That parry was hard to get downI am hot trash. Took me an hour to beat the mentor
Shot the goons leading up to her in the head tho
That parry was hard to get downI am hot trash. Took me an hour to beat the mentor
I'm thoroughly enjoying, but if you have already started DD2, finish that first.After watching Fox's Shogun series on Hulu, it makes me wanna buy and play this game
I'm thoroughly enjoying, but if you have already started DD2, finish that first.
I still haven't remaked FF7 Remake and I need to get to Rebirth as well so buying another RPG (DD2) and creating more of an RPG backlog I just couldn't do yet.
So I went with the cut a nikka head off ninja samurai joint. Glad I did.
After this, it'll be stellear yams time THEN i'll probably go finish Remake, then Rebirth. I'll prob wait on DD2 once I get the PS5Pro. See if that helps with some of the issues.
But NCAA is back in the Summer so who knows. But right now it's Ronin, Stellar Blade, Finishing Remake, then NCAA. And of course HellDivers 2 in between. All I will probably have time for.
I was thinking the same thing.After watching Fox's Shogun series on Hulu, it makes me wanna buy and play this game
About the same for me. I'm loving the gameplay so more of a solid 8.5 right now. Possibly a 9/10 if the landing sticks. Really fukkin with this joint.Like the game. A cool 8/10. By no means on par with Tekken 8 or FF7 Rebirth though
YesFor anybody who plays PS5. Does this game support haptic feedback and adaptive triggers?
RightAbout the same for me. I'm loving the gameplay so more of a solid 8.5 right now. Possibly a 9/10 if the landing sticks. Really fukkin with this joint.
Breh we on the same page.I'm thoroughly enjoying, but if you have already started DD2, finish that first.
I still haven't remaked FF7 Remake and I need to get to Rebirth as well so buying another RPG (DD2) and creating more of an RPG backlog I just couldn't do yet.
So I went with the cut a nikka head off ninja samurai joint. Glad I did.
After this, it'll be stellear yams time THEN i'll probably go finish Remake, then Rebirth. I'll prob wait on DD2 once I get the PS5Pro. See if that helps with some of the issues.
But NCAA is back in the Summer so who knows. But right now it's Ronin, Stellar Blade, Finishing Remake, then NCAA. And of course HellDivers 2 in between. All I will probably have time for.
Yeah I started using the R1 combos more from the jump. And that's after I try headshotting first with da blicky.I think I’m too reliant on that counterspark and I get blown tf up. Some of the red spark combat style of enemies are hard af to time. And I lose to much ki
On the plus side first: character models are often beautifully detailed. We get high quality shadows, adjusting with the changing time of day to give a convincing day-night cycle. Also, the linear missions put some beautiful effects in view, whether that's snow physics allowing you to procedurally leave a trail on the ground or volumetric smoke filling the cabin of the Black Ship and coalescing in a haze around the lanterns of Yokohama's pleasure district. Specific areas also use ray-traced reflections in the RT mode, falling back to screen-space reflections (SSR) in the other modes. Sadly, RT reflections are quite rare, with larger water bodies and varnished interior floors opting for SSR instead in all modes.
That brings us to a few of the negatives. Firstly, foliage, shadow maps, lighting and NPCs can all pop in close to the camera regardless of mode, especially in city areas or while riding on horseback. Textures also use a low-grade anisotropic filtering setting, blurring surfaces at the typical viewing angle. Every one of the game's modes uses it - and it resembles a 4x AF setting we'd get on PC.
There are performance differences too. The 60fps performance mode obviously enjoys the best frame-rates, given its lower internal resolution and fewer graphical features, but it's not quite a locked 60fps in practice. Still, across the first six hours frame-rates normally only dropped into the 50s, with ~45fps when flying over populated areas being the lowest point. These drops often accompany new assets or effects streaming in, or as the camera moves and dynamic resolution scaling has to react. These frame-rates are within the range of a VRR display, but for those without VRR support, expect to see judder around stress points and occasional lurches elsewhere. Still, the performance mode is the best way to enjoy Rise of the Ronin's timing-sensitive combat, as landing a vital counter depends on this smooth visual feedback.
Next along is the graphics mode - easily the most taxing option of the trio. Locking to 30fps provides a solid average frame-rate, but the uneven frame-pacing rather ruins the experience. Unlocking allows for better performance in less taxing areas, from 40-50fps, with with the resolution dynamically adjusting to keep us close to 45fps. VRR compatible displays will struggle to fully turn this around, as at the extremes we're outside the ideal range and you'll notice judder regardless. So whether this huge frame-rate hit is worth running at a higher resolution - at up to 1512p - and the better SSR setting is entirely up to you.
The final option then is the ray tracing mode. In effect its frame-rate falls between the other two modes: just below the performance mode, but often above the graphics option. The undoing of this mode is that actually encountering its RT reflections results in worse performance; looking at a pond is enough to see performance dip into the 30s and low 40s, compared to a solid 45fps at a higher resolution in graphics mode or 60fps in performance mode.
That's the lowdown on Rise of the Ronin then. As an open-world effort from Team Ninja, the results are mixed - but the winning combat, characters, and RPG systems add huge value to the package. The main frustration is that a perfect 60fps is out of reach. Its performance mode is the best option of the bunch, but still suffers from drops and a blurry image to boot. Meanwhile, the graphics mode is the visual purist's best option. The resolution is boosted in exchange for a wildly variable frame-rate - but again, pairing that with a 30fps cap gives you uneven frame-pacing. There's no ideal solution. Therefore the 60fps performance mode makes most sense, even if it doesn't flatter the presentation of the open world.