Hopeofmypeople
Veteran
Sony Stan's Truly in #shambles
Sony Stan's Truly in #shambles
That's not even a good faith argument and you know it. I got about 550 hours in No Man's Sky. You see all that game has to offer in about a tenth of that time, less even. NMS has numbers but the depth of its procedural generation bottoms out very quickly. The only hand created content in that game is the rendezvous areas in the expeditions. The rest just relies on the procedural system to fill it out. To drive the point home, the main story doesn't even need to take place in Euclid. I joined a friend's session whi was in Essentiam while I was just starting. The game let's you refresh the quest and it will pick up anywhere you are.No Man Sky does it correctly as well , but then you have Starfield where one of the main selling points are about hundreds of planets that are
procedurally generated and due to that , most of them are boring.
The point of this thread is not to shyt on Starfield , I just think its the game that has suffered the most due to Procedural generation. Bethesda games like skyrim and fallout truly shined whenever you would start a quest , and on your way from point A to point B ..you would encounter all kind of things.That's not even a good faith argument and you know it. I got about 550 hours in No Man's Sky. You see all that game has to offer in about a tenth of that time, less even. NMS has numbers but the depth of its procedural generation bottoms out very quickly. The only hand created content in that game is the rendezvous areas in the expeditions. The rest just relies on the procedural system to fill it out. To drive the point home, the main story doesn't even need to take place in Euclid. I joined a friend's session whi was in Essentiam while I was just starting. The game let's you refresh the quest and it will pick up anywhere you are.
I get that people like to elevate NMS as some content juggernaut, but if you're a long time player, you start to see that the added content is rather shallow. Expeditions only ran when they want them ran. Companions serve virtually zero purpose. Ships are interchangeable without even noticing - and the inventory update made this even worse. Combat used to be laughable; post update it's marginally better. Multi tools are just skins. Freighters are glorified storage containers.
None of this is too say that NMS is bad, because it's a pretty decent game. But if people are going to shyt on Starfield and its use of procedural generation, you cannot prop up NMS in the same breath.
FactsAnd why this sub forum is trash. There is a legit conversation to be had about game design and the value of procedurally generated worlds, but Stan Wars™ ruins any genuine conversation.
If you don't like this, just you wait until AI starts making more and more of your games
what games?Like there’s a few games where I feel like if they had crafted the levels themselves it would’ve been better
Skyrim and Fallout used the same exact procedural generation system as starfield.The point of this thread is not to shyt on Starfield , I just think its the game that has suffered the most due to Procedural generation. Bethesda games like skyrim and fallout truly shined whenever you would start a quest , and on your way from point A to point B ..you would encounter all kind of things.
I think we can all agreed that a hand-crafted environment > procedurally generated environment.
Bruh I like No Man's Sky but the procedural generation in No Man's Sky is not better than Starfield by any stretch of the imagination. I really don't think a lot of you have actually played these games. NMS is BEYOND redundant and it gets old FAST, because it is always the same shyt over and over again with no story or anything else. Also the combat is lackluster. The only thing NMS does better than Starfield is space travel seamlessly, but even then nobody is flying in real speed from planet to planet because that can take WEEKS in some occasions.This seems like the new way to provide extra content to games , which very few are able to pull off successfully.
I think BloodBorne is the only one that does it right with their dungeons , and yet I wouldn't consider them 100% procedurally generated.
No Man Sky does it correctly as well , but then you have Starfield where one of the main selling points are about hundreds of planets that are
procedurally generated and due to that , most of them are boring.
There's a major difference in quality between a hand-crafted planet and one that's procedurally generated.
How has Starfield suffered from PG, but NMS doesn't? NMS is almost 100% procedurally generated and has very little hand crafted content. Starfield has TONS of handcrafted content. This is a horrible take bruh, and is objectively wrong.The point of this thread is not to shyt on Starfield , I just think its the game that has suffered the most due to Procedural generation. Bethesda games like skyrim and fallout truly shined whenever you would start a quest , and on your way from point A to point B ..you would encounter all kind of things.
I think we can all agreed that a hand-crafted environment procedurally generated environment.
Remnant of The Ashes, I liked both games but i feel they could’ve been better with crafted levelswhat games?
Those encounters happen in Starfield, however some of the more interesting ones occur in space, which is easily skipped. I haven't finished the story, hopefully won't for a little while, but so far it seems like they send you to the hand crafted content.The point of this thread is not to shyt on Starfield , I just think its the game that has suffered the most due to Procedural generation. Bethesda games like skyrim and fallout truly shined whenever you would start a quest , and on your way from point A to point B ..you would encounter all kind of things.
I think we can all agreed that a hand-crafted environment > procedurally generated environment.
what games?
Dead Cells, No Man's Sky
I've put so much time into dead cells.
I like that game quite a bit but I really do feel like the PG aspect (and roguelikes in general) just facilitate lazy developers.