hmm, I think it depends on the genre and how deep their procedural generation is. I think with something like Hades it does add to the appeal that your path to fight a boss is different for each run. I feel that the rogue genre works really well, I can spend hours playing Street of Rage 4 survival mode. I think the issue with procedurally generated content is more about the game itself than the practice. If there isn't an interesting loop, then you won't lose a lot of time to procedurally generated content. On the other hand, if the game has an addictive loop then the content will be satisfying.
I think the major issue is if the content that is generated is repetitive and yo end up doing the same task with limited variation. Then there would be a problem with how the process is created. I am no dev, but I assume not everything is hand-crafted and there are some elements within the handcrafted world that is procedurally generated. So, I feel it's somewhat hard to answer this, but I see what you're getting at.