Brief Keef
Superstar
Yeah idk what he's talking about...if you don't like nioh (might be the only nikka I heard say that) he ain't gonna like this either..I mean, if you don't like games like Nioh, you aren't going to like this lol
Yeah idk what he's talking about...if you don't like nioh (might be the only nikka I heard say that) he ain't gonna like this either..I mean, if you don't like games like Nioh, you aren't going to like this lol
Nioh was trash B. Ima need y'all to except that for the good of the gaming communitiy.Yeah idk what he's talking about...if you don't like nioh (might be the only nikka I heard say that) he ain't gonna like this either..
Accept *Nioh was trash B. Ima need y'all to except that for the good of the gaming communitiy.
Rise of the Ronin has been a blast so far. While not a graphical stunner like Ghost of Tsushima, I have been very impressed with the depth and sheer number of things to do. The story is compelling and gives you motivation to keep going to see what's next. There's plenty of gear you can acquire to make a stronger build. Characters you meet during your journey will join your crew and fight alongside you. There's a transmogrification system that lets you customize your appearance while also having the best gear possible equipped. And you can pet cats. But more importantly than all that, the core gameplay loop felt like a mix of Assassin's Creed 2's exploration and storytelling with a smidgen of Ninja Gaiden's combat, and a dash of Dark Souls's difficulty. In other words, this recipe seems to be a perfect mix of gameplay ingredients that I've been loving.
hyped on the gameplay and setting but goddamn if those graphics aren't underwhelming as fukk. Literally looks exactly like the PS5 version of Nioh 2 but with texture pop-in
Fightingcowboy really doesn’t like it.
This breh sounds like he loves it though
Fairly large red flag considering that he calls Nioh his favorite soulslike. I’m watching his preview now and he’s saying that for combat you’re really just pressing square and changing your “stances” which aren’t like the stances in nioh its more like a rock/paper/scissors thing with various enemy types. He says that so far the combat feels like a step backwards but will probably more accessible. Says it’s actually more comparable to Ghosts of Tshushima except that game does just about everything Ronin is trying to do but better
Kind of explains the Sony marketing behind this. If they thought this was the second coming of Elden Ring we woulda got a bigger rollout.