NotAnFBIagent
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I’m getting so sick of this 8 bit pixelated style. It’s so fukking lazy now.
Not every developer has deep pockets. Gotta work with what you got
I’m getting so sick of this 8 bit pixelated style. It’s so fukking lazy now.
RCR was one of the most underrated NES games back in the day, hopefully this plays well though, I wasn't a fan of double dragon neons gameplay.
Not every developer has deep pockets. Gotta work with what you got
RCR was not underrated
River City had MANY sequels most of which stayed in Japan
Not an expert but u telling me this 2d 8bit style is more expensive to make than 3d would beBruh, do you how cost intensive 2D animation is? They could literally save money doing 3d animation with planar maps for each character.
This artstyle is just the celshading of the 2010s. It’s played out.
It got a cult following long after it released.
Not an expert but u telling me this 2d 8bit style is more expensive to make than 3d would be
How would this 3d look?
Kunio-kun - WikipediaMany? I thought it was only one on SNES.
Ex 3D animator here breh. The benefit of 3D is you are able to reuse and repurpose asset without increasing costs considerably. Like I said you can do a general purpose model and planar map to reduce ram usage of all that 2D intensive stuff.
There’s a reason you don’t see 2D fighters anymore.
This is turning into a 2D vs 3d war and I don’t feel like debating each ones merits. I’m just saying I’m sick of this pixelated indie style.
You would have the valid point if the 2d graphics were brought up to today's graphic standards, it will be a lot more expensive, and look ten times better
than 3d
however, a game with retro graphics isn't expensive at all to make lmao,
lmao and also you do see 2d fighters, what are you talking about, you mean you don't see hand drawn characters in 2d fighters
Ok lemme know when you’ve done 3d animation, game design, or modeling to discuss this in depth, besides you reading shyt articles on kotaku.