Part of that is cos I seen worse in real life so I'm . I put this in spoilers because I don't want ppl thinkin I caught a body
That sound like some shyt a nikka with all Black forces would say.
Part of that is cos I seen worse in real life so I'm . I put this in spoilers because I don't want ppl thinkin I caught a body
The atmosphere in MH2 is creepier, its more psychological horror with a tighter camera angle. you probably prefer MH1 which is why you disagree.
MH1 wasnt psychological horror lol. I do agree that MH2 was fumbled, it should've been a bigger game.I prefer MH1 because the atmosphere and psychological horror that was there, was presented in the crudest, most unforgiving and vile package that could have been offered at the time and it was wonderful. They gave you a protagonist that wasn't a saint, and set him loose in a world that required him to to be anything but, while having a sadistic voyeur dictate the rules until he lost control of his plaything and then the situation around him.
MH2, was supposed to be about a Schizophrenic mental patient who was hell bent on providing himself with answers pertaining to the situation he was found in but couldn't remember.....and they botched it. The story was heavily edited after they had to do away with the AO Rating and the middling bridge as to why Daniel Lamb was the way he was, ended up being executed in a very slipshod sort of way while you searched for answers, killing folk as someone who shouldn't be killing folk, but never really displayed why to the viewer until they revealed it after having a bunch of banal conversation between locations.
I guess I'm biased because I know and read of what MH2 was supposed to be and I'm still pissed it got nuterered, but MH1 was an unabashed, visceral game that didn't have a story that hindered it (too much) only accentuated it. MH2.....eh..not so much. Still enjoyed it, though.
MH1 wasnt psychological horror lol. I do agree that MH2 was fumbled, it should've been a bigger game.
EDIT:MH1 is a Survival horror, stealth action game.
EDIT 2: it was explained why he was killing people, the game starts off at a mental institute. Thats enough for the players as they get fed pieces of the story as they keep playing, like every other game with a narrative in existence, besides when i see MH1 i think of GTA 3. It looks like a joke gameplay wise, where as MH2 leans into GTA 4's gritty realistic territory.
Quit with the games man, MH1 is classified as survival horror, MH2 is classified as Psychological horrorI'd argue that the psychologocial horror was for the player in terms of trying not to get caught and having to hide in the shadows while being hunted and taunted, but I'd give you that, it was more survival.
And I don't get how you equate the gore in MH1 as GTA 3 "Joke Gameplay" and then herald MH2 like as if it deviated from that formula outside of adding some environmental kills and If I'm not mistaken, weapon kills. They weren't that much of a step up other than being different and in some ways, steeped in the same viscera and malice of the first; something that should have been different via the story of 2, which they bungled. Badly, which in turn hurt the whole package along with the revised story.
Had they pumped a bit more polish and care into it, it would have been the perfect vehicle to tell a sadistic story of betrayal, treachery and ugliness of the human spirit when it's left to fester in places like that, but after playing the entire game and being privy to it's poor execution, I still hold the notion that it's lesser than the first on so many fronts.
Most violent game i've ever played is Manhunt 2. Which is funny because TLOU series play very similar to Manhunt.
TLOU is basically RE4 + Manhuntit is manhunt but no one wearing a pig mask
with that said while Cartoonish State of Emergency couldn’t be made in 2020
Quit with the games man, MH1 is classified as survival horror, MH2 is classified as Psychological horror
You're putting BS reasoning to help your own argument. MH1 looks like GTA 3. i've never said anything about mechanics or effects in game. It becomes trivial to even engage in debates on this site because dudes construe statements wrongly; deliberately.
I go by facts not "how can i alter this to help my argument"
Edit: irony, I am wrong on some points I apologize
the dogs shyt got me the most breh was like "Bear Ima fukking kill you " first time in a game where I telling the main character to stop all this demonic killing the sounds the dogs make when you kill them the sounds the humans make when you burn then but you gotta keep the massacre to push the story forward
shyt wasn't "fun" to play for me in that regard and I loved it, rarely do I give a fukk about a character in a game when im creating a bunch of carnage.
Then as Abby you to get to play catch with bear
Ellie ain't shyt