The Official Playstation 4 Thread - News and Info

Rekkapryde

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TYRONE GA!
Besides inFamous 3 and FPS, what hot exclusives are dropping in the next 2 years?

As far as announced/confirmed jawns

KZSF
The Order 1886
MLB The Show 14
Deep Down
Outlast
New Naught Dog Game
Sony Santa Monica Game
Rime
Everyone's Gone To the Rapture
Quantic Dream PS4 Game?
Shadow Of The Beast
 

Grifter

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http://www.ign.com/articles/2013/09/24/sony-offers-10-credit-with-every-50-spent-on-psn


"For every $50 you spend, you'll receive a $10credit.

The deal begins today, September 24, and runs through October 29. Any content that can be purchased with money stored in your Sony Entertainment Network Wallet -- including games, movies, TV shows, and music -- counts toward this promotion. A code for your earned credit will be sent to your email address or PSN inbox by November 8, 2013, and must be redeemed by December 6, 2013.

Keep in mind the $10 credit can be earned multiple times; it's handed out for each and every full $50 spent ($49.99 doesn't count) over the course of the next five weeks. Each PSN account is limited to earning up to $100 in credit, an amount that would require $500 in PSN purchases.

Included in the deal are pre-orders for certain games' digital versions, many of which come with exclusive PS3 XMB themes (and, in some cases, other bonuses), as outlined on the PlayStation Blog. Among these games are NBA 2K14, Batman Arkham Origins, Battlefield 4, Assassin's Creed IV: Black Flag, Call of Duty Ghosts, and Watch Dogs."
 

Rekkapryde

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Sony Japan SVP Talks about the PS4′s Design, New Colors, USB 3.0, difference with Xbox One and More

http://www.dualshockers.com/2013/09/25/sony-japan-svp-talks-about-the-ps4s-design-new-colors-usb-3-0-difference-with-xbox-one-and-more/
=====================================

Here’s a handy summary of the most relevant points made:

  • Affordability was an important goal when developing the PS4, since even if you make a great hardware, it’s hard to sell if it’s expensive. However, performance had to be high as well. It wasn’t easy to strike a balance between these two factors.
  • A number of different designs were considered, but the final design was adopted because it felt “new” but it also shown the DNA of PlayStation, especially from the PS2 era.
  • Ito-san pushed for the adoption of USB 3.0 technology. While 2.0 was commonplace while the console was being designed, it was argued that 3.0 will become mainstream after the console’s release.
  • The USB 3.0 technology is also indispensable for the PlayStation Camera. While the connector has a special shape, its technology is still USB 3.0. The PlayStation Camera’s resolution could not be achieved with USB 2.0 tech due to lack of bandwidth.
  • Playing Full games on the PlayStation App will be difficult (today Shuhei Yoshida actually outright denied that possibility) due to the controls that are significantly different from the DualShock 4.
  • The evolution of the DualShock 4 controller is the result of a long trial and error process. It’s been fine-tuned due to the feedback from user tests repeated many times.
  • The L2 and R2 buttons received some pretty delicate adjustments to their resistance to pressure due to developer feedback. Their angle was also improved. Materials and shape of the controller were reviewed from scratch to increase the comfort and grip.
  • The release of different colors of the DualShock 4 (which will available in blue and red as well as black) was due to a strong request from the marketing department.
  • Designers were made aware of the possibility of color variations of the console itself from the beginning, and were first asked to design freely and then narrowed the amount of designs down. They were asked: “I want you to to this assuming color variations”.
  • Ito’s impression of the Xbox One is that it tries to be an entertainment device, on the other hand PS4 focuses on games. of course PS4 also does entertainment, as Sony is an Audio/Video company after all.
  • CD Playback was not included because the idea is to enjoy a variety of content by connecting to the network, so for music you can enjoy it through Music Unlimited. In addition to that when you take photos and videos you can save them to the cloud and enjoy them from there. The PS4 expresses its true value by connecting to the net.
 

Prince Akeem

Its not that deep breh....
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There is a video on youtube of the ps4 UI. Its looks very clean,fast,and minimal. I like it.
 

satam55

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Sony Santa Monica Hiring for “Critical Project” and “Unannounced Title”
by Giuseppe Nelva Oct 1st 2013 5:03PM 0 @abriael

God-of-War-Kratos.jpg


Many have been wondering what Sony Santa Monica has been up to, especially considering that no official game for the PS4 has been announced yet. Looks like the gears are grinding in sunny California, as the company is hiring for a couple position that reveal an upcoming unannounced game (or games) and apparently one of “critical” importance for the studio.

The first position is for a Lead Concept Artist that will “take the reins of the visual development of a critical project from early stage exploration through to final release.” Considering that he’ll be required to follow the title from early stage exploration, it’s safe to assume that we’re talking about a yet unannounced project.

The second position is for a Senior Level Designer for an “unannounced title”. Even here we’re talking about someone required to handle “Level design from concept to implementation to shippable completion”, so it’s most probable that the project is in its earliest stages of development.

Below you can see a couple screencaps of the two job offerings (since Sony’s Career page doesn’t allow linking, for some reason). Are the two position for the same project or for two separate ones? and what will it (they?) be? We’ll have to wait and see about that, but something is boiling in the cauldron.

SonySantaMonica1.jpg


SonySantaMonica2.jpg


http://www.dualshockers.com/2013/10...g-for-critical-project-and-unannounced-title/

:ohhh: Hmmm...Is this supposed a new project or for the currently unannounced project form the "God of War 3" team?
 

Liquid

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Sony Japan SVP Talks about the PS4′s Design, New Colors, USB 3.0, difference with Xbox One and More

http://www.dualshockers.com/2013/09/25/sony-japan-svp-talks-about-the-ps4s-design-new-colors-usb-3-0-difference-with-xbox-one-and-more/
=====================================

Here’s a handy summary of the most relevant points made:

  • Affordability was an important goal when developing the PS4, since even if you make a great hardware, it’s hard to sell if it’s expensive. However, performance had to be high as well. It wasn’t easy to strike a balance between these two factors.
  • A number of different designs were considered, but the final design was adopted because it felt “new” but it also shown the DNA of PlayStation, especially from the PS2 era.
  • Ito-san pushed for the adoption of USB 3.0 technology. While 2.0 was commonplace while the console was being designed, it was argued that 3.0 will become mainstream after the console’s release.
  • The USB 3.0 technology is also indispensable for the PlayStation Camera. While the connector has a special shape, its technology is still USB 3.0. The PlayStation Camera’s resolution could not be achieved with USB 2.0 tech due to lack of bandwidth.
  • Playing Full games on the PlayStation App will be difficult (today Shuhei Yoshida actually outright denied that possibility) due to the controls that are significantly different from the DualShock 4.
  • The evolution of the DualShock 4 controller is the result of a long trial and error process. It’s been fine-tuned due to the feedback from user tests repeated many times.
  • The L2 and R2 buttons received some pretty delicate adjustments to their resistance to pressure due to developer feedback. Their angle was also improved. Materials and shape of the controller were reviewed from scratch to increase the comfort and grip.
  • The release of different colors of the DualShock 4 (which will available in blue and red as well as black) was due to a strong request from the marketing department.
  • Designers were made aware of the possibility of color variations of the console itself from the beginning, and were first asked to design freely and then narrowed the amount of designs down. They were asked: “I want you to to this assuming color variations”.
  • Ito’s impression of the Xbox One is that it tries to be an entertainment device, on the other hand PS4 focuses on games. of course PS4 also does entertainment, as Sony is an Audio/Video company after all.
  • CD Playback was not included because the idea is to enjoy a variety of content by connecting to the network, so for music you can enjoy it through Music Unlimited. In addition to that when you take photos and videos you can save them to the cloud and enjoy them from there. The PS4 expresses its true value by connecting to the net.
:comeon:

It should have read:
"CD Playback was not included because the idea is to get you to buy as much we can force feed down your throat on PSN"
 

thaKEAF

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Has anybody elses next gen hype died down a bit? It's not anything about the actual console for me. I dunno if it's taking too long or if it's because of GTA or what..:manny:
 
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