Yoshida: Thank you for the good question, important question. Totoki-san can respond as well later on. First, thinking behind M&A, especially active in the game industry. As we think about M&A, by us investing, if it is games, for gamers or game creators, can we increase value for them, that is what we're thinking first. So rather than winning share, whether we can contribute or not, that is a key perspective. Sony is to become a brand that is loved by creators, that's what I said. I myself would say, platform is important. But primarily, communities of interest are going to be close to the motivation, so we are not really thinking as one platform. And background for that, as I said, with network, media is changing rapidly, and it will continue to change. If I'm to take some examples, AOL was there, and then portals - Yahoo was there - and then Google was separated, and then social in the form in Facebook, and then sound social, and maybe game social like Discord. So there'll be separations. And that is occurring, and we have to respond to those changes. Content does not change so much. Creativity from people does not change so much. So I would say, in the past, media chose contents but now, content and creators will be choosing the media. So we are changing the phases now. We are a company that becomes closer to creators. I don't know if I'm answering your question, but Totoki-san...
Totoki: I don't have much to add, but we have IP and DTC and we are having more weight on IP for investment. Why? Ability to create excellent content, however the world might change with network, distribution changes, but still ultimately, the attraction for content should be there, otherwise it's not viable as a business. So always, in order to increase capabilities what should we do? We should become closer to creators as Yoshida says, so we're pursuing what we can do to become closer to creators.