Street Fighter V [PS4|PC].PSN/CFN ids in first post. Arcade Edtion out now!

O.Red

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My Bison homie wants him to have a 3f jab :wow:

When we run sets and I'm using Laura...it's a hell of a difference compared to me using Karin who has a 3f jab

edit: I fukked up, Laura has a 3f jab but the hitbox on it is pure ass
edit 2: wait wtf Karin has a 4f jab? BS


Who has a link to the most updated frame data? That shyt can't be right.

And I can't really speak more on Laura/Mika because I use them both..I'm gonna be bias....I really don't want ANYONE nerf'd..

BUFF the characters that have issues....changing 1 normal here n there won't break the game...

I don't see Mika getting nerf'd anytime soon...people are looking at the wrong character...Mika's aren't bussin out winning majors left n right

You KNOW who is winning tournaments left and right...:sas2:

Nah Karin's jab really is 4f(Cr jab is 3). And I agree with Capcom waiting a year before patching anything. Just buffing nikkas(especially without letting the game breathe) will get you shyt like MKX:whoa:

And as a Bison player I want him to have a 3f jab but I understand why he doesn't. But in a game where jab is a defensive action and Bison having bad defense I'm :francis::leostare: sometimes
 

FaygoMI

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Laura's main issue is her unreliable anti airs........

Yes I want to combo off of overhead, or for overhead to be safe on HIT. I understand MP elbow not comboing off ck mk. Her command grab could beat regular throws. I would love for hp elbow (hit grounded opponents only on wake up) OR ex elbow to be a real wake up option. Theres a ton of tweeks they could give he to boost her a bit.

But fixing the hit box on her anti airs would do wonders. I shouldn't have to Air to Air at a certain range just anti air. The hp elbow trades unless you do it super early. Stand MP gets crossed up on when every other character has a hit box that would not get crossed up on. Very Very Very frustrating.
 

O.Red

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Cowards. I stopped watching that shyt due to all the mirror matches.

Ken? :mjlol: Not until Tokido shows up at a tournament, he raped every Ken we had :mjlol:

Necalli:mjcry:fukk him and whoever summoned his existence
Sim is sim:yeshrug: People are still finding/incorporating new tech. In the long run Sim is gonna shoot down another tier
That's because Tokido is the GOAT fg player bruh:russ:

And as a Sim(\Bison) main I don't see Sim going anywhere but up

If you're Tk teleport reactions are on point you can stop a lot of the casts offensive actions. I've been catching fireballs and forward moving ex moves(think Alex) on reaction for full punish knockdown into vortex

I was in training labbing him like:dwillhuh::dwillhuh::dwillhuh:

Nikkas ain't seen shyt with that character yet bruh
 

Khalil's_Black_Excellence

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Laura's main issue is her unreliable anti airs........

Yes I want to combo off of overhead, or for overhead to be safe on HIT. I understand MP elbow not comboing off ck mk. Her command grab could beat regular throws. I would love for hp elbow (hit grounded opponents only on wake up) OR ex elbow to be a real wake up option. Theres a ton of tweeks they could give he to boost her a bit.

But fixing the hit box on her anti airs would do wonders. I shouldn't have to Air to Air at a certain range just anti air. The hp elbow trades unless you do it super early. Stand MP gets crossed up on when every other character has a hit box that would not get crossed up on. Very Very Very frustrating.

I say she should have a Geese Howard counter-hit grab, a la this shyt here:



I think that would at least have her an option that both suits her style (Jui-jutsu) w/o making her over powered either.
 

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Btw when I was at Showdown this weekend I saw a whole lot of:francis:

A lot of nikkas got converted this weekend

"I'm about to gone head and switch to Neccali\Ken\Dhalsim bruh:francis:"
lol those two characters (Ken/Necalli) making moves up the tier lists as we speak.
 

FaygoMI

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I say she should have a Geese Howard counter-hit grab, a la this shyt here:



I think that would at least have her an option that both suits her style (Jui-jutsu) w/o making her over powered either.


Would be dope. They designed her with jujitsu to a tee. No get out of jail free card and must always make the right decision or face losing. But damn, give us a little BS.

Even still sometimes I take rounds off of players I have no business beating just from guessing right once :yeshrug:
 

O.Red

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lol those two characters making moves up the tier lists as we speak.
You're seeing all these Ken\Necallis for a reason. They reward hitting buttons the whole match, which in the grand scheme represent the problem with this game

Watch West Coast Warzone and Texas Showdown grand finals. NOBODY blocking bruh. The game is setup this way

Even PR Balrog crazy playing ass is like:stopitslime::dahell: at the shyt he's been seeing against these Kens(Chris T\Julio)

This is why Chun\Nash are the best because they don't have to respect all the scrubbiness going on. They just sit back and let you kill yourself being dumb
 

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You're seeing all these Ken\Necallis for a reason. They reward hitting buttons the whole match, which in the grand scheme represent the problem with this game

Watch West Coast Warzone and Texas Showdown grand finals. NOBODY blocking bruh. The game is setup this way

Even PR Balrog crazy playing ass is like:stopitslime::dahell: at the shyt he's been seeing against these Kens(Chris T\Julio)

This is why Chun\Nash are the best because they don't have to respect all the scrubbiness going on. They just sit back and let you kill yourself being dumb
I know, the finals for those two tourneys was ridiculous. Eduardo losing to two Kens in a row in GFs.:lolbron:

So how do you fix this problem, in terms of game mechanics? :patrice:
 

O.Red

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I know, the finals for those two tourneys was ridiculous. Eduardo losing to two Kens in a row in GFs.:lolbron:

So how do you fix this problem, in terms of game mechanics? :patrice:
I'm not a programmer:yeshrug:

But look at the game for what it is so far. Why make jumping and wakeup jab so good? Why make fireballs so bad? Why give Ken a run? Why is dash up grab one of the best tactics in the game?

Because fukk footsies. They wanted to get rid of the lame aspects of SF4 and make people fight. But because of the speed of the game and everything I just mentioned nobodies really fighting as much as they're just doing random shyt. Plus the offensive options far outweigh the defensive which is why blocking can get you killed in this game

Capcom basically tried to make Kof and kind of fukked up

Like I said earlier the only two that transcend the scrubbiness are Nash and Chun li, which is why they're the best characters. You can't just run up on them with buttons. You have to respect them. Look at Infiltration. He ain't fighting at all. Breh out here backdashing his way to glory:russ:

Guile might be this way also
 
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TrifeGod

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Laura's main issue is her unreliable anti airs........

WHAT? Nah you can't be serious. Her DP hits on both sides. I've seen some wonky shyt. Plus if you AA with her st.mp into clap, your opponent will fall right into the clap's hitbox.

Also if you aren't sure what AA you should use you can always dash under with her V-Skill.

You want a character with fukked up AA? Karin. Her shyt is so off man.

I still can't believe Justin got hit with a full screen tatsu into CA. He tried to stmk the tatsu and got blown up :mjlol:
 

O.Red

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WHAT? Nah you can't be serious. Her DP hits on both sides. I've seen some wonky shyt. Plus if you AA with her st.mp into clap, your opponent will fall right into the clap's hitbox.

Also if you aren't sure what AA you should use you can always dash under with her V-Skill.

You want a character with fukked up AA? Karin. Her shyt is so off man.

I still can't believe Justin got hit with a full screen tatsu into CA. He tried to stmk the tatsu and got blown up :mjlol:
This

Everybody in 5 has pretty reliable anti airs. But because jumping is so good, the burden is on you to be on point with what you're going to use

Dhalsim has 3 really good anti airs, but if my spacing is off I'm fukked

THATS the type of shyt I'm talking about. They gave everyone decent anti airs, but made jumping REALLY good.

So you don't have to think about jumping as much as your opponent has to think about how he's gonna react to your jumping
 
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FaygoMI

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WHAT? Nah you can't be serious. Her DP hits on both sides. I've seen some wonky shyt. Plus if you AA with her st.mp into clap, your opponent will fall right into the clap's hitbox.

Also if you aren't sure what AA you should use you can always dash under with her V-Skill.

You want a character with fukked up AA? Karin. Her shyt is so off man.

I still can't believe Justin got hit with a full screen tatsu into CA. He tried to stmk the tatsu and got blown up :mjlol:

Obvious you don't play the character. HP trades all the time when it should never trade. Yes you can clap after st mp, so what. Dashing does not give you the advantage, air to air does not give you advantage. You can't even jump on Ryu Chun Cammy Fang Nash Ken Birdie or Mika

At least Karin doesn't trade when she uses meter.
 
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