http://kotaku.com/users-of-older-xbox-360s-say-grand-theft-auto-v-crashes-1366187910
@O RLY @PS4
Y'all care to explain this?
And the physical copy is the only one available for xbox
98 on 360, 97 on ps3. Wow nikka. Y'all are so desperate for a winI'll say metacritic scores of GTA 5 on 360 are higher than PS3 so that says what version people clearly think runs better
98 on 360, 97 on ps3. Wow nikka. Y'all are so desperate for a win
And the amount of reviews for each are uneven so you fail for comparing
maybe it's struggling because it's untrue and the digital foundry article says the exact opposite of the thread titleopposite
Digital Foundry emerges disappointed from the digital experience.
In our testing we saw contrasts between the disc and digital PS3 releases, where the Blu-ray version has clear advantages that make it the preferred buy.
Ok, so I just had one graphical problem. I was hitting the streets on my motorcycle when the ground dropped from underneath me. Couldn't see any of the streets or sidewalks, just buildings, cars, signs, and anything above ground level. It happened for like 5-10 seconds, but that is all I've seen and I've been playing over 22 hours.
what's the point in this thread exactly seein as the xbox digital version has problems as we'll. it comes down to rock stars coding, and it's a hard problem to overcome. When using the disk, the RAM is populated by streaming from both the disk drive and the hard drive at the same time to make sure the textures are there in time for rendering.
With the digital version, it only has the hdd to rely upon to fill the ram.
I already corrected my postO RLY?
tell me more
what's the point in this thread exactly
GTA V: Xbox 360 Installation Issue Solved With USB Drive
http://www.ign.com/articles/2013/09/17/gta-5-xbox-360-installation-issue-solved-with-usb-drive
He said it was unplayable
That doesn't sound unplayable to me brehIt must be stressed that pop-in to this level isn't a constant, and only hits in at full force when travelling at breakneck speeds through the busiest streets - and it is largely absent when driving around less built-up areas and almost completely non-existent during on-foot action. Also, this isn't to say the disc-based release is entirely exempt from pop-in; minor objects like boxes and telephone booths can fade in during synchronised high-stress runs on the very same street, but it's fair to say the disc version never reaches the same level in these worst-case scenarios.