It's not about being hard it is just an old concept. Sometimes you want to explore the level
The 10 minutes given is more than enough time.
It's not about being hard it is just an old concept. Sometimes you want to explore the level
Maybe for some stages but not all like Chemical Plant Zone.
The 10 minutes given is more than enough time.
Maybe for some stages but not all like Chemical Plant Zone.
You know I'm talking about exploring the whole level, right? fukk you getting upset over an option for?
If you can discover all that there is in each stage without the time running out before you reach the end, well good for you. Not everybody can. So why would having the option for those that want to learn it each stage without a time limit a problem?
You aren't getting it. I'm talking about learning the level without having to be restricted to a time limit. As an option. Also your comparison doesn't compareYour complaint doesn't make sense. It's a Sonic game, not a GTA game. It's a 2D platformer based on the sense of speed.
This is like complaining about the lack of Street Fighter-like super combos in a boxing game.
You guys can't be serious. It was not that hard.
Your complaint doesn't make sense. It's a Sonic game, not a GTA game. It's a 2D platformer based on the sense of speed.
This is like complaining about the lack of Street Fighter-like super combos in a boxing game.
You aren't getting it. I'm talking about learning the level without having to be restricted to a time limit. As an option. Also your comparison doesn't compare
Every game has some kind of features and mechanics to keep it unique. And the time limit works opposite of what you're trying to say. Only in a game without a time limit would you be doing the same thing over and over ... because there is no rush ... no time limit.It’s not about it being hard. It’s about me not enjoying manipulating time constraining mechanics that keep you in the same area and have you doing repetitive shyt just to beat the time limit instead of enjoying the stage.
I'm one of those people that'll play levels over and over again until I remember the patterns of the enemies and where I need to go (to get certain items) and what I need to skip.
Some of the levels are too fukking big and it's like .
I used be heavy into doin speed runs through games like sonic, Mario, megaman until I watched youtube...you know how you can listen to the music and gauge the pattern of the enemy, the level length and you know when to jump and stop, etc. I think you can get that in this game if you play it enough but some of the levels are too big for no reason.
Big for no reason?
Do you remember Death Egg Zone from Sonic 3K? Sandopolis? Flying Battery? Lava Reef?
The longest levels here are barely longer than those.
Do y'all even remember Metropolis Zone from Sonic 2? There isn't an act in this game compares to any act from that zone.