Lost what?You know you lost when you resort to that smiley.
nikka you twelve??
Lost what?You know you lost when you resort to that smiley.
You lost this back and forth. Anyone without an agenda can clearly see you're just typing up bullshyt. Anyway, I just bought a Ikea Markus chair. Gonna use it for a bit.Lost what?
nikka you twelve??
You don't "win" a conversation.You lost this back and forth. Anyone without an agenda can clearly see you're just typing up bullshyt. Anyway, I just bought a Ikea Markus chair. Gonna use it for a bit.
You're full of shyt.Traversal, story, combat, set piece, cutscene. Rinse and repeat.
The gameplay is just there to get you through the story
Sony is Ubisoft.
Same way Ubisoft shoehorns it's formula into a bunch of different genres Sony is doing the same.
Same way you can look at Ass creed and Far cry and see their formula despite the fact that they are very different genres of gaming.
Like I said y'all can see it when other devs do it, but when it comes to Sony y'all like to act dumb.
It's pretty ridiculous at this point
No.
Again my argument was laid out in the OP. Has not changed. I'm only talking about Sony AAA 1st party games.
Yeah you are
The gameplay in Asscreed and Far Cry is "widely different" but you can see there's a similar design philosophy driving the devs decisions.
But when it comes to Sony nah can't see it. Sony's perfect
You're full of shyt.
Detroit: Beyond Human is a AAA first party game. Gran Turismo is a AAA first party game The Last Guardian is an AAA first party game Ratchet and Clank is an AAA first party game.
This isn't about a similar design philosophy. God of War has cut scenes with large set pieces before Uncharted was even thought of. They added the kid so yeah they changed the camera angle because it's about Kratos and his kid and suddenly it's Uncharted.
I'm sorry but Uncharted didn't invent cinematic games.
That looks nothing like this
Suddenly a game having a story with cut scenes is similar design philosophy.
No the fukk it doesn't look anything like classic GOW or Dark soulsThat God of war gameplay looks more like a mix of classic GOW and dark souls.
shyt looks nothing like uncharted.
No, it didn't. You made that up.And games like resident evil 4 started this so called "uncharted formula" long before uncharted dropped.
That's what y'all said about Tomb RaiderHow you gonna say any game where you traverse a level, have an action sequence, watch a story sequence, and play a large set pieces, is coping uncharted?
So if GOW has been doing this since the first one, then what did they change it to?God of war especially, was doing all that shyt since the first game. Might as well go ahead and say all Sony games are coping the "god of war formula"
Ratchet and Clank and TLG are PS2 gamesYou're full of shyt.
Detroit: Beyond Human is a AAA first party game. Gran Turismo is a AAA first party game The Last Guardian is an AAA first party game Ratchet and Clank is an AAA first party game.
Yeah, the kid and camera angle is all that changedThis isn't about a similar design philosophy. God of War has cut scenes with large set pieces before Uncharted was even thought of. They added the kid so yeah they changed the camera angle because it's about Kratos and his kid and suddenly it's Uncharted.
Y'all seem to think it did when y'all call games from other devs Uncharted clonesI'm sorry but Uncharted didn't invent cinematic games.
That looks nothing like this
Suddenly a game having a story with cut scenes is similar design philosophy.
If you have to bring up remasters from two generations ago to disprove my point about Sony's current design philosophy's then you are admitting defeatThread is the definition of wanting something to be true and then cherry picking and bullshytting information to 'prove' your ridiculous argument.
Old 'but but but this game doesn't count because it contradicts my argument' ass motherfukker.