BlaccSunrise
Superstar
It's almost time
at some point i will. Too much other stuff to play right nowAre you going to purchase this game that you've been posting about for the last several weeks
All of which leads us onto one of the more inane discussion points we've seen: the fact that the game runs on slower machines with no SSD when Insomniac claimed that the SSD was essential for the game they'd created. First of all, the difference between the console experience and the 'very low' setting is frankly immense in terms of data transfer. Secondly, the comment was likely made in relation to the other development platform available to them, the PlayStation 4. In the video you'll witness the carnage of what happens when you try to run Ratchet and Clank: Rift Apart on a launch PS4 512GB HDD - even the very low setting doesn't work and the game eventually crashes. The point is that to make the game work across as many PCs as possible, Nixxes did what Insomniac did not need to: necessarily, they scaled the game by introducing quality presets and in common with Marvel's Spider-Man Remastered, that includes increasing fidelity for higher-end systems and reducing it where needed.
However, it's painful to say that while most of Nixxes' objectives are achieved - the storage challenge in particular -, there are a host of smaller issues that need addressing. Across our testing across multiple systems, there are clear stability issues. Not only that, but while it's possible to scale the game beyond PlayStation 5, there are a number of oddities, omissions and weirdness that just isn't right. For example, on a mainstream Ryzen 5 3600 system with an RTX 2070 Super (or go-to system for console comparisons), the main menu runs at sub-60fps. Storage-heavy transfers can cause performance problems that see CPU and GPU under-utilised - even when using a 3.5GB/s NVMe drive.
Maxed out, there are a number of inexplicable graphical regressions you'll see in the video. There are missing transparency effects present on PS5, but absent on the maxed PC experience. We also noted incorrect opacity levels, non-working texture filtering on some surfaces and even texture loading issues, where the PS5-grade asset simply never loaded on the PC game. There are ray tracing consistency problems where the maxed experience can have some areas that are of a lower quality than PS5, while driver issues have seen Nixxes completely remove RT support for AMD owners - for now. I've even had issues with my gamepad where X and Y axes invert on their own for no reason. I'd also expect to see some improvement in streaming performance: right now, the portal transition process does indeed complete more quickly on PlayStation 5 than it does on the most high-end PC around.
they also tested it on the 4090 system with a 7200RPM HDD and said it was “remarkably playable”
Sounds like the PS5 version is the most stable, even on high end pc’s. And yeah on an PS4 HDD its pretty much unplayable. Xbox stans gotta actually go play games now
Digital foundry running defense for sony with this dumb ass test.
Now this is the defense y’all running with.When Insomniac made that statement they were talking about not being able to run it on the PS4 HDD, which that is not
Lying ass Insomniac said:Ratchet & Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the Solid State Drive of the PlayStation 5
You’ve already played this game, don’t have a pc, yet in here running defense trying to trash the PC version.
"Only possible through the power of the PS5 SSD"When Insomniac made that statement they were talking about not being able to run it on the PS4 HDD, which that is not
You’ve already played this game, don’t have a pc, yet in here running defense trying to trash the PC version.
Look in the mirror dummy
But i doYou haven’t played any version, you dont have a capable pc or ps5 yet you been posting non stop