I kinda see your point but it’s also a fairly grounded game. Although we have to suspend belief for the fact that ellie, abby, or even joel and tommy are like master marksmen and fighters and can take on small groups of armed civilians on their own.
Realistically there’s not much else they can do without getting into uncharted territory. How can a grappling hook be realistically utilized in a game like this for combat? The rope physics are cool but in combat? It doesn’t work.
Ellie had trap mines and molotoves.
This is my issue with a game like Indian jones though. The guy shoots, he has a whip, and he punches people...Outside of QuickTime/set pieces what more can realistically be done as far as combat?
That’s why a lot of these games are starting to blend together, Arkham, HZD, TLOU, UC4, Tomb Raider, AC, cause everyone kind of has the same set of abilities. I was thinking once upon a time how a daredevil game could be unique and then I started thinking about how so many games already give their protagonist daredevils powers right off the bat.
They have fast healing, they can see through walls using sound, they have perfect accuracy, they can see footprints left behind, scents, scale walls, jump 6ft in the air, master martial artists...theres no where left to go
The one thing these games need to work on and take more pride in is their enemy AI. That’s a the thing that primarily missing from video games. We are smart enough and powerful enough, but it’s not gonna matter if the enemies are too stupid to make it feel realistic.Z TLOU2 had great enemy AI, They called out to each other, flanked you, got more aggressive if you kill their friends or dogs, use unique commands (whistles) etc.