Khalil's_Black_Excellence
The King of Fighters
the bosses are strangely the worst thing about my experience so far. outside of the first boss, i've just been put off by how they decide to stack the deck and heavily weigh shyt against you towards the end of the fight
its old tales bullshyt combined with extra nonsense. if i can't damage a boss, then give the player more of a tell then 0 damage popping up. if the boss is gonna loop his ultimate attack when he's critical, then why throw their damage resistance and penetration through roof on top of everything else? some events in boss fights don't even give you the indicator if the boss is outside of you field of view as well
its weird because i like the combat a lot but every time a boss fight comes around i'm just expecting bullshyt
Ehhh...so far, only a couple of bosses have given me grief like that and took more than one time to beat. Even then, I think most boss fights have been pretty manageable and have specific counters that you'll surely have upon reaching each boss and their tells are quite noticeable IMO. And I've been playing on Hard from jump. I will say that for some attacks from all enemies, I wish they didn't delay executing them for so long. The perfect dodge mechanic is so useful and seemingly integral to some of the games mechanics and each individual characters perks, I find that the timing is sometimes harder to time cuz I'm used to games being a bit more twitchy in that regard. Since you can't dodge cancel out of attacks, it makes timing all the more crucial, since you can't be spamming attacks when you're preparing to perfect dodge. I definitely think Berseria and especially Vesperia had more bullshyt with their bosses.