I wonder why that's the case.True. But the costs of developing a game are astronomically higher now than then. I think that's a bit of a trade off, at least.
Obviously more is expected out of a game nowadays. Fully featured voice cast, online capabilities, etc.
But in terms of graphical fidelity/gameplay fidelity and the like, I feel like that shouldn't cost as much. Are we still using the same programming engines and languages to make games as we've been using since the 90s? Because I read about how these big open world games have hundreds of engineers and coders and I'm like yo, can't they create higher level engines/libraries? lol we should have those by now.



32-bit/CD era was much easier
so I guess they knew about the first day game included in the rental box trick huh? That was the easiest way to steal games outside of swiping games off the return ledge/box