Redfall (PC, Xbox Series X|S) (May 1, 2023)

Gizmo_Duck

blathering blatherskite!
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You could also call it warzone with it's guns and parties of 4, and if there's any melee you can call it final fantasy like because they hit each other in that game too. Let's not forget the rpg elements as well, so it's basically resident evil while we at it :troll:

Either way huge desperate departure for a good single player studio. Maybe Microsoft money will allow them the freedom not to do this kind fo shyt in the future
 
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The original imgur was deleted so here are the screenshots


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MeachTheMonster

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got a very "modern gothic" tone overall. Horror-inspired but not a horror game in and of itself. If you're familiar with Vampire: The Masquerade, imagine that, but Vampires have taken over the modern-day environments openly.

-A core story taking you across the world, but also a myriad of side arcs, missions, and fights.

- Gameplay style/loop is very similar to Borderlands

- Seamless openworld compared to the likes of BoTw and Ghost of Tsushima

-Can be played solo or co-op

- 6 Playable characters to chose from

-Each character has a unique hero ability

-One character had a bird that acted as a sort-of drone, and the other could cloak for added stealth. Another character had something similar to a shadow hop or other short-range teleport move (Blink ability in Dishonored)

-Game can be tackled stealth or guns blazing

-Get XP from killing enemies and doing missions (theres side missions)

-There are bossfights in the game similar to bosses of Borderlands

-Size of the map is similar in scope to Fallout 76 or Ghost of Tsushima

-Mix of traditional weapons like rifles and handguns, and also more unique stuff like a Stake Launcher.

-Enemies are a dynamic mix of ranged, melee, vampire, and human.

- There are NPCs, but not AI partners replacing human co-op like in Left 4 Dead. Closer to Borderlands or Assassin's Creed NPCs.

- The game is far closer to Borderlands than Left 4 Dead. Imagine BotW-style map with Borderlands gameplay, and Arkane Games-style Hero abilities.

- A single large worldspace with locations containing main quest events, random enemy encounters, side quest chains, and one-off missions. There are fast travel points dotted around the map, as well as "safehouses" that are similar to the rest areas with health and ammo vending machines in Borderlands.
sounds dope :ehh:
 
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