And the company lost a BILLION in valuation. Possible class action lawsuits from both consumers and share holders.
All revenue ain't revenue.
$400 milly evaporates when you gotta deal with legal fees, lawsuits, whatever deal they had to cut with Sony, the now non-existent late buyers and DLC content that won't get purchased but you still have to have the WHOLE STAFF still building the game.
So $400 billy compared to the 6,7 or 800 billy they COULD have made. Plus dlc?
Basically this game came out, they grabbed a bag and busted it back down to development. Yeah, CDPR has been and is about to lose A LOT of money. They ain't EA with 10+ million selling games and a microtransaction model brining them in millions.
They made $400 and devalued the company by a billion. That ain't good business, doggy.
Theoretically, they could still end up making good money off this game, but it's not going to end up making the fukkton of money some of their shareholders thought it would. I think a lot people underestimate what the cost of basically having to stay in the production phase instead of being able to transition to the post production/DLC phase equates to.
But that drop in valuation is the real kick in the ass. Shareholders can ignore the profitability aspect (I mean, look at how many companies have gone public and not collapsed despite in some cases never turning a profit), but seeing that large of a drop in market value AFTER an anticipated release is always going to get the wrong type of attention.