpad.

- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.

- Controller felt comfortable and sturdy.

- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.

- Writer of the article says the controller is a big reason for gamers to be excited for the console.


:win:

:leon:
 
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