I wonder why that's the case.True. But the costs of developing a game are astronomically higher now than then. I think that's a bit of a trade off, at least.
Obviously more is expected out of a game nowadays. Fully featured voice cast, online capabilities, etc.
But in terms of graphical fidelity/gameplay fidelity and the like, I feel like that shouldn't cost as much. Are we still using the same programming engines and languages to make games as we've been using since the 90s? Because I read about how these big open world games have hundreds of engineers and coders and I'm like yo, can't they create higher level engines/libraries? lol we should have those by now.