The Last of Us Part II | PS4 | June 19th (NO OPEN SPOILERS)

Sghost597

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Feels like the story needed refinements and go through a couple more drafts. Joel dying was prefectly fine. I had no gripe as I expected it. He can get a spin off game. His character was never about going out in a blaze of glory moreso a horse ready to be put out to pasture.

Yet, I'd agree that his death was wasted in an overabundance of violence.

It overindulges in its theme and message that it comes off very hamfisted and sloppy. When the game lacks a real message... It falls back on its violence and brutality. Which in all honesty... Doesn't really make a lot of sense.

It reminds me of the novel vs. Real life occurrence of Lord of the Flies. The real story where humanity isn't as bleak in the face of extreme adversity as an author would protrayed. The game just lacks balance and falls too far into that Nonsensical Walking Dead Savagery.

https://www.newsweek.com/real-lord-...humankind-human-nature-rutger-bregman-1503204


This is my general gripe with post-apocalyptic writers and their obsession with repetitive, illogical violence and brutality. Especially, needless death and self-harm, It lacks common sense and basic human instincts to survive that a human would need to be able to live in a world like this.

Combat loop with bandits overstayed it's welcome and wore dry.

It's no means a classic. I found the 1st game to be better despite its glaring flaws.

Solid 8. Or 9.
 
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shyt was dope.
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Jmare007

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Feels like the story needed refinements and go through a couple more drafts. Joel dying was prefectly fine. I had no gripe as I expected it. He can get a spin off game. His character was never about going out in a blaze of glory moreso a horse ready to be put out to pasture.

Yet, I'd agree that his death was wasted in an overabundance of violence.

It overindulges in its theme and message that it comes off very hamfisted and sloppy. When the game lacks a real message... It falls back on its violence and brutality. Which in all honesty... Doesn't really make a lot of sense.

It reminds me of the novel vs. Real life occurrence of Lord of the Flies. The real story where humanity isn't as bleak in the face of extreme adversity as an author would protrayed. The game just lacks balance and falls too far into that Nonsensical Walking Dead Savagery.

https://www.newsweek.com/real-lord-...humankind-human-nature-rutger-bregman-1503204


This is my general gripe with post-apocalyptic writers and their obsession with repetitive, illogical violence and brutality. Especially, needless death and self-harm, It lacks common sense and basic human instincts to survive that a human would need to be able to live in a world like this.

Combat loop with bandits overstayed it's welcome and wore dry.

It's no means a classic. I found the 1st game to be better despite its glaring flaws.

Solid 8. Or 9.

Not sure how you can look at human history - shyt, look at current events - and think that what the game shows you is too much or illogical, specially for a video game setting. The whole point of the Scars is showing that even when it could be well intentioned and lead by good people, as with any religion it goes to shyt once the followers take over.

and you basically touched on the real message the game tries to give :dahell:
 

Jmare007

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Also brehs

How did The WLF lose Seattle to some bow and arrow cats :mindblown::laff:

I'm wondering the same thing. I thought I missed a letter or didn't listen to NPCs dialogue that would explain how the fukk WLF lost that first assault years ago :patrice:

Low key, Isaac was shown to be a fukk up with almost every decision...except that final invasion of the Island that ended up costing his life :dead:
 

Brandeezy

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I'm wondering the same thing. I thought I missed a letter or didn't listen to NPCs dialogue that would explain how the fukk WLF lost that first assault years ago :patrice:

Low key, Isaac was shown to be a fukk up with almost every decision...except that final invasion of the Island that ended up costing his life :dead:

I believe when you show up to the theater as Abby you can listen to the radio in the room where there's WLF members talking about what happened. I gotta replay that chapter but i'm assuming the Scars played them into sending most of the WLF to the island then took the WLF outposts in Seattle while they were weaken. Issac dying basically broke the camel's back and dropped morale. Didn't Abby say not to send the soldiers to the island?
 

Rain

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So after sleeping on it. I'll give this game a 9.5/10.

Biggest issue this game had was pacing. There was way too many stops in gameplay to play flashbacks. I don't mind flashbacks. I don't want to play them. I don't need to stop the action to play a walking simulator to expand on what's happening and why it's happening. Just make a cutscene so I can skip the shyt. ND seriously needs to release a "TLOU Part II: Abridged" version

Some of the other nitpicky shyt I didn't like: Abby being the doctor's daughter and "The only guy who could come up with a cure is dead" :rolleyes: felt way too contrived. I get it for the purpose of the story but it all just felt a little too convenient and too on the nose. And you're telling me someone who's in a post apocalyptic militia group doesn't have a damn combat knife :dwillhuh:

Playing as Abby was fun. I didn't feel that emotional connection with her and I know that's what Druckmann was banking on with people. I think he overestimated that. Most of her plot didn't feel relatable and that's where it lost me. (Most of that is due to not playing her for a full game) All of a sudden she's going back to take care of these kids she just met and killing her own people to save them? (I know for other people it was more to do with what she did to Joel). I ended up being indifferent toward her if anything. I think her arc was supposed to be about redemption, but playing her for the most part felt aimless? It's hard to explain. I just didn't really get her motivations. Owen blows her back out and she wakes up wanting to help people that's she's theoretically been killing for years :ehh:


Now that all of that is out the way. The gameplay here :wow:. There's nothing out there like this. Probably the most intense game I've played this gen. That reviewer wasn't lying about the MGS comparison. The great thing about this is, initially trying to go in stealth in a confrontation, getting half way through it, and ending in a shootout. I'm such a perfectionist to wanting stealth (or non-lethal) to go right in games, but here when I fukk up, it feels "real" so to speak and I just run with it. If you're not playing this on Survivor, you may not get the same gratification. I'm not ashamed to say ND crafted the best third person shooter this gen. :damn:



I couldn't find any mechanics to cheese. It's like ND looked at past shooters and said "Ok we'll give you tall grass to go prone in, but that don't mean enemies won't see your ass if they 3 inches from you :hubie:". "Oh you want to shoot someone while you're on top of that crate. Well you better hurry before they spot you aiming at them :lolbron:" The enemy AI is by far some of the best I've played. There really isn't a place for you to bunker down and have a shootout in this game because they'll find a way to corner you. The little details like shooting someone in the leg to maim them, and following up with knocking their head clean the fukk off :banderas:. The new dodge mechanic. You couldn't just spam the button. I can't count how many times I died during that fight in the woods against Stalkers because I couldn't get the timing right :dwillhuh: It's impossible to shyt on this game because even if you don't fukk with the story, ND truly created something special here with the amount of work they put into gameplay.



The setpieces. I walked through pretty much setpiece with a shotgun ready. Even when you thought you could be laxed, they started throwing in new shyt like the Stalkers coming off of walls to throw you off. :damn:. There were so many different path you could take and that's where this game shined. By the end, they could've cut some of the scenarios out but they made sure to keep it interesting. Only a couple of times did I feel like I was playing the same scenario and was just ready to press forward. (speaking of which, I'm glad they eventually settled down on the "your princess is in another castle" bullshyt from early game)

So altogether, a great follow-up to the first one. I think the first one is still better from a story standpoint and probably replayability. But this one is on a different level gameplay wise. :whew:
 
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Jmare007

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I believe when you show up to the theater as Abby you can listen to the radio in the room where there's WLF members talking about what happened. I gotta replay that chapter but i'm assuming the Scars played them into sending most of the WLF to the island then took the WLF outposts in Seattle while they were weaken. Issac dying basically broke the camel's back and dropped morale. Didn't Abby say not to send the soldiers to the island?

I meant the prior full on confrontation between both sides.

When you start playing as Abby at the WLF base, you start listening to soldiers going :lupe: about Isaac gathering the troops for a likely full on assault on the Seraphite Island (you also hear rumors when you play as Ellie IIRC but of course they are out of context) and then you and Manny find out.

But a lot of soldiers are :patrice: about it because they tried a full on confrontation before and it didn't work. I'm wondering why and how that first time failed. I'm not sure if it's supposed to be left to our interpretation or if I missed an info dump :heh:

The radio chatter your are talking about I didn't really get a lot from. It was basically two WLF dudes going "WTF is going on?!". I may have missed more details it tbh but when I left the island I was under the impression the wolves won or at least were winning.
 
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