Captain Crunch
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Besides inFamous 3 and FPS, what hot exclusives are dropping in the next 2 years?
breh we have to at LEAST wait till next year's E3 for thatBesides inFamous 3 and FPS, what hot exclusives are dropping in the next 2 years?
Besides inFamous 3 and FPS, what hot exclusives are dropping in the next 2 years?
Sony Santa Monica Hiring for “Critical Project” and “Unannounced Title”
by Giuseppe Nelva Oct 1st 2013 5:03PM 0 @abriael
Many have been wondering what Sony Santa Monica has been up to, especially considering that no official game for the PS4 has been announced yet. Looks like the gears are grinding in sunny California, as the company is hiring for a couple position that reveal an upcoming unannounced game (or games) and apparently one of “critical” importance for the studio.
The first position is for a Lead Concept Artist that will “take the reins of the visual development of a critical project from early stage exploration through to final release.” Considering that he’ll be required to follow the title from early stage exploration, it’s safe to assume that we’re talking about a yet unannounced project.
The second position is for a Senior Level Designer for an “unannounced title”. Even here we’re talking about someone required to handle “Level design from concept to implementation to shippable completion”, so it’s most probable that the project is in its earliest stages of development.
Below you can see a couple screencaps of the two job offerings (since Sony’s Career page doesn’t allow linking, for some reason). Are the two position for the same project or for two separate ones? and what will it (they?) be? We’ll have to wait and see about that, but something is boiling in the cauldron.
http://www.dualshockers.com/2013/10...g-for-critical-project-and-unannounced-title/
Sony Japan SVP Talks about the PS4′s Design, New Colors, USB 3.0, difference with Xbox One and More
http://www.dualshockers.com/2013/09/25/sony-japan-svp-talks-about-the-ps4s-design-new-colors-usb-3-0-difference-with-xbox-one-and-more/
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Here’s a handy summary of the most relevant points made:
- Affordability was an important goal when developing the PS4, since even if you make a great hardware, it’s hard to sell if it’s expensive. However, performance had to be high as well. It wasn’t easy to strike a balance between these two factors.
- A number of different designs were considered, but the final design was adopted because it felt “new” but it also shown the DNA of PlayStation, especially from the PS2 era.
- Ito-san pushed for the adoption of USB 3.0 technology. While 2.0 was commonplace while the console was being designed, it was argued that 3.0 will become mainstream after the console’s release.
- The USB 3.0 technology is also indispensable for the PlayStation Camera. While the connector has a special shape, its technology is still USB 3.0. The PlayStation Camera’s resolution could not be achieved with USB 2.0 tech due to lack of bandwidth.
- Playing Full games on the PlayStation App will be difficult (today Shuhei Yoshida actually outright denied that possibility) due to the controls that are significantly different from the DualShock 4.
- The evolution of the DualShock 4 controller is the result of a long trial and error process. It’s been fine-tuned due to the feedback from user tests repeated many times.
- The L2 and R2 buttons received some pretty delicate adjustments to their resistance to pressure due to developer feedback. Their angle was also improved. Materials and shape of the controller were reviewed from scratch to increase the comfort and grip.
- The release of different colors of the DualShock 4 (which will available in blue and red as well as black) was due to a strong request from the marketing department.
- Designers were made aware of the possibility of color variations of the console itself from the beginning, and were first asked to design freely and then narrowed the amount of designs down. They were asked: “I want you to to this assuming color variations”.
- Ito’s impression of the Xbox One is that it tries to be an entertainment device, on the other hand PS4 focuses on games. of course PS4 also does entertainment, as Sony is an Audio/Video company after all.
- CD Playback was not included because the idea is to enjoy a variety of content by connecting to the network, so for music you can enjoy it through Music Unlimited. In addition to that when you take photos and videos you can save them to the cloud and enjoy them from there. The PS4 expresses its true value by connecting to the net.
Why not just go ahead and say that they want you to buy music through the internet
well, I'll get a blue controller if they become available.