Remedy Games calls out Series S as being a major development hinderance

Gizmo_Duck

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I wonder how many more developers are gonna call it out.



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IGN: Is the Xbox Series S a net positive, in the eyes of a top-tier developer like Remedy?

Thomas Puha (Remedy): Choosing my words carefully here - we like Xbox, we like Sony. On Series S, the CPU is pretty much the same as on Series X. There's not a massive difference, but the GPU is an issue, it really is. Then, having less memory is a pretty big problem. We often get comments like, 'Hey, you make PC games, surely you know how to scale.' Well, memory is not a problem on PC. It really isn't, and that's one of the struggles when you talk about resolution and frame-rate.

It's not enough to just drop the resolution heavily (that's what we're doing on the Series S) and really, really working hard to make sure that the visual quality still holds up. It's strange that people can't accept that on a weaker PC, you're just going to have less. The visuals are not going to be as good, and your frame rate is not going to be as high as expected.

There's a massive difference between Series S and Series X GPUs. Sure, people can mention that this game did this so well and all that, but every game is different, and every developer is different. You can't have the best of both worlds, and you have to choose where you're going to focus.

I think the Series S is priced at $250 or whatnot, while the Series X and PS5 are $500. Obviously, there's a massive difference in the power you're getting, right? It's a lot easier to scale on the PC because of memory. It's not like there's one super PC and one weaker PC. There are 300+ PC configurations in between, and trust me, that's a massive struggle. But we've shipped a lot of games on PC, so we're a bit better about that. We really worked hard on getting the Series S to run at a solid 30 FPS and trying to maintain good visual quality. But if you want to see the game (e.g. AW2) at its best, in full next-gen glory, then it's going to be on the machines that have the hardware grunt to enable that.
 
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Gizmo_Duck

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You can’t even hear half of what he says and he for sure says literally NONE of what the cac says in the tweet.

That dude is the fanboyest fanboy on the whole fukkin internet, The fact that you bring his content here is laughable.

He clearly says the GPU and Memory are a problem in the series s and that scaling isn’t as simple as dropping the resolution. The Series S is becoming a problem across the board for 3rd party developers
 

MeachTheMonster

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He clearly says the GPU and Memory are a problem in the series s and that scaling isn’t as simple as dropping the resolution. The Series S is becoming a problem across the board for 3rd party developers
He just says they had to work hard to get the game at respectable console level of performance whereas on PC people with weak hardware expect shyt performance.

He said nothing about it being a problem, or it “holding things” back. That’s the sony stan lies and propaganda you and your cac tweet man added.
 

Rekkapryde

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Gizmo_Duck

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He just says they had to work hard to get the game at respectable console level of performance whereas on PC people with weak hardware expect shyt performance.

He said nothing about it being a problem, or it “holding things” back. That’s the sony stan lies and propaganda you and your cac tweet man added.

You’re lying, and you clearly didn’t watch the video because he clearly says it took them additional work and they’ve had to go out of their way since May to get it to a respectable level.

If the dev is putting more time and resources into one platform that means its a hinderance
 

MeachTheMonster

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You’re lying, and you clearly didn’t watch the video because he clearly says it took them additional work and they’ve had to go out of their way since May to get it to a respectable level.
He says nothing about “going out of their way since may” You made that up too

He says “We worked really hard on getting a solid 30 and trying to maintain a good visual quality”
If the dev is putting more time and resources into one platform that means its a hinderance
He doesn’t say the series S took any more time than any other individual platform. You made that up. Also doesn't call it a hindrance. You made that up. If you were correct and had such a strong and proven argument you wouldn’t need to embellish and add your own spin to what was said.

All platforms get individual optimization time.

He also called developing for different PC spec a “massive struggle”

As usual it’s just lies and propaganda flowing from your keyboard.
 
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