Red Dead Redemption 2 | PS4/XB1/PC | Out Now

Dushane Hill

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Some of these white dot encounters :mjlol:

I just bumped into a guy in the mountains by Cairn Lake looking for his friend who had gone missing. I helped him look and eventually found his friend who was frozen/dead by a rock. I told him what I saw and followed him as he went to the body to see his reaction.

When he finds the body he breaks down and starts crying then out of nowhere he gets bombed on by this big ass grizzly bear who revenants the fukk out of him :mjlol:
 

ColiBomaye

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Been finished this, but never got around to making a post about it. I'll post my scattered thoughts in the spoiler below
The game was great, but not perfect. I think my main gripe is how R* seemed so focused on realism/immersion that the gameplay suffers as a result. Other people have touched on this in detail but I think the most egregious examples are the animations. It's cute seeing the drawn out looting/skinning animations the first couple times, but it quickly loses its appeal. The movement in general is really slow, and not in a good way.

With that being said, Rockstar did a fantastic job on the graphics and world building. Even though the map is way too big for my liking, it's breathtaking to see the sights. One of GTA V's flaws was how the desert/forest areas were pathetically tiny, but Red Dead actually got the scale of the non-urban areas right.

Story was great for the most part. I very much enjoyed Dutch's and Arthur's character arcs. It was great seeing Dutch regress from this noble, charismatic leader to this irrational shell of a man watching everything around him crumble, partially from his own doing.

Arthur as the protagonist was a pleasant surprise. I expected him to be generic but I enjoyed seeing him transform from the loyal muscle to a sick man trying to right his wrongs before he checks out (I did a high honor playthrough).

Not sure if Micah being the rat makes much sense. Seems weird that they would reveal it to be Molly, but then make Micah the 'actual' traitor. If he started snitching after the Guarma stuff, then how did the feds foil the gang's plans all those other times before? Didn't seem well developed, but could just be me.

Ch. 6's ending was just beautiful, in a tragic way. The entire "Red Dead Redemption" mission was perfect. I stuck with the Valentine horse the whole game so seeing Arthur comfort it as it died was extra heartbreaking. The fist fight sequence and Arthur's entire ending monologue was amazing.
"I tried. In the end, I did. *wheeze* " :mjcry:


I actually didn't care much for the epilogue for some reason. On paper it's cool to play as John again, but I found the missions to be a bit underwhelming. I know it's meant to bridge the gap from RDR2 to RDR1, but it sorta felt like un-needed fanservice. I think I felt this way partially because the story had you jump right in as Marston without even giving time to digest Arthur's death. Maybe if the credits rolled first, and then have the timeskip happen, the transition might have been pulled off better, I dunno. The last mission was piff at least, especially when "American Venom" kicks in as you fight up the mountains.

It's also weird how they remastered most of RDR1's map and basically did nothing with it. The map is big enough as it is without including the New Austin area. Ideally, Rockstar is going to remaster all of RDR1 and sell it as DLC, but seeing what they did with GTA V's SP DLCs, I'm not holding my breath. :mjpls:
 

The Devil's Advocate

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Arthur >>>>> delusional ass John. Spent whole rdr be whining about how he got left for dead and shyt ain't even go down like that. They shot at him and Arthur but I'm still looking at John in rdr kinda funny.
i never once liked john as a character... how you in a gang, doing gang shyt... they left you for dead or whatever... damn decade goes by... and now you working for the law, hunting down and killing them

not cause you wanted to... not cause you hated them.... but because the law got you shook up. From how I see it, if John went to them and asked to come back, they'd have let him. They wasn't thinking bout nor beefing with the nikka. Yet he's out here on a vendetta like they did him dirty

then i play rdr 2 and see he was a sucker nikka prior to all this too :camby:
 

Brief Keef

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i never once liked john as a character... how you in a gang, doing gang shyt... they left you for dead or whatever... damn decade goes by... and now you working for the law, hunting down and killing them

not cause you wanted to... not cause you hated them.... but because the law got you shook up. From how I see it, if John went to them and asked to come back, they'd have let him. They wasn't thinking bout nor beefing with the nikka. Yet he's out here on a vendetta like they did him dirty

then i play rdr 2 and see he was a sucker nikka prior to all this too :camby:
u do know agent ross were gonna kill abigail and jack if he didnt do it right ?
 

The Devil's Advocate

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u do know agent ross were gonna kill abigail and jack if he didnt do it right ?
they knew the life :manny:



nah seriously... tell the gang what happened and click up. you murdering hundreds and thousands on this mission to free them... but won't go head up on the feds. what kind of wild west criminal is this :martin:




if he was an innocent family man... cool. but if you watch him from rdr2 to rdr... you see he was a sucker the entire time
 

Redguard

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Been finished this, but never got around to making a post about it. I'll post my scattered thoughts in the spoiler below
The game was great, but not perfect. I think my main gripe is how R* seemed so focused on realism/immersion that the gameplay suffers as a result. Other people have touched on this in detail but I think the most egregious examples are the animations. It's cute seeing the drawn out looting/skinning animations the first couple times, but it quickly loses its appeal. The movement in general is really slow, and not in a good way.

With that being said, Rockstar did a fantastic job on the graphics and world building. Even though the map is way too big for my liking, it's breathtaking to see the sights. One of GTA V's flaws was how the desert/forest areas were pathetically tiny, but Red Dead actually got the scale of the non-urban areas right.

Story was great for the most part. I very much enjoyed Dutch's and Arthur's character arcs. It was great seeing Dutch regress from this noble, charismatic leader to this irrational shell of a man watching everything around him crumble, partially from his own doing.

Arthur as the protagonist was a pleasant surprise. I expected him to be generic but I enjoyed seeing him transform from the loyal muscle to a sick man trying to right his wrongs before he checks out (I did a high honor playthrough).

Not sure if Micah being the rat makes much sense. Seems weird that they would reveal it to be Molly, but then make Micah the 'actual' traitor. If he started snitching after the Guarma stuff, then how did the feds foil the gang's plans all those other times before? Didn't seem well developed, but could just be me.

Ch. 6's ending was just beautiful, in a tragic way. The entire "Red Dead Redemption" mission was perfect. I stuck with the Valentine horse the whole game so seeing Arthur comfort it as it died was extra heartbreaking. The fist fight sequence and Arthur's entire ending monologue was amazing.
"I tried. In the end, I did. *wheeze* " :mjcry:


I actually didn't care much for the epilogue for some reason. On paper it's cool to play as John again, but I found the missions to be a bit underwhelming. I know it's meant to bridge the gap from RDR2 to RDR1, but it sorta felt like un-needed fanservice. I think I felt this way partially because the story had you jump right in as Marston without even giving time to digest Arthur's death. Maybe if the credits rolled first, and then have the timeskip happen, the transition might have been pulled off better, I dunno. The last mission was piff at least, especially when "American Venom" kicks in as you fight up the mountains.

It's also weird how they remastered most of RDR1's map and basically did nothing with it. The map is big enough as it is without including the New Austin area. Ideally, Rockstar is going to remaster all of RDR1 and sell it as DLC, but seeing what they did with GTA V's SP DLCs, I'm not holding my breath. :mjpls:

Some people have already been digging in the files of RDR2 and they found Jack Marston's voice from RDR1. I think an RDR1 remaster might happen.

 

Dreamzeedream

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Some of these white dot encounters :mjlol:

I just bumped into a guy in the mountains by Cairn Lake looking for his friend who had gone missing. I helped him look and eventually found his friend who was frozen/dead by a rock. I told him what I saw and followed him as he went to the body to see his reaction.

When he finds the body he breaks down and starts crying then out of nowhere he gets bombed on by this big ass grizzly bear who revenants the fukk out of him :mjlol:
Damn.You suppose to pop that big ass bear
 

Rell84shots

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I can't get the campfire cutscene where that creepy lady from Butcher's Creek shows up. They could legit make a whole horror game based on Bluewater Marsh and whatever the fukk happened in Pleasance.
 

The Devil's Advocate

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Man i cant even do these missions cuz my bounty is like 5gs. I might have to restart :francis:
surrender and go to jail... if i remember, they take all the money you owe (if you have less than the bounty) but it'll clear it regardless

go into a town you're wanted with your gun down... when a lawman says freeze, hit r2 and hit surrender.. let them take you in and spend the night
 
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