Sleeping Dogs | PS3/360/PC/PS4/XB1 | Out Now

AMcV'88

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played it around this time last year and was surprised at how much i loved it.

think i bought that and Tomb Raider: Definitive Edition at the same for like 15 combined.
bargains off how much of enjoyed both of them.
 
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I put down HZD for a year after finishing 25% of it. Went back to it and I was like.:wow: The graphics, gonna replay it on the PRO.:picard:

If the lipsyncing was done well like with Frozen Wilds. Reviewers wouldn't have anything bad to say about this game. 10/10 easily.

Plus redheaded bytches are my kryptonite.:takedat:
 

Rell84shots

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Rockstar ain't pushing shyt right now outside of digital currency for their frankly shyte online titles.

The last great GTA game was GTA4 with it's flaws and floaty driving mechanics cause they really rounded out that story in an awesome fashion.

I had hope for RDR2 and while I love the single player and the hunting and fishing, the Online has denegrated into trash, just straight up, currency buying trash and I can see myself not fukking with it at all in the future.

No gambling?
No outlaw system?
Taking away resources so you have to grind while pushing the pay to progress gold bar shyt?

A sleeping Dogs 2 made in the same vein of it's predecessor would be a welcomed addition to the genre right now.
:russ::russ::russ::mjlol::mjlol::mjlol::mjlol:
 

The Fukin Prophecy

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Outside of making untold amounts of money from people who gladly buy anything they make, what the fukk is Rockstar doing to push the open world genre forward? :what:
R* struggles with story we all know that but to act like RDR2 from a gameplay and technical standpoint isn't genre defining is downright retarded...

And I must have amnesia because while I thoroughly remember enjoying SD I'm having trouble remembering what that game did from a gameplay standpoint to push the genre forward...

Shooting mechanics were ripped from Max Payne, hand to hand combat was ripped from the Arkham games...

Driving mechanics were about as bad as GTA3 with the handling code on if not worse...
 
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